Prior to the construction of the Smasher class Cruiser and the Kreeghor Dreadnought, the Defiler class Heavy Cruiser did the jobs of both of the classes. When the two newer ship classes entered service, the Defiler were removed from service and in many cases were scrapped. As a result, only a few Defilers remained. The Kreeghor lost a large number of Smasher class cruisers in wars against the Free Worlds Council and the REF units in Phase World. To replace some of the losses, the Kreeghor decided to put the remaining ships back into service. Unfortunately for the Trans-Galactic Empire, about one quarter the estimated number of Cruisers had disappeared. It was found that several administrators had sold ships to both the Free Worlds Council, to Mercenary Companies, and to independent persons as well. Heads rolled, and in the Kreeghor Empire, this means literally. This does not solve the problem is that now the Kreeghor forces are now far under-strength when compared to the goals of the Empire. Virtually all available mothball ships were reactivated to strengthen their fleets. These ships can also sometimes be found in Free Worlds Council and small independent fleets.
The T.G.E. appears to be working on the construction of a new starship class that is based on the Defiler class. Several Governments are very nervous about the new ship.
The ship has a physical appearance similar to most Kreeghor ships although the ship is a fair amount larger than a Smasher class Cruiser. The Defiler has more firepower than a Smasher but is larger, requires a much larger crew, slower, has only equal shields, and carriers the same number of fighters as the Smasher as well. The ship carries four cruise missile launchers which gives the ship double the missile throw weight which makes the ship very dangerous. For energy weapons, the main weapon are two heavy laser cannons. The ships secondary weaponry is divided into two different types. The ship has six particle beam cannons for long range use. Like the laser cannon, they have a limited rate of fire. To support this, the ship also has eight plasma cannons. These are a very close weapons but take up little space and inflict a large amount of damage. For point defense weaponry, the ship has eight combination point defense laser and mini-missile launcher turrets combination point defense laser and mini-missile launchers and eight combination rail gun laser and mini-missile launcher turrets.
These ships are incredibly cramped with the vast majority of the ship being used for weaponry, engines, and other equipment. This is further increased by the carrying of fighters. As a result, only the officers have quarters and the crew sleeps in cubbyholes around the ship.
This ship design uses modified starship speeds and weapon ranges. See Revised Starship Rules for Phase World for more details.
Model Type: TIV-DC
Vehicle Type: Heavy / Command Cruiser
Crew: 650
Troops: 400 Marines and 45 Fighter Pilots
Vehicle, Robots, and Power Armors:
Power Armors:
80 | Warlord Mark I | |
40 | Warlord Mark II |
24 | FF-100 Standard Flying Fangs | |
12 | FFB-120 Flying Fang Bombers (Carries 4 Cruise missiles) |
M.D.C. By Location:
Heavy Laser Cannon Lances (2, top): | 1,000 each | |
Secondary Particle Beam (6): | 600 each | |
Horn Plasma Cannons (8): | 350 each | |
Cruise Missile Batteries (4, front & Sides): | 800 each | |
Point Defense Lasers / Missile Batteries (8): | 200 each | |
Rail Cannons / Missile Batteries (8): | 250 each | |
Outer Hull (40 ft/ 12.2 m Area): | 125 | |
Inner Hull (40 ft/ 12.2 m Area): | 85 | |
[1] Bridge: | 8,000 | |
[1] Secondary Bridge: | 8,000 | |
Hanger Bay: | 5,000 | |
[2] Main Body: | 35,000 | |
[3] Variable Force Field: | 3,000 a side (18,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship also has an auxiliary
bridge. Even if both bridges are taken out, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[2] Depleting the MDC of the main body will put the cruiser out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (900 MDC)
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. The cruiser can accelerate/decelerate
at the rate of 0.6 percent of light per melee.
Atmospheric Propulsion: Maximum speed is 200 mph (322 kph),
can enter an atmosphere and can leave but is not designed for atmospheric
flight
Stardrive: Uses a Gravitonic Drive system that allows the ship
to reach a maximum of 3 light-years per hour.
Maximum Range: Effectively Unlimited by either Drive system.
Carries about two years worth of supplies on board.
Statistical Data:
Length: 820 feet (249.9 meters)
Height: 310 feet (94.5 meters) from the laser cannons lances
to the bottom of the ship or 255 feet (77.2 meters) main body only.
Width: 240 feet (73.2 meters)
Weight: 210,000 tons (190,500 metric tons) fully loaded
Power System: Anti-Matter with a 30 year life span
Cargo: Small Cargo holds and additional 2,000 tons. If ammo
was taken out, amount of cargo ship is able to carry would increase greatly.
Market Cost: Ship would cost about 2.8 Billion credits to manufacture
in present time in the Three Galaxies. Ships are no longer being produced.
These ships normally sell for 4 to 5 billion credits when available on
the black market.
WEAPON SYSTEMS:
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