When it was decided to upgrade the REF's fighters to Phase World Standards, the Beta was as important to upgrade as the Alpha and had large teams of engineers assigned to work on the design. The fighter looks very close to the original fighter and working with an existing design did save time but in many ways the fighters is a new design. The fighter fills many unusual roles for a fighter. It acts as a bomber, long range patrol, as critical supply transport, and to carry passengers. The Beta comes in two different Models, the Combat Version and the Shadow Version that carries the Shadow cloaking device. The fighter can still combine with an Alpha fighter and when combined, both shields combine together.
While the weapon systems were upgraded, the propulsion system upgrades in normally considered more important. The rocket thrusters were retained as being useful but the main engines were replaced by a contra-grav flight system. This enable the fighter to travel much faster and be able to enter and leave an atmosphere in all more. With the contra-grav propulsion system, a powerful inertial dampening system was put into the fighter. Because the fighter is sometimes used a personnel transport, this system was also added to the fighter. The fighters cargo/bomb bay was modified so that it can carry guided ordnance in place of just being fixed bombs. In most cases though the fighters bomb bay is fitted with a special FG FTL drive unit that takes the place of the ordnance. A special jamming device can also be fitted. Unfortunately, or fortunately as many other would see it, the REF has been unable to make a micro-fold system small enough to be fitted into the fighter.
The fighters weaponry was still important and was upgraded greatly. The missile launchers now carry the more powerful missiles in Phase World and are still considered the fighters main weaponry. For secondary weapons, the autocannon have been replaced by a powerful rail gun. Because of a lack of energy weapons, the Beta fighter had added to it some energy weapons. The fighter has powerful but small laser cannons on each forearm in battloid mode which are facing forward in fighter mode. The fighter also had a small remotely operated point defense turret added to the rear of the fighter. The only loss in weaponry is that the bomb bay is slightly smaller and cannot carry as many bombs as the original fighter could.
The veritech has increased armor compared to the original fighter and has a small but powerful shield generator to enable the fighter to withstand greater damage. The ships sensors have been upgraded and are equal to the sensor systems on Phase World fighters.
This starfighter design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.
(Note: The power system is fusion not anti-matter because the author's opinion is that anti-matter is to dangerous to be used in vehicles that may be used in an atmosphere. If a starship powered by anti-matter was to detonate in an atmosphere it would cause huge planetary damage. At GM option, this can also be applied to all starfighters or this fighter can be changed to anti-matter.)
Model Type: VBF-5C (Combat Model) and VBF-5SF (Stealth/Shadow
Model)
Class: Veritech Fighter VBF series
Crew: Three (One pilot, weapons officer, and tail gun controller),
can be piloted by one without minuses. Can fit people in bomb bay if not
otherwise occupied.
M.D.C. by Location:
[1] Sensor Head: | 80 | |
Hands (2): | 80 each | |
Shoulder Chest Missile Bays (2): | 250 each | |
Forearm Shields (2): | 600 each | |
Upper Arms (2) | 150 each | |
Top Missile Racks (2): | 100 each | |
Upper Leg missile bays: | 200 each | |
Lower Legs and Feet: | 175 each | |
Wings (2): | 200 each | |
Ordinance & Equipment Bay (Jet mode only) | 400 | |
Rocket Thrusters (3): | 200 each | |
[2] Main Body: | 750 | |
Reinforced Pilots Compartment: | 300 | |
Integral GR-1000 Gravity Rail Gun | 125 | |
Forearm Pulse Lasers (2) | 100 each | |
[3] Variable Force Field | 300 per side (1,800 total) |
Notes:
[1] Depleting the M.D.C. of the head sensor will impair the pilots
sensory and targeting equipment. Long-Range radar is greatly diminished,
leaving an effective range of one mile(1.6 Km). Radio and laser communications
are lost. Short range radio backup provides a 60 mile (96 Km) range. Laser
targeting is destroyed causing a -1 to strike.
[2] Depleting the M.D.C. of the main body will shut the mecha down
completely, rendering it useless. Note: The veritech fighter is
laser resistant and sustains half damage from laser weaponry.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (90 MDC) per melee.
Speed:
Jet Mode, Flying: Mach 3 in an atmosphere. Vehicle is transatmospheric
due to Contra-Grav system. Can Hover in this mode. Can use the fighters
rockets to reach in an atmosphere.
Guardian Mode, Flying: Mach 2 in an atmosphere. Vehicle is transatmospheric
due to Contra-Grav system. Can Hover in this mode.
Battloid Mode Flying: Mach 1 in an atmosphere. Vehicle is transatmospheric
due to Contra-Grav system. Can Hover in this mode.
All Mode, Sublights: Has a special sublight engine that allows
the ship to travel up to 20 percent of the speed of light. Fighter can
accelerate/decelerate at the rate of 1.1 percent of light per melee.
All Modes, FTL drive: Can uses a special Contra-Grav FTL system
that allows the fighter to reach a maximum of 4 lightyears per hour. The
system takes place of all ordnance in the bay.
Battloid Mode Running: 80 Mph (128.9 Kph).
Battloid Mode Leaping: 80 feet (24.4 meters) up or across without
using thrusters.
Underwater: It can walk along the bottom of the sea floor at
25% of maximum speed. The Alpha can also use its thrusters to travel up
to a maximum speed of 50 mph (80 km)
Maximum Ocean Depth: 1 mile (1.6 km)
Range: Conditionally Unlimited, the Veritech Fighter has supplies
for one person for seven days. Because the fighter main engines are anti-gravity
in nature, they do not use reaction mass and can be sustained indefinitely
in space as well. The fighter Rocket boosters do use fuel and do have a
limited duration. The Rocket Boosters provide twelve hours of operation
at full power.
Statistical Data:
Height: 35 ft (10.7 m) in Battloid, 20 ft (6.1 m) in Jet Mode,
and 28 ft (8.5 m) in Guardian Mode.
Width: 28 ft (8.5 m) at the shoulders in Battloid, 64 ft (19.5
m) in Jet and Guardian Mode
Length: 24 ft (7.3 m) in Battloid, 32 ft (9.7 m) in Jet and
Guardian Mode
Weight: 14 tons empty and 19.5 tons fully loaded
Physical Strength: Equal to a P.S. 60
Power System: Advanced Fusion (25 Years). Uses one protocuture
cells for special systems (100 Year Duration). The protoculture system
has a special anti-tampering device.
Cargo: Bomb Bay that can hold up to 12 medium bombs (approx.
6 ft. by 6 ft. by 6 ft.); It can also carry up to six passengers or four
cyclones. The bays can carry up to 3 tons of cargo instead of bombs or
passengers. Normally the bay will be occupied by an FTL drive system that
takes place of all cargo. Three Cyclones may be removed from storage compartment
which may then be used to hold cargo (up to 500 lbs each).
Market Cost: The REF does not sell their Beta design, If found
it would probably be worth 220 million for a new, undamaged, and fully
operation fighter complete with weapons, able to transform, and having
cloaking device or other special equipment
WEAPON SYSTEMS & EQUIPMENT:
Special Equipment:
The Improved Beta has all the standard features of a standard Robotech
Recon Alpha Fighters, Rifts CAF Robot, and Rifts CAF Star Fighter plus
these special features listed.
[ Phase World TM, Naruni TM, Kreeghor TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Robotech® is a registered trademark owned and licensed by Harmony
Gold USA, Inc. ]
By Kitsune (E-Mail Kitsune ).
Copyright © 1998, Kitsune. All rights reserved.