The Empress Kishala class Destroyers are the true backbone of the fleet; They are the most common ship in the fleet, the ones usually found engaging in action against pirates, and operating in their squadrons under the control of a Light Cruiser or flotillas of five, fully capable of handling threats to the Empire; Indeed, they make fair matches for a fair number of Light Cruisers from the other powers
A Destroyer Squadron is twenty of these destroyers with the flagship as a Empress Tilashi IV class Light Cruiser. In wartime, smaller Destroyer Escorts will have training cruisers as squadron flagships, and there is talk of the "advanced destroyer" design using the Empress Vinara IV class Torpedo Cruisers as flagships. The Destroyer Squadrons are further divided into flotillas of five destroyers each for melee action, with the Cruiser acting independantly.
The destroyers carry eight twin turrets with comparatively small, but
rapid-firing guns with long barrels for increased acceleration of the plasma,
similiar to the secondary guns mounted on most heavier warships.
Though carrying no cruise missiles, they have an impressive armament of
Heavy Torpedoes, making them dangerous foes in Torpedo Attacks, the tradition
venue of the Destroyer.
Despite being used for dangerous missions and constant patrols, few of these ships have been lost. Those that have are replaced, maintaining a steady fleet of 1,240 of these destroyers, which may decrease if, in addition to the 120 of the advanced order, losses are replaced with advanced destroyers instead of Empress Kishala class destroyers; However, the House of Lords is still uncertain of funding that fleet expansion.
These destroyers totally outclass the destroyers of any other star-fairing
nation in the Three Galaxies, and can be an extreme threat to most cruisers when
handled properly. Since they rarely operate in groups smaller than five ships, even
a lone, un-escorted Battlecruiser might have to fear from a torpedo attack by
five of these destroyers.
They are often found alone, but always in groups of at least five. For larger
missions, a full twenty with the Light Cruiser flagship can make an appearence;
A very impression fleet in and of it's self, not even considering the Heavy
Cruisers and Battleships of the Ralsiian Star Empire.
The crews of these ships, like those of light cruisers, often end up in naval
landing parties, fighting pirates, or the incursions of other governments, and a
fair number of clashes with unknown vessels have also occured. Likewise, they are
famous for chasing down a great number of smugglers.
Though outnumbered vastly (On the scale of twelve to one), by the destroyers
of other governments, the Empress Kishala class Destroyers can give an excellent
accounting of themselves even against those odds. Most navies would designate them cruisers.
The sleek ships follow the "sandwiched" naval hull style, with high superstructures
and many multiple turreted guns, that are common of Ralsiian warships, and are
considered one of the most beautiful of the Royal Ralsiian Navy's warship classes.
The name is that of a Taloran Queen from their great age of sail on their homeworld.
Rather like historical destroyers, especially the "Super Destroyers" of the "La
Fantastique" class of the French Marine Nationale of Earth history these ships do
sacrifice some hull armour for more hitting power, but maintain good shielding, though,
of course, of the unusual type employed by Ralsiian warships.
This starship design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.
Model Type: Empress Kishala class Destroyers
Vehicle Type: Heavy Destroyer/Destroyer Leader/Light Cruiser
Crew: 600 (25 Officers, 25 Warrant Officers, 150 Petty Officers, 400 Enlisted)
Troops: 300 Marines.
Craft pilots and Support Personnel: 700.
Vehicle compliment:
6 | Torpedo Bombers | |
24 | Heavy Starfighters | |
24 | Space Capable Power Armors | |
3 | Multi-purpose non-combatant shuttles | |
3 | Boarding shuttles/dropships |
M.D.C. By Location:
Medium Plasma pulse cannon barrels (16): | 300 each | |
Medium Plasma pulse cannon twin turrets (8): | 3,000 each | |
Anti-Missile Octuple Interceptors (22): | 180 each | |
Non-Reloadable Heavy Torpedo Tube Quintuple Mounts (6): | 3,000 each | |
Launch/Recovery Bays (3): | 3,000 each | |
[1] Bridge: | 3,500 | |
[1] Auxiliary Bridge: | 3,500 | |
[2] Main Sensor clusters (2, forward dorsal, aft dorsal): | 1,000 each | |
[3] Main Body: | 25,000 | |
[4] Central support wings (2): | 7,000 each | |
[5] Ion Fusion Engines (4): | 3,000 each | |
[5] Gravitic Engines (2): | 4,500 each | |
[6] Shield Banks (6): | 2,000 a side |
Notes:
[1] The forward superstructure on the dorsal side of the ship is the main
bridge structure; The actual bridge is buried deep inside of it and this is the
damage required to punch through the incredibly thick and heavy armour that makes
up the bridge to reach it. The secondary bridge is in the after dorsal
superstructure, similiarly protected. Even if both bridges are taken out, the
ship can be operated from engineering, but the ship is -3 to dodge and all weapon
systems will be at local control. Weapon hits near the bridge that do not penetrate the ships integrity can injure crew members on or near the bridge.
[2] The first Main sensor cluster is located on the forward control tower section; The second on the after superstructure/third launching bay
structure. Destroying first one has no effect, but destroying both means that the ship loses it's tachyon sensors and tachyon (FTL) communications systems.
This will, in addition to taking out the Tachyon sensors, limit the ship to lightspeed only communications. The conventional sensors are buried deep in the hull,
and serve as the tetriary systems
[3] Depleting the MDC of the main body will put the Destroyer out of commission. All internal systems will shut down, including artificial gravity
but excluding life support, which is so compartmentalized as to remain functional. Fighters and other craft can still be launched and recovered, and if the ships
carry any missiles they could also be launched; However, otherwise, the ship would be effectively dead and drifting. At -2,000 MDC, the ship will likely (80% chance)
explode violently, inflicting 2D4x100 damage on any craft within a 10km radius of the site of the ship's explosion. If it does not, then it will simply break apart into
dozens or hundreds of pieces without exploding. There are enough emergency lifepods onboard for the entire crew, troops, and pilots/support personnel for
shuttles and fighter/PA craft.
[4] Destroying one of the wings will destroy two of the Non-Reloadable Quintuple Heavy Torpedo Mounts and two interceptor cannons, and take
out one gravitic drive, reducing maximum acceleration to 0.4% of the speed of light per melee round (Total), as it will not only destroy one gravitic wing, but
hence leave the other out of alignment and unable to be used. Destroying the second will destroy another two of the Non-Reloadable Quintuple Heavy
Torpedo Mounts and two interceptor cannons, but will not cause further reductions in speed, as the drive is already inoperable from the imbalance from
the loss of the first wing. The FTL drives are buried deep in the hull and are unaffected by the destruction of either or both wings, being totally seperate.
[5] The Destruction of one Ion engine reduces the ships maximum acceleration by 0.1% of the speed of light per melee round; Each Ion Engine
destroyed increases that by another 0.1%, until, with all four engines knocked out, the maximum acceleration is 0.6% of the speed of light per melee round. The
results of destroying a gravitic drive are covered above.
[6]Each shield generator covers a specific area of the hull, one sixth of the coverage, and cannot be "stacked" over a single area. Each shield bank take
damage and recharges seperately, at a rate of 5% per melee round (100 MDC per melee round per shield). They will simply be back up at 5% of their maximum levels
in the next melee round. This means that the enemy must constantly inflict more than 5% of the shields' M.D.C. per melee round or the hits won't get through. However,
since the shields are limited to each side they protect and are not variable, this is not as impossible as it may first seem. The shields may be recycled safely once per hour.
"Recycling" the shields involves dumping energy stored in large capacitators into the shields. The energy instantly brings the shield bank being recycled back to
maximum power (Each of the six shield banks must be recycled seperately). A second attempt can be made to recycle a shield bank in less than an hour, but only after the
capacitators have recharged, which takes five minutes, also, if this is done, there is a 40% chance that the shield bank will burn out and be overloaded and destroyed. An
attempt to recycle the shields a third time in less than an hour is impossible. (Note, however, that the recycling "Hour" starts counting from when the first recycling is
done, not the second, if a second is successfully completed.)
Speed:
Driving on the Ground: Not Possible.
Sublight: The starship does not have an effective top speed but is limited by acceleration. The Empress Kishala class Destroyer can reach
a top acceleration of 1% of the speed of light per melee round, but due to high fuel consumption will normally only travel 0.6% of the speed light per melee round,
which is the maximum speed the gravitic engines can provide on their own; The Ion Engines are normally not used at all, the gravitic engines functioning as "Cruising
Turbines" would on a water-borne naval warship. The Ion engines are engaged for boosting the ship to it's flank acceleration of 1% of the speed of light per melee round.
Because the Destroyer is shielded from the effects of radiation and hypervelocity atomic particles, the Destroyer can be operated at speeds of up to 60 percent of light.
Atmospheric Propulsion: The ship can enter the atmosphere, but at -3 to all piloting rolls, a top speed of Mach 10, and is rather cumbersome.
Water landings are possible; the Destroyer can float comfortably in water deep enough to hold them.
Stardrive: The Empress Kishala class Destroyers use the latest model of Contra-Gravity FTL drives developed by the Ralsiians, which allow a maximum
speed of 6.5 lightyears per hour, the maximum really possible for such drives when powered by fusion engines. As with all such drives, outside of the rim of any of the
galaxies, the speed is increased x500.
Maximum Range: Conditionally unlimited, while the fusion reactors give power for over two decades of service, the ships Ion Engines are limited by
the ships reaction mass. Hence, the Gravitic Drives are used for cruising, as they provide effectively unlimited range.
The Destroyer carries four (4) Days of reaction mass for travel at 0.1% of the speed of light in acceleration per melee round using only Ion engines. Double the
consumption of fuel for 0.1% of the speed of light per melee round of each additional 0.1%; A total of 0.4%. There is no fuel consumption for the Gravimetric engines
(Max acceleration of 0.6% of lightspeed per melee round), other than the fact that they drain large amounts of power, but that is well within the fusion reactors' capacity.
The ship will often accelerate for a period of time and then shut down the engines and travel using the ships velocity. The ship only has enough fuel for 12 hours at maximum
acceleration normally. Should the ship use more than half of its reaction mass when accelerating, the ship will be unable to decelerate fully using only Ion engines. If the ship
runs out of fuel then it must decelerate using gravitic drives only. With the Bussard Ramscoops activated, increase the length of time the Destroyer is capable of spending at
it's current acceleration x80 and double the amount of fuel required to sustain that acceleration (That's the physical reality of the matter; For game play purposes, increase the
time by x40.).
At Flank Acceleration, the ship will burn it's full reaction mass in 12 hours; However, with the Bussard Ramscoops, the ship will take 20 days at flank acceleration to
burn through it's reaction mass, thereby virtually negating the need to refuel or worry about use of maximum acceleration for long periods of time; The hydrogen collectors
on Ralsiian ships are very advanced, and since the Gravitic drives are reliable, the ships mostly cruise on them exclusively.
Statistical Data:
Length: 450 feet (135 meters)
Height: 80 feet (24 meters) for the hull only; 167 feet (50 meters) including the superstructure; An additional 67 feet
(20 meters) for tachyonic scanners and sensor arrays on the dorsal surface.
Width: 83 feet (25 meters) for the hull only; 250 feet (75 meters) overall including the wings.
Mass/Weight: 33,072 Tons (30,000 metric tons)
Power System: 2 Altaira type Medium Plasma Fusion reactors. (25 year duration) However, it is recommended
that the drive and power system have routine maintenance every 5 years. Also, the ship only carries about a three month's supply of
reaction mass for the ion engines. (Note: the Gravitic drives don`t need any!)
Cargo: 5,000 tons maximum.
Market Cost: 1 billion credits to construct
WEAPON SYSTEMS:
Special systems:
[ Phase World TM, Kreegor TM, and CAF are trademarks owned by
Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Marina O`Leary (LusankyaN@aol.com ).
Copyright © 2001, Marina O`Leary. All rights reserved.