Tri-Galactic Military Wyvern Class Pocket Battleship:
"The German pocket battleships were designed as long range commerce raiders and were designed to be powerful enough to sink anything they could not outrun and fast enough to outrun anything they could not sink"
"The Wyvern class cruisers? Encased in an eggshell but armed with a war hammer. We cannot recommend these ship to Independent Defense Forces within Consortium and we have heard some dark rumors about the quality of the ships construction"
"Wyvern class Pocket Battleships, they are built out of used components that everyone else has discarded yet these ships prove that old does not mean weak. I personally have destroyed three smasher class cruisers while in command of the Manticore"
There are plenty of weapon systems that can be found in scrap yards around the Three Galaxies. Some of these parts are used for asteroid fortresses but that still leaves plenty of scrap materials to go around. The engineers with the mercenary company known as Tri-galactic Military Services came up with a ship design. The design uses a combination of old starship weapon system and new starship systems. In most cases, the energy weapons are older style mounts but the newer generation missile launchers are normally used although they try to use launchers scavenged from scrap material as well. Surprisingly, other mercenary companies and even some of the smaller governments approached the mercenary copies for the ship. As a result, Tri-galactic Military Services has set up a small shipyard in orbit of Norrelgo-5 and have allowed other shipyards to produce these ships for a percentage of the profits. The ship is much less expensive than ships that are constructed using new system but are surprisingly quite capable. These ships have engaged fighters, destroyers, and cruisers. The results have been quite good in favor of the Wyverns.
Before being used on the ships that they built, the T.M.S. engineers carefully test and recondition all of the used components that the use on their ships. Some of the independent shipyards may not be as careful and before purchased should be carefully examined. The ships use heavy particle beams as the main energy weapons. These mounts are from Yamato class battleships and several types of orbital defense fortresses. The mounts are slightly cumbersome but using modern components, the power relay systems are smaller in size. Four laser mounts similar to those carried on most older Human Alliance ships are carried. These are backed up by heavy gravity rail guns. The rail gun type are carried on most CAF capital ships and the Scimitar class frigate. This gives the ship the ability to hit targets that are impervious to energy. The main missile launchers are the standard thirty two cell missile launchers that are carried on the Consortium Warshield class cruiser. There are not enough used cruise missile batteries available so new systems are used. It slightly increases the costs of the ships using them but they have been found to have slightly less chance of breaking down. The payload for the launchers is limited and the ship only has five full volleys of fire before running out of missiles. Four of these make up the ships main battery and they are backed up by missile launchers that are very similar to New Coventry's Pepperbox launchers. Each launcher has five tubes instead of four and up to sixteen can be carried on the ship but when purchased, they cost extra. Four long range defense, the ship carries four CAF style long range missile batteries. The situation with the number of used launchers available these launchers is similar to the conditions with the cruise missile batteries.. For the ships main point defense, mini-missile launchers are used. There are huge numbers of used mini-missile launchers available so used launchers are used. To back these up are eight electro-magnetic rail guns and eight variable focus particle beams. These particle beams were initially only used on Consortium Assault Shuttles and in most cases they do not survive to be recycled.
The Wyvern uses recycled armor material as well and when the covering paint is burned off, armor of many different colors. In most cases, using recycles structural framework would weaken the ships at more than acceptable levels so new structural materials and the ships themselves are new construction and not refitted civilian hulls. The Wyvern is slightly less armored than most combat vessels her size but can still take quite a pounding. The ship shields are actually a combination of shield generators from lighter ships that are tied together. The problem with this system is that it consumes more power but has the advantage of the shield not being reduced as much if one generator breaks down. The propulsion systems are taken from older ships and this is one of the weaknesses of the design. The ship does not accelerate as fast as ship with newer engines and is fairly slow in faster than light travel for a military ship. Except where older sensor systems hare about equal to modern systems, the sensor systems carried are new sensors and electronics. While a ship can afford to carry older weapon systems, sensors and electronics warfare equipment are too important to have older systems carried.
As is common for a relatively small ship that carries heavy weapon systems, the Wyvern is very cramped and the command and control facilities are limited. Ships stores have been cut back and this limits the ships endurance without resupply. When the TMS has used these ships, they make sure plenty of supply tenders are available to support the Wyverns. The ship also only carries a small number of marine, which are mostly used fro ship defense, and two squadrons of fighters. The ship normally carries one squadron of light fighters and one squadron of medium fighters. Up to 20 light power armors can be carried.
This starship design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.
Model: TMS-CR-03A
Class: Pocket Battleship / Light Battlecruiser
Crew: 850 (75 Officers, 775 enlisted)
Troops: 200 marines (80 typically stay on board for ship defense),
36 fighter pilots, and 20 power armor pilots
Vehicle, Robots, and Power Armors:
Power Armors:
20 | Light Power Armors |
12 | Light Starfighters (Commonly the SF-69 CAF Scorpion Star Interceptor) | |
12 | Medium Starfighters (Commonly the BIF-67 Katana Starfighter) |
M.D.C. By Location:
Main Particle Beam Batteries (2): | 3,000 each | |
Secondary Particle Beam Batteries (2): | 1,000 each | |
Support Heavy Laser Cannons (4): | 750 each | |
8 cm G-cannon Turrets (4): | 800 each | |
Particle Beam Cannon Turrets (8): | 150 each | |
Point Defense Rail Gun Turrets (8): | 150 each | |
Cruise Missile Batteries (4): | 1,000 each | |
Long Range Missile Batteries (4): | 600 each | |
Mini-Missile Launchers (8): | 100 each | |
Outer Hull (40 ft/ 12.2 m Area): | 150 | |
Inner Hull (40 ft/ 12.2 m Area): | 100 | |
[1] Bridge: | 12,000 | |
[1] Auxiliary Bridge: | 12,000 | |
Hanger Bays (2): | 6,000 each | |
[2] Main Engines (4): | 10,000 each | |
[3] Main Body: | 100,000 | |
[4] Variable Force Field: | 8,000 a side (48,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship also has an auxiliary
bridge. Even if both bridges are taken out, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[2] Destroying the main engines means that ship FTL systems are destroyed
and maximum sublight speed is reduced by half.
[3] Depleting the MDC of the main body will put the pocket battleship
/ cruiser out of commission. All internal systems will shut down, including
life support and internal gravity. The ship itself will be an unsalvageable
floating wreck.
[4] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (2,400 MDC) per melee round.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.75 percent of light per melee.
Atmospheric Propulsion: Maximum normal speed is 400 mph (644
kph), can enter an atmosphere and can leave but is not designed for atmospheric
flight
Stardrive: Uses a Gravitonic Drive system that allows the ship
to reach a maximum of 3.5 lightyears per hour.
Maximum Range: Effectively Unlimited by either Drive system.
Carries about four months worth of supplies on board.
Statistical Data:
Length: 1,389.1 feet (423.4 meters)
Height: 270.7 feet (82.5 meters)
Width: 315.9 feet (96.3 meters)
Weight/Mass: 2.5 million Tons (2.3 million metric tons)
Power System: Anti-Matter with a 25 year life span. The ship
normally only goes 7 years between refueling and refitting.
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 20,000 tons of Cargo in addition to standard compliment
of supplies and ammunition. Each enlisted crew member has a small locker
for personal items and uniforms. Ships officers have more space for personal
items. Most of the ships spaces are take up by extra ammunition, armor,
troops, weapons, engine, and other equipment.
Market Cost: Using mostly used components, 8.5 Billion credits.
Using more new components such as missile launchers, 10.5 billion credits.
These ships cost about half of selling cost to manufacture. Five shot external
launchers cost 32 million credits extra each. Sixteen launchers add 512
million credits to the cost of the vessel.
WEAPON SYSTEMS:
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Artist can be contacted through the Author
By Kitsune (E-Mail Kitsune ).
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