The Empress Mikela IV class Battlecruisers, named after the first Queen of all the Ralsiians who also became an Empress of the Ralsiian Star Empire after The War of the Quadruple Entente, are intended as the ultimate in heavy scouting
vessels for the battle-line, with a co-purpose of being used as a fast, long-range commerce raider and cruiser killer.
But in a world where all potential enemies use far larger numbers of cruisers in their fleets than the Ralsiians, the Empress Mikela IV class Battlecruisers is now primarily a cruiser killer; Using high acceleration and long range guns, a lone
Empress Mikela IV class Battlecruiser can maneuver and "sweep up" an entire squadron of cruisers such as the Warshield class with the possibility of never even receiving damage from anything except long range missiles!
There were originally to be twenty Empress Mikela IV class Battlecruisers built, but the last ten were cancelled in favour of ten large fleet carriers when the usefulness
of large concentrations of fighters both for combat and for scouting was acknowledged by the Royal Ralsiian Navy.
The ten ships are organized into the five major combat fleets of the Ralsiian Star Empire, each of which has 2 Empress Mikela IV class Battlecruisers supporting the core
of the fleet and operating as an element together and used to cover the Fleet Carriers. These ships will often operate alone, however, usually in the company of a single destroyer
squadron, or even unaccompanied as "lone wolf" raiders, using a combination of speed and long range guns to deal with packs of smaller ships that might attack. Unlike other
major fleet combat warships, the Empress Mikela IV class is not considered to require escort at all times; The class is more than fully self-sufficient.
Like all Ralsiian Warships, the Empress Mikela IV class is designed for long range engagements, and it's main weapons are 20 menacing Ion Bolt Cannons, which have
barrels in excess of 100 meters long! These massive guns accelerate a jacketed plasma burst to barely sublight speeds (99.6% of the speed of light is the speed to which the bolts
are accelerated!), and the combined energy of the plasma hitting and the awesome kinetic energy caused by the plasma hitting at such extreme speeds insures impressive damage
despite a very small amount of plasma actually being used. The cannons have an incredible recoil, and the majority of the systems inside the heavily armoured turrets are for dealing
with this awesome recoil. However, Nebula are the bane of Ralsiian long-range weaponry, as they severely degrade range.
For use against lighter ships, the Empress Mikela IV class carries a battery of destroyer-sized guns, though with shorter range than those mounted on destroyers, for
secondary use, which can double as anti-fighter weapons. Cruise Missiles can be used for long range anti-ship use, while medium range missiles are used for anti-missile and
anti-fighter/power armour work. Finally, octuple plasma cannons are used for last ditch CIWS defence against missiles, fighters, and power armours.
The Empress Mikela IV class is superiour to any Battlecruiser or Cruiser or Pocket Battleship in service in any force in Three Galaxies, and is really the ultimate vessel..
But only when used in it's intended role. Though the Empress Mikela IV class has the same shielding levels as a Protector class Battleship, it has weaker armour despite
being larger (Indeed, more of it's survivability comes from good design and compartmentalization as opposed to armour, which is very thin for a ship of this size.). The Empress
Mikela IV class could potentially engage a Protector with some chance of victory, but would require a very skilled Captain and crew, and even then the risk is great enough
to not be advisible; Likewise for Kreeghor Doombringers.
Also, like with all Ralsiian ships, the biggest problem is that the shields cannot be shifted about the ship to all be focused on one side. To make up for this, captains
of Empress Mikela IV class Battleships often use the tactic of "Rolling" the ship 180 degrees to present it's opposite broadside once one shield has been depleted by enemy
fire to present a fresh shield and continue engaging while the depleted shield recharges. Another advantage is that Ralsiian shield generators can "recycle" the shields, a risky
but very valuable operation in combat.
The Empress Mikela IV class Battlecruisers form the dashing "Cavalry" of the fleet. Since the RIA-piloted Interceptors draw less attention and glamour, considering the
history of the "Big Gun" ships in the survival of Ralsiia, these ships are seen as symbols; Cavalry to the plodding infantry of the Empress Nivarna II class. Captains and crews
and Admirals commanding elements of these Battlecruisers are always the best, and consider themselves such. The Empress Mikela IV herself was converted as a Royal Flagship
for Empress Saverana II's tour of the Three Galaxies, and is also famous as the flagship of the granddaughter of the Countess of Kriesdale.
Utilized properly, these ships can be horrifically devastating to cruisers and other battlecruisers. Against battleships, any action would be a "Near 'Frought Thing", and
is highly inadvisable, as the results could be devastating to the Battlecruisers, just like the fatal result of the brave, impetuous Admiral Beatty's Battlecruiser Charge at the battle
of Jutland. However, as a demonstration to superiour hull armouring schemes and internal sub-division, the Empress Mikela IV class Battlecruisers have an equal hull strength
and armour to the Protector class Battleships of the CAF, though some of this is accounted for by the fact that they're simply larger than the Protectors.
The ship carries relatively few fighters, only 80 in all, including 16 Torpedo Bombers, and 64 space-capable Power Armours, and has minimal planetary assault capabilities. This is the standard loadout for all large Ralsiian warships.
This starship design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.
Model Type: Empress Mikela IV class Battlecruisers.
Vehicle Type: Large Cruiser Killing Starship.
Crew: 15,000 (500 Officers, 325 Warrant Officers, 2,425 Petty Officers, 12,000 Enlisted)
Troops: Maximum: 1,600
Craft pilots and Support Personnel: 2,400.
Vehicle compliment:
16 | Torpedo Bombers | |
64 | Heavy Starfighters | |
64 | Space Capable Power Armors | |
16 | Multi-purpose non-combatant shuttles | |
16 | Boarding shuttles/dropships |
M.D.C. By Location:
Heavy Ion Bolt Cannon Barrels (20): | 2,000 each | |
Heavy Ion Bolt Cannon Twin Turrets (10): | 10,000 each | |
Medium Plasma pulse cannons (48): | 300 each | |
Anti-Missile Octuple Interceptors (32): | 180 each | |
MRM Pepperbox Launchers (12): | 1,000 each | |
Launch/Recovery Bays (4, two left, two right): | 5,000 each | |
[1] Bridge: | 25,000 | |
[1] Auxiliary Bridge: | 25,000 | |
[2] Main Sensor clusters (2, forward dorsal, aft dorsal): | 5,000 each | |
[3] Cruise Missile Tubes (64): | 200 each | |
[4] Main Body: | 225,000 | |
[5] Central support wings (2): | 25,000 each | |
[6] Ion Fusion Engines (16): | 10,000 each | |
[6] Gravitic Engines (2): | 15,000 | |
[7] Shield Banks (6): | 20,000 a side |
Notes:
[1] ] The forward superstructure on the dorsal side of the ship is the main bridge structure; The actual bridge is buried deep inside of it and this is the damage required
to punch through the incredibly thick and heavy armour that makes up the bridge to reach it. The secondary bridge is in the after dorsal superstructure, similiarly protected.
Even if both bridges are taken out, the ship can still be piloted from the Flag Bridge, though the Flag Bridge is rather more vunerable, and contrary to it's name, Admirals rarely
use it because of it's vunerable position (Though it is fitted for use by an Admiral and staff). As a final backup, the ship can be operated from engineering, but the ship is -3 to
dodge and all weapon systems will be at local control. Weapon hits near the bridge that do not penetrate the ships integrity can injure crew members on or near the bridge.
[2] The first Main sensor cluster is located on the forward control tower section; The second on the after superstructure/third launching bay
structure. Destroying first one has no effect, but destroying both means that the ship loses it's tachyon sensors and tachyon (FTL) communications systems.
This will, in addition to taking out the Tachyon sensors, limit the ship to lightspeed only communications. The conventional sensors are buried deep in the hull,
and serve as the tetriary systems.
[3]The Cruise Missile Tubes are recessed into the hull, and normally flush with armour plates serving as the outer tube hatches. This makes the Cruise Missile Tubes a very difficult shot;
They require a called shot at -3 to strike to hit.
[4] Depleting the MDC of the main body will put the Battlecruiser out of commission. All internal systems will shut down, including artificial gravity but excluding life
support, which is so compartmentalized as to remain functional. Fighters and other craft can still be launched and recovered, and if the ships carry any missiles they could also
be launched; However, otherwise, the ship would be effectively dead and drifting. At -5,000 MDC, the ship will likely (80% chance) explode violently, inflicting 1D4x1000 damage
on any craft within a 20km radius of the site of the ship's explosion. If it does not, then it will simply break apart into dozens or hundreds of pieces without exploding. There are
enough emergency lifepods onboard for the entire crew, troops, and pilots/support personnel for shuttles and fighter/PA craft.
[5] ] Destroying one of the wings will destroy four interceptor cannons, and take out one gravitic drive, reducing maximum acceleration to 0.4% of the speed of light
per melee round (Total), as it will not only destroy one gravitic wing, but hence leave the other out of alignment and unable to be used. Destroying the second will destroy
another four interceptor cannons, but will not cause further reductions in speed, as the drive is already inoperable from the imbalance from the loss of the first wing. The FTL
drives are buried deep in the hull and are unaffected by the destruction of either or both wings, being totally seperate.
[6] The Destruction of one Ion engine reduces the ships maximum acceleration by 0.025% of the speed of light per melee round; Each Ion Engine destroyed increases that by another 0.025%, until, with all sixteen engines knocked out, the
maximum acceleration is 0.6% of the speed of light per melee round. The results of destroying a gravitic drive are covered above.
[7]Each shield generator covers a specific area of the hull, one sixth of the coverage, and cannot be "stacked" over a single area. Each shield bank takes damage and
recharges seperately, at a rate of 5% per melee round (1,000 MDC per melee round per shield). They will simply be back up at 5% of their maximum levels in the next melee round.
This means that the enemy must constantly inflict more than 5% of the shields' M.D.C. per melee round or the hits won't get through. However, since the shields are limited to
each side they protect and are not variable, this is not as impossible as it may first seem. The shields may be recycled safely once per hour. "Recycling" the shields involves
dumping energy stored in large capacitators into the shields. The energy instantly brings the shield bank being recycled back to maximum power (Each of the six shield banks
must be recycled seperately). A second attempt can be made to recycle a shield bank in less than an hour, but only after the capacitators have recharged, which takes five minutes,
also, if this is done, there is a 40% chance that the shield bank will burn out and be overloaded and destroyed. An attempt to recycle the shields a third time in less than an hour is
impossible. (Note, however, that the recycling "Hour" starts counting from when the first recycling is done, not the second, if a second is successfully completed.)
Speed:
Driving on the Ground: Not Possible.
Sublight: : The starship does not have an effective top speed but is limited by acceleration. The Empress Mikela IV class Battlecruisers can reach a top acceleration
of 1% of the speed of light per melee round, but due to high fuel consumption will normally only travel 0.6% of the speed light per melee round, which is the maximum speed the
gravitic engines can provide on their own; The Ion Engines are normally not used at all, the gravitic engines functioning as "Cruising Turbines" would on a water-borne naval
warship. The Ion engines are engaged for boosting the ship to it's flank acceleration of 1% of the speed of light per melee round.
Because the Battlecruiser is shielded from the effects of radiation and hypervelocity atomic particles, the Battlecruiser can be operated at speeds of up to 60 percent of light.
Atmospheric Propulsion: The ship can enter the atmosphere, but at -5 to all piloting rolls, a top speed of Mach 10, and is rather cumbersome.
Water landings are possible; the battlecruiser can float comfortably in water deep enough to hold it.
Stardrive: The Empress Mikela IV class Battlecruisers use the latest model of Contra-Gravity FTL drives developed by the Ralsiians, which allow a maximum speed
of 6.5 lightyears per hour, the maximum really possible for such drives. As with all such drives, outside of the rim of any of the galaxies, the speed is increased x500.
Maximum Range: Conditionally unlimited, while the fusion reactors give power for over two decades of service, the ships Ion Engines are limited by the ships
reaction mass. Hence, the Gravitic Drives are used for cruising, as they provide effectively unlimited range. .
The Battlecruiser carries six (6) Days of reaction mass for travel at 0.1% of the speed of light in acceleration per melee round using only Ion engines. Double the
consumption of fuel for 0.1% of the speed of light per melee round for each additional 0.1%; A total of 0.4%. There is no fuel consumption for the Gravimetric engines
(Max acceleration of 0.6% of lightspeed per melee round), other than the fact that they drain large amounts of power, but that is well within the fusion reactors' capacity.
The ship will often accelerate for a period of time and then shut down the engines and travel using the ships velocity. The ship only has enough fuel for 18 hours at maximum
continuous acceleration normally. Should the ship use more than half of its reaction mass when accelerating, the ship will be unable to decelerate fully using only Ion engines.
If the ship runs out of fuel then it must decelerate using gravitic drives only. With the Bussard Ramscoops activated, increase the length of time the battlecruiser is capable of
spending at it's current acceleration x80 and double the amount of fuel required to sustain that acceleration (That's the physical reality of the matter; For game play purposes,
increase the time by x40.).
At Flank Acceleration, the ship will burn it's full reaction mass in 18 hours; However, with the Bussard Ramscoops, the ship will take 30 days at flank acceleration to burn
through it's reaction mass, thereby virtually negating the need to refuel or worry about use of maximum acceleration for long periods of time; The hydrogen collectors on
Ralsiian ships are very advanced, and since the Gravitic drives are reliable, the ships mostly cruise on them exclusively.
Statistical Data:
Length: 3934 feet (1,180 meters)
Height: 713 feet (214 meters) for the hull only; 1,380 feet (414 meters) including the superstructure; An additional 167 feet
(50 meters) for tachyonic scanners and sensor arrays on the dorsal surface.
Width: 733 feet (220 meters) for the hull only; 2,133 feet (640 meters) overall including the wings.
Mass/Weight: 17 million Tons (15.5 million metric tons)
Power System: 8 Altaira type Heavy Plasma Fusion reactors. (25 year duration) However, it is recommended
that the drive and power system have routine maintenance every 5 years. Also, the ship only carries about a three month's supply of
reaction mass for the ion engines. (Note: the Gravitic drives don`t need any!)
Cargo: 200,000 tons maximum.
Market Cost: 50 billion credits to construct
WEAPON SYSTEMS:
Special systems:
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By Marina O`Leary (LusankyaN@aol.com ).
Copyright © 2001, Marina O`Leary. All rights reserved.