Modified Zentraedi Destroyer "The Terrible":
The Terrible was originally one of the huge number of ships in Dolza's fleet. It was badly damaged in the course of the battle between Breetai and Dolza but was captured by Breetai. The present captain of the Terrible was originally the Zentraedi captain of a Salan Scout but after the Destroyers was repaired from the battle, she was given the command of the Zentraedi Destroyer, also known as a Thuverl Salan. All Zentraedi onboard the ship were micronized and a good percentage of the crew are human volunteers. This was partially done so the ship would not consume as much supplies when in operation, this was able to greatly reduce cramp conditions on the ship, and had the nice feature that the crew had far more comfortable quarters. Most of the mecha were micronized Zentraedi designs with a few REF and RDF mecha. The ship is thought lost in the Robotech world but in reality was somehow rifted to the Three Galaxies in the Corkscrew Galaxy. The crew soon discovered the myriad of different cultures within the Three Galaxies. Some of the Zentraedi crew wanted to work as pirates but both the Captain and many of the humans on the crew were against that and in order for the ship to pay its operating expenses, ship operated as a mercenary ship. The captain decided that the ship would have an easier time being hire if it had a name. Various names were discussed but the favorite of the crew was the Terrible so the ship when by the Name of Private Ship (PS) Terrible and very much lived up to the ships name. The Terrible is the name of British warships going back to the year 1694. The ship has done some work with the forces of the REF in the Three Galaxies but is only loosely associated with them because she does not want her ships crew to loose their individual identity. For first non REF job, the ship worked for the Free Worlds Council for a period of time and then did several jobs for various other parties including some mostly legal privateer jobs. In the end, the ship and crew had earned a vast amount of money and it was decided that a large amount of money would be used to refit the ship including the fact that crew members donated much of their money to the refitting of the ship. The refit was done in a large dockyard in orbit of center and it is believed that the work was done by associates of the REF so that no secrets were revealed about the fold drives or the heavy energy weaponry. Six months later, and a lot poorer, the ship came up with better sensors, battleship class shields, powerful missiles launchers, and powerful new point defense. Many new crew members that were native to the Three Galaxies were also recruited. The fighters had been refitted as well and a large percentage of the vehicles were replaced by Phase World fighters as well. They are in most ways superior to those that were available initially. A huge amount of the fighters were purchased from Bushido Industries and was purchased as a sizeable discount. The ship still does work periodically for the REF when they need her services and the captain and crew will not hesitate if this is the case.
The Terrible is now among the most powerful ships within the Three Galaxies and would likely be considered a Battleship in the Three Galaxies. The ship itself is larger than a Consortium Protector class battleship and rivals the Kreeghor Doombringer class Dreadnought when the actual open space is calculated for the Kreeghor Doombringer. While much of the basic ship is unmodified there is also severe modifications in some areas of the ship. Most of the main energy weapons are unmodified but the design was already modified and the ship carried two mega lasers instead of one. The big additions are to the ships point defense and the missile launchers. The ship when first operated in the Three Galaxies just refitted the launchers to fire standard Phase World missiles and left the launchers in place. Because the ship was generally under-gunned when missile weaponry was compared, the launchers were used as strictly anti-missile defense All of the launchers were later replaced by standard CAF style Cruise and Long Range missile launchers and the ship can now hold its own in virtually any missile duel. The ships originally had no point defense weaponry but initially when the humans got possession of the ship there were 28 "Phalanx" turrets added. This was done as an experiment and is similar to what was done in the Macross II Timeline. While these point defense weapons were fairly decent, there are much better point defense weapons available within the Three Galaxies so the weapons were replaced by more advanced point defense weapons including GR-1000 Gravity Rail Guns, Particle Beam turrets, and Scatter Shot Mini-Missile Launchers. One other change was made to the ship. All of the forward light lasers were removed and eight rail guns similar to those carried on CAF ships. These were added because the ship has had several incidents with ships that were impervious to energy and they wanted to be able to take out Destroyers and Cruisers protected by that spell quickly. The ship retained some Protoculture based systems such as the Fold Drives although most of the power comes from anti-matter now. The standard sensors have been retained but powerful sensors from the Three Galaxies have been added as well.
While extra equipment has been added to the ship design, the addition of automation has actually decreased the crew that is needed for the ship. Both the bridge and the captains cabin have been redone so they look like they are constructed from one although in reality it is a high strength ceramic armor for those spaces.
This starship design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.
Vehicle Type: Thurverl Salan
Class: Space Fold Destroyer (Would be considered a Battleship
by Phase World terms)
Crew: 2540 (300 officers and 2240 Enlisted).
Troops: 4946 (345 Veritech Pilots, 1008 Starfighter Pilots,
1325 Robot Pilots, 2000 K-Universal Pilots, and 168 shuttle pilots)
Mecha Compliment:
Veritechs: 215 total
75 | Modified VF-1A Veritech Fighters | |
38 | Modified VF-1J Veritech Fighters | |
12 | Modified VF-1S Veritech Fighters | |
25 | Modified VF-1A Super Veritech Fighters | |
10 | Modified VF-1J Super Veritech Fighters | |
5 | Modified VF-1S Super Veritech Fighters | |
60 | Modified VF-1X Veritech Fighters |
300 | BIF-75 Tanto light Starfighters | |
200 | BIF-67 Katana Starfighters with FTL Boosters | |
48 | BIF-67-ST Ninja-To Stealth Starfighter | |
24 | BIF-88 Bisento Heavy Starfighter | |
24 | SG-1 Star Ghost Starfighters |
2000 | Kittani K-Universal Power Armors | |
300 | Kittani Transformable Robot Fighters | |
250 | BI NuStingers Customizable Mecha | |
50 | ME-95A1 Avenger Power Armors | |
400 | SH-CCW100 Silver Hawk Power Armors |
16 | CAF Assault Shuttles |
M.D.C. by location:
Mega Laser Cannons (2, forward): | 2,000 each | |
Old Zentraedi Style Laser Turrets (120): | 600 each | |
G-Cannon Turrets (8): | 800 each | |
Cruise Missile Batteries (4): | 1,000 each | |
Long-Range Missile Batteries (8): | 600 each | |
Gravity Auto-cannons (24): | 250 each | |
Particle Beam Cannons (24): | 150 each | |
Scatter Mini-Missile Launchers (16): | 100 each | |
Outer Hull Section (40 ft/12.2 m area): | 200 | |
Inner Hull Section (40 ft/12.2 m area): | 120 | |
[1] Main Bridge: | 75,000 | |
[1] Auxiliary Bridge: | 75,000 | |
[1] Flag Bridge: | 75,000 | |
[2] Main Body: | 300,000 | |
Primary Hangar Bay: | 50,000 | |
Secondary Hanger Bay: | 25,000 | |
[3] Main Thrusters (2): | 75,000 each | |
[3] Secondary Thrusters (1): | 20,000 each | |
[4] Variable Force Fields: | 15,000 on each side (90,000 total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship also has both an auxiliary
bridge and a flag bridge. Even if all three bridges are taken out, the
ship can still be piloted from engineering but ship is -3 to dodge and
all weapon systems will be at local control. Weapon hits near the bridge
that do not penetrate the ships integrity can injure crew members on or
near the bridge.
[2] Depleting the MDC of the main body will put the Destroyer out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[3] Destruction of main thruster main engine will reduce the ships
acceleration by 40% for each engine destroyed, destruction of Secondary
engines will reduce the ships acceleration by 15%. With all engines destroyed,
the ship will only be able to accelerate at 5% of normal acceleration using
maneuvering thrusters.
[4] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (4500 MDC) per melee
Speed:
Driving on the Ground: Not possible but can land on a planet
if absolutely necessary.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.5 percent of light per melee.
Space Fold: The ship is estimated to travel a total of 100 light
years per hour in normal space and 500 light years per hour in deep space
such as between galaxies. This allows the ship to travel between even galaxies
very rapidly. Note: When the Terrible uses its space fold, it will
also transport all vessels /objects within 2 or 3 miles. The ship can further
expand its fold drive to transports all ships in a 50 mile radius. Fold
drive does not work deep in a gravity well (Gravity wells interfere with
fold drives)
Planet Bound: The Terrible can land on a planet if absolutely
necessary, but is not designed to maneuver in an atmosphere (uses anti-gravity
and conventional propulsion).
Maximum Range: Unlimited, Combined power systems give it an
estimated life of 50 years of constant use. Sublight engines and space
fold offer virtually infinite range. Carries five years of supplies that
could be stretched to seven in an emergency.
Statistical Data:
Length: 6,560 feet (2,000 meters)
Width: 2,460 feet (750 meters)
Height: 1,675 feet (510 meters)
Weight/Mass: 44.1 million tons (40 million metric tons)
Power System: Anti-Matter with a 50 year life and has a Reflex
Heat Pile System to power protoculture systems.
Gravitational Control System: Internal and External
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 1 million tons of Cargo in addition to standard compliment
of supplies and ammunition. Each enlisted crew member has a small locker
for personal items and uniforms. Platform officers have more space for
personal items. Most of the platforms spaces are take up by extra ammo,
armor, troops, weapons, engine, reaction mass, equipment, and hydroponics.
Market Cost: The captain will not sell the ship. Without factory
support, one of these ships would cost about 50 billion credits each. The
Kreeghor, Naruni, and the Black Market would be willing to pay hundreds
of billions of credits for one of these ships for examples of the particle
beam, the special long range laser cannons, and the fold drive system.
Weapon Systems:
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By Kitsune (E-Mail Kitsune ).
Copyright © 1999, Kitsune. All rights reserved.