In most ships in the Three Galaxies, most marines are in unpowered body armor with only about ten percent or so of the compliment being in power armors. In combat that involved boarding actions or assault landings, the huge number of cyclones on each ship have given REF ships an advantage. The leaders did not want to give up that advantage and there were modifications that could be made to cyclones even more effective so a new generation of cyclone was developed. While these cyclones look very close to the original model but internally, many changes have been made. The new cyclone is called the Super Cyclone and comes in the Light, Standard, and Saber Models. Super Cyclones are manufactured on the SDF-6 class starships, the shipyards in the New Tirol system, and in the secret factory. Destroids are still produced but Super Cyclones do the majority of the ground fighting for the REF. Support for the Cyclones is from both Destroids and new model Glitterboys.
The modifications run to virtually all systems of the Cyclone. The cyclone no longer relies on just protoculture and the new main power system is a very efficient micro fusion system. The power armor still does carry one protoculture cell but it is used to increase the cyclones response time and no longer powers the armor directly. The jet thrusters have been replaced by a contra-grav flight system. The system allows the cyclone to fly faster and is silent. While the power armor is not designed for deep space use, it is actually trans-atmospheric. The sensors have been updated and are equal to those on military grade power armors operated within the Three Galaxies. This coupled with the power armor having a gravity wave sensor makes it very efficient as a sensor platform and hard to be hidden from. In addition, the Super Cyclone has a camouflage system similar to those mounted on Naruni stealth armor and the Silverhawk power armor. These systems make the power armor an excellent for stealth and scout missions. For protection, the armor is stronger than the original versions and it is protected by a powerful force field. The weapon system is the final area of upgrade, the chest mini-missile launcher back has been eliminated and instead a micro-missile pack is carried. The switching to micro-missiles has allowed even the light cyclone to carry missiles. It carries 48 micro-missile and the Battler and Saber models carry 72 micro-missiles total. The RL-6 has been eliminated from the standard for a light cyclone and cannot be carried. The forearm weapon systems still use mini-missiles but the advanced phase world missiles are used in place of just plasma warheads. On the Saber Cyclone the blades have been replaced by a material similar to that used on the power halberd and the weapon inflicts even greater damage. One problem was the lack of an energy weapons and several ideas were envisioned. The solution was to put an energy rifle weapon in the same place as the RL-6 was on the Light Cyclone in motorcycle mode. This swings onto the shoulder when the cyclone converts to battloid mode.
Model Type: | VR-038-LT-XL | Light Combat Cyclone |
VR-041-XL | Saber Cyclone | |
VR-052-XL | Battler Cyclone |
M.D.C. by Location:
Motorcycle Mode:
Headlight: | 4 | |
Front Tire: | 10 | |
Rear Tire: | 10 | |
Storage Box (2): | 5 each | |
Contra-Grav Thrust System (Rear): | 90 | |
[2] Main Body: | 275 (225 for VR-038-LT-II) |
Tires (2, mounted behind shoulders): | 10 each | |
Contra-Grav Thrust System (Rear, Lower Back): | 90 | |
Forearm Shields/GR/EP-97P/CADS-2 (2): | 100 each (CADS-1L non-powered) | |
Legs (2): | 150 each | |
[1] Head: | 80 or 120 | |
[2] Main Body: | 275 (225 for VR-038-LT-II) | |
[3] Force Field: | 160 |
Notes:
[1] Destroying the Head/Helmet will eliminate all forms of optical
enhancement and sensory systems. No power armor combat bonuses to strike,
parry, and dodge. Damage is based on if base armor is CVR-3, CVR-3B, or
CVR-3C. Note: Head is a difficult target to hit and is a called
shot and is -3 to strike.
[2] Depleting the M.D.C. of the main body will shut the mecha down
completely, rendering it useless. Pilot has an emergency release
to escape immobilized armor. Remember, pilot is riding CVR-3 Body Armor
underneath. Note: the VR-038-LT-II Light Combat Cyclone has a reduced
main body of 225.
[3] The force field will stop energy attacks and fast moving objects.
Slow moving objects can pas through. It Regenerates 1 MDC per melee unless
overloaded and then cannot be activated for 12 hours if overloaded. The
force field pulls its power off of the power plant.
Speed:
Motorcycle Mode: 210 mph (336 kph) maximum. Typical cruising
is around 80 mph (128 kph). Can handle rough terrain at great speeds due
to reinforced body. Using contra-grav flight systems enables the motorcycle
to make leaps of up to 80 ft (24.4 m) across and up to 40 ft (12.2 m) into
the air.
Battloid Mode, Running: 60 mph (96 kph) maximum. Running does
tire out the operator but at 5% of normal fatigue rate due to the robot
exo-skeleton and contra-grav system.
Battloid Mode, Leaping: Powerful legs of the Cyclone can leap
20 feet (6.1 m) up or across unassisted by using contra-grav system. The
contra grav jet pack enables the power armor lo leap a height of approximately
100 feet (30 m) high or 600 feet (183 m) long in a power jump.
Battloid Mode, Flying: The contra-grav propulsion system enables
the armor hover in a stationary at any altitude and fly at a maximum speed
of 200 mph (320 kph). The contra-grav system makes the armor trans- atmospheric
and armor can accelerate at up to 0.5 Gs of acceleration.
Underwater: It can walk along the bottom of the sea floor at
25% of maximum speed. The Quinlin Rau can also use its thrusters to travel
up to a maximum speed of 100 mph (160 km)
Maximum Ocean Depth: 2 mile (3.2 km)
Range: The Armors range is virtually unlimited. Unlike the original
thrusters, the Contra-Grav system does not overheat. The only limit is
the pilots endurance.
Statistical Data:
Height: Battloid Mode: 7 feet (2.1 m)
Motorcycle Mode: 3.6 feet (1.09 m)
Width: Battloid Mode: 3.4 feet (1.03 m)
Motorcycle Mode: 1.6 feet (0.5 m)
Length: Battloid Mode: 3.1 feet (0.9 m)
Motorcycle Mode: 5 feet (1.5 m)
Weight: VR-052-XL Battler Cyclone and VR-041-XL Saber Cyclone
is 225 lbs (102.1 kg) and VR-038-LT-XL Light Combat Cyclone is 135 lbs
(61.2 kg) all three are without missiles or non integral weapon systems.
Physical Strength: Equal to a Robotic P.S. 40 (P.S. 30 for VR-038-LT-XL)
Power System: Micro Fusion and Protoculture. Micro Fusion with
Fifteen (15) year duration. Has one (1) Protoculture Cell that will support
protoculture based systems for about 100 years or will support cyclone
completely for about two months. Frequent use of flight or of hovering
will drain protoculture cell two times faster if relying on protoculture
cell.
Cargo: Can carry cargo in storage boxes or an extra passenger.
Can carry up to 250 lbs (113 kg) without reducing speed of Cyclone. For
every 50 lbs (22 kg) reduce speed by 20% and gets a -1 to dodge. Storage
boxes and passengers drop off cyclone when it transforms.
Black Market Cost: Not Sold, If found it would probably be worth
3 million (2 million for VR-038-LT-II Light Combat Cyclone) or more for
a new, undamaged, and fully operational power armor.
Weapon Systems:
Sensor System of Note:
Has all the standard sensors of Three Galaxies power armors plus the
following special systems.
[ Phase World TM, Naruni TM, Kreeghor TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
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By Kitsune (E-Mail Kitsune ).
Copyright © 1999, Kitsune. All rights reserved.