The Kreeghor have recently lost a large number of starships in battles with both the REF units in Phase World and the Free Worlds Council. The amount of losses has been unable to be replaced by the manufacture of new starships and as such they have had to replace those ships from mothball fleets. The problem is that the Trans-Galactic Empire never had a large number of mothball fleets. In records, the Kreeghor have ten battle fleets of ships in mothball fleets total but when the leadership ordered the restoration of the mothball fleets, only seven of the fleets actually remained. It was found that administrators had sold ships to both the Free Worlds Council and to independent persons as well. Heads rolled, and in the Kreeghor Empire, this means literally. This does not solve the problem is that now the Kreeghor forces are now far under-strength when compared to the goals of the Empire. Virtually all available mothball ships were reactivated to strengthen their fleets. These ships can also sometimes be found in Free Worlds Council and small independent fleets
The present Berserker that makes up the majority of T.G.E. forces is virtually identical in external appearance to the older designs and the older designs. Luckily, the older Berserkers are still fairly capable and have 70% of the capacity of the standard Berserker. The shields are less powerful and the ship is not as heavily armored but in firepower is pretty comparable. The ships main battery are 20 cruise missile cells in two launchers but the launchers have less reloads. The ships has four plasma cannons in place of the two laser cannons and can actually inflict more damage than the laser cannons at close range. The problem is that the plasma cannons only have a fraction of the range of the laser cannons. The point defense weaponry is also effective but the rail guns are standard electromagnetic rail guns, less can be mounted, and the ships has less mini-missiles each launcher.
This starship design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.
Model Type: TIV-AL
Vehicle Type: Light Attack vessel/Missile ship
Crew: 112
Troops: None
Vehicle, Robots, and Power Armors: None
M.D.C By Location:
Horn Plasma Cannons (4, Underside): | 350 each | |
Cruise Missile Batteries (2, front): | 800 each | |
Electromagnetic Rail Cannons/Missile Batteries (6): | 250 each | |
[1] Bridge: | 1,200 | |
[2] Main Body: | 2,800 | |
[3] Variable Force Field: | 800 a side (4,800 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge. This ship does not have an auxiliary bridge. The ship
can still be piloted from engineering but ship is -3 to dodge. All weapon
systems will be at local control. Weapon hits near the bridge can injure
crew members near the bridge.
[2] Depleting the MDC of the main body will put the Frigate out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (240 M.D.C.) per melee round
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 0.75 percent of light per melee.
Atmospheric Propulsion: Maximum speed is 500 mph (804.7 km),
can enter an atmosphere and can leave but is not designed for atmospheric
flight
Stardrive: Uses a Gravitonic Drive system that allows the ship
to reach a maximum of 3 lightyears per hour.
Maximum Range: Effectively Unlimited by either Drive system.
carries about one year worth of supplies on board.
Statistical Data:
Length: 300 feet (91.5 meters)
Height: 98 feet (29.9 meters) from the horn cannons to the top
of the ship or 80 feet (24.4 m) main body only.
Width: 65 feet (19.8 meters)
Weight/Mass: 7,200 tons (6,600 metric tons) fully loaded
Power System: Anti-Matter with a 30 year life span
Cargo: Small Cargo holds about 20x20x20 feet (6.1x6.1x6.1 meters).
If ammo was taken out, amount of cargo ship is able to carry would increase
greatly.
Market Cost: Ship would cost about 200 Million credits to manufacture
in present time in the Three Galaxies. Ships are no longer being produced.
These ships normally sell for 200 to 400 million credits when available
on the black market.
WEAPON SYSTEMS:
[ Phase World TM, Naruni TM, Kreeghor TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune ).
Copyright © 1998, Kitsune. All rights reserved.