The Black Widow II starfighter is the much larger cousin of the Shadow Bolt Strike Ship built by the United Worlds Warlock. A fearsome fighter that is reminiscent of the Earth's World War II Black Widow Night Fighter. Like the fighters namesake, the fighter has twin booms with engines on either side of a smaller cockpit section. Like the Shadow Bolt, the fighters wings are bat shaped. The fighter is black with a red hourglass on the rear top of the crew section. Like the Shadow Bolt, this fighter is a mixture of techno-wizardry and powerful enchantments.
The fighters main body is not as strong as the large starfighter of the Naruni and the C.A.F. However, to compensate for this, the fighter is protected by an Impervious to Energy enchantment.
The fighters weaponry is equal to those used on the heavy star fighters used by other governments. On the top of the fighters crew section are four sub particle accelerator cannons that fire forward. The fighter also has two turrets with double barrel TK-Machineguns. One cannon is mounted in the rear of the crew section and the other is mounted in the nose of the crew section. In missiles, the fighter diverts from the standard UWW weaponry, the fighter carries four standard cruise missiles under each wing for anti capital ship roles. The ship backs these up with standard UWW missile systems and carries a bottle demon missile system on each boom.
Unlike the smaller Shadow Bolt, the Black Widow II has a Rifts Jump Drive which enables the fighter to travel to distant star systems. Like the Shadow Bolt, the fighter is also not as maneuverable as the large fighters used by the other Governments.
The fighter is set up in a very similar fashion to the CAF Proctor class in crew arrangements. The ship has six coffin like sleeping arrangements for the ships crew. Unlike the Shadow Bolt, this fighter is often used on long range patrol and on reconnaissance.
This fighter design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.
Model Type: WF-P60S
Vehicle Type: Strategic Heavy Fighter/Attack Craft
Crew: Five (Pilot, Co-Pilot, Weapon Operator/Navigator, and
two turret gunner). The fighter has six coffin style sleeping arrangements
similar to those on the CAF Proctor class heavy fighter.
M.D.C By Location:
Sub Particle Acceleration Cannons (4, Above cockpit): | 100 each | |
TK-Machinegun Turrets (2, Front and rear of cockpit section): | 140 each | |
Cruise Missile Racks (8 racks): | 20 each | |
Bottled Demon Missile Launchers (2, Each Boom) | 100 each | |
Reinforced Pilots Cockpit | 220 | |
[1] Wings (2): | 400 each | |
[2] Cockpit Section (Main Body): | 500 | |
[2] Twin Booms (2, Main Body): | 700 each | |
Magical Armor of Ithan Force Field (3 times per day): | 600 |
Notes:
[1] Destroying a Wing will cause the plane to crash if it is flying
within an atmosphere. Destruction of a wing has no effect in space.
[2] All Three sections are considered part of the Main Body. Depleting
the MDC of eiether of the boom sections or the
cockpit section will put the fighter out of commission. All internal
systems will shut down, including life support and internal gravity. The
ship itself will be an unsalvageable floating wreck. The main body is protected
by the spell impervious to energy.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 50 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 0.95 percent of light per melee.
Stardrive: Rift Jump Drive; maximum safe jump of 20 light years
every four hours
Atmospheric Propulsion: Maximum speed is Mach 5.0, can enter
and leave an atmosphere .
Maximum Range: Effectively Unlimited by either Drive system
but only has supplies for fighters crew for forty five days.
Statistical Data:
Length: 62.1 feet (18.9 meters).
Height: 18.4 feet (5.6 meters).
Width: 82.5 feet (25.1 meters).
Weight: 220.5 tons (200 metric tons)
Power System: Combination Fusion & Techno-wizardry with
10 year life span. The fighter also has a P.P.E. generator that produces
200 P.P.E. per hour. (Activating the Rifts drive costs 800 P.P.E) and can
hold up to 800 P.P.E. in storage. This P.P.E. can be used to power the
Rifts Drive or can be used to power spells cast by the fighters crew.
Cargo: Small Storage Space 4 x 6 x 6 feet (1.5 x 2 x 2 meters).
Market Cost: 280 million credits.
WEAPON SYSTEMS:
[ Phase World TM, Naruni TM, Kreeghor TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune ).
Copyright © 1998, Kitsune. All rights reserved.