Eradicator class Battle Cruiser:
One of the Kreeghor warlords decided that the Doombringer class dreadnought were not very effective for their tonnage. He realized the obvious reason, a carrier does not operate in the role of a battleship very well and a battleship does not operate in the role of a carrier very well. Building a ship to do both means in most cases it will do neither very well. To solve this problem, he had his engineers create a new class of ship. He called it a Battlecruiser but it is in reality more a Battleship by its size. The ship has a very similar weapons load to a Doombringer and yet it has far less fighters and can be much smaller. He built the ship in secret, not even telling the Kreeghor Emperor. Unfortunately, when the ship was virtually complete, the news of the ship leaked out. This information reached the ears of the Kreeghor Emperor and the Warlord was executed. The Emperor did not have the project stopped and it continued. The ship was completed several months later and entered service. The ship has performed quite well and the Emperor realized that he made a mistake by killing the warlord. He send intelligence personnel to get whatever records they could. There were half finished plans for a new carrier design and several other projects that were lost with the Death of the Warlord. The Emperor has decided that he will have many more of these Eradicator Battlecruisers constructed and will have many act as escorts for the Doombringers acting under independent command.
This ship has the same style of appearance as all Kreeghor ships but is easily recognizable as being different than the other Kreeghor classes of ships. It does have aspects of the Doombringer and Smasher in the ship's appearance. The ship is designed with both long range and short range combat. The ship has four batteries that launch heavy capital missiles. This allows the ship to engage at longer range and hit harder than in the ship carried standard cruise batteries. The ship does carry a heavier payload than the Defiler II class does. It is believe that in the future, this weapon will also be added to Doombringers as well but not to any ships smaller than the Smasher. The Main energy battery of the ship is identical to that of the Doombringer. The ships secondary battery had to reduced from six cannons to four cannons. These batteries still can inflict enough damage to be almost as much of a problem as the ships main battery. The particle beams were not retained for the ships support batteries because while they had a fast rate of fire, they had a very short range. Instead the cannons that made up the secondary battery of the Smasher were chosen but a total of eight cannons were mounted. In order to make the ship more effective in combat against targets that are impervious to energy, the ship has 4 heavy rail cannon mounts added to the ship. As far as anybody has been able to tell, these batteries are virtually identical copies to those carried on CAF ships. The point defense of the ship has only 4 rail gun and 4 laser cannon mounts and the ship is able to defend itself quite well against both fighters and missiles. The ships shield and armor are not quite as powerful but the ship is much faster than a standard Doombringer in return for this.
The ships carry far fewer troops and fighters than a Doombringer and this is where most of the space for making the ship smaller comes from. The ship carries standard five squadrons of twelve fighters each. Three of these squadrons are fighters and the new Sharktooth fighters have been assigned to this roll and the ship carries two squadrons of Flying Fang Bombers. The ship carries power armor as well but at a much reduced amount long with the number of marines. Due to trying to make the ship more efficient, the ship has a very small amount of cargo carrying ability
This ship design uses modified starship speeds and weapon ranges. See Revised Starship Rules for Phase World for more details.
Model Type: TIV-EBC-1
Vehicle Type: Battlecruiser / Battleship
Crew: 2400
Troops: 800 Marines and 100 Fighter Pilots
Vehicle, Robots, and Power Armors:
Power Armors:
120 | Warlord Mark I | |
60 | Warlord Mark II |
36 | ST-110 Sharktooth Light Starfighters | |
24 | FFB-120 Flying Fang Bombers (Carries 4 Cruise missiles) |
M.D.C. By Location:
144 cm Horn Laser Cannons (2): | 6,000 each | |
25 cm Secondary Laser Cannons (4): | 2,000 each | |
12 cm Secondary Heavy Laser Cannons (8): | 800 each | |
8 cm G-Cannon Turrets (4): | 750 each | |
Heavy Capital Missile Batteries (4, front & Sides): | 1,200 each | |
Point Defense Lasers / Missile Batteries (20): | 350 each | |
GR Rail Cannons / Missile Batteries (20): | 400 each | |
Outer Hull (40 ft/ 12.2 m Area): | 180 | |
Inner Hull (40 ft/ 12.2 m Area): | 100 | |
[1] Bridge: | 40,000 | |
[1] Secondary Bridge: | 40,000 | |
Hanger Bay: | 30,000 | |
[2] Main Body: | 200,000 | |
[3] Variable Force Field: | 10,000 a side (60,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship also has an auxiliary
bridge. Even if both bridges are taken out, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[2] Depleting the MDC of the main body will put the Battlecruiser out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (3,000 MDC)
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. The battlecruiser can
accelerate/decelerate at the rate of 0.85 percent of light per melee.
Atmospheric Propulsion: Maximum speed is 300 mph (480 kph),
can enter an atmosphere and can leave but is not designed for extended
atmospheric use.
Stardrive: Uses a Gravitonic Drive system that allows the ship
to reach a maximum of 5.0 light-years per hour.
Maximum Range: Effectively Unlimited by either Drive system.
Carries about two years worth of supplies on board.
Statistical Data:
Length: 3,720 feet (1,133.9 meters)
Height: 610 feet (185.9 meters)
Width: 855 feet (260.6 meters)
Weight: 14.3 million tons (12.88 million metric tons) fully
loaded
Power System: Anti-Matter with a 50 year life span
Cargo: Several small cargo holds can carry an additional 40,000
tons total. If ammo was taken out, amount of cargo ship is able to carry
would increase greatly.
Market Cost: 38 billion to construct. No ships of this design
have ever been put on sale on the market by the Kreeghor Military. Various
intelligence groups of other governments would offer huge sums of money
to purchase on of these ships
WEAPON SYSTEMS:
Other Systems:
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