Victory Class Refitted Battlecruiser:

The Free Worlds Council found the hull of a starship that was ancient. The frame was estimated to be around 10,000 years old. Because of their lack of capital ships, the Free Worlds Council decided that the ship would be worth refitting and refitted the starship with equipment from other ships that were beyond repair would be effective and less expensive then building a new ship.

The ship is wedged shaped and has design similarities with a Protector class battleship but has a large superstructure in the center top near the aft end of the ship. Due to a lack of starship hull materials, the ship is a patchwork of different colors because multiple sources of salvaged hull material had to be used.

It has almost the equivalent firepower of a battleship and has eight 25 cm laser cannons as its main energy weapon battery. To support these weapons, the ship has both eight 8 cm heavy rail guns and sixteen 12 cm laser cannons also for anti-capital ships strikes. The ship has 16 GR-1000 rail guns and 16 light laser cannons for use against smaller targets such as starfighters. For missile weaponry, the ship has cruise missile launchers taken out of several Kreegor ships and the ship has medium range missile launchers that were found in a small graveyard of Hunter class destroyers.

The ships engines, both FTL and sublight, are from several Kreegor Smasher class Cruisers. The shield generators are taken from the same source as well and has several shield generators cobbled together but they seem to work fairly well together.

The ship is a nightmare for engineers and requires a much larger crew than most ships its size but so far has held it own against Kreegor vessels in battle. The ship carries 40 small and medium starfighters, 4 heavy starfighters, and three assault shuttles. The ship also has 30 space power armors, almost as many marines as a CAF Protector class battleship.

This starship design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.

Model Type: VBC-1000 rebuilt
Vehicle Type: Battlecruiser
Crew: 4288; Gunners: 232, can be piloted with a skeleton crew of 1655
Troops: 2040

Vehicles:
Power Armors:
5CAF Silver Hawk Power Armors
20Knock Off Silver Hawk Power Armors
5Kreegor Warlord Mark 2 Combat Suits
200Ground Power Armors
Fighter Compliment:
2Kittani Transformable Robot Fighters
2Nurani NE-SF10 Broadsword Fighters
2Nurani FB-49 Fire Eater Fighters
2Kreegor Flying Fang Interceptor
12SF-69 CAF Scorpion Star Interceptor
12BIF-67 Katana Star fighters
3SF-6 Osprey Starfighters
3Black Eagle LR Starfighters
4NFB-3000 Starsplitter Bomber
Other vehicles:
3Assault Shuttles
30Juggernaught Tanks
50APC

M.D.C By Location:
Mega Laser Cannons (8):1,200 each
Heavy Rail Guns (8):800 each
Heavy Laser Cannons (16):800 each
Triple Barrel Defense Laser Turrets (16):200 each
GR-1000 Rail Gun Turrets (16):250 each
Cruise Missile Launchers (4):1000 each
Medium Range Missile Batteries (8):450 each
[1] Bridge:40,000
[1] Auxiliary / Flag Bridge:40,000
Hanger Bay:30,000
[2] Main Engines (4):25,000 each
[3] Main Body:150,000
[4] Variable Force Field:10,000 a side (60,000 Total)

Notes:
[1] In reality this is how much damage needs to be done for a weapon to hit the bridge through the ships armor. This ship also has an auxiliary bridge. Even if both bridges are destroyed, the ship can still be piloted from engineering but ship is -3 to dodge and all weapon systems will be at local control. Weapon hits near the bridge that do not penetrate the ships integrity can injure crew members on or near the bridge.
[2] Destroying the main engines means that ship FTL systems are destroyed and maximum sublight speed is reduced by half.
[3] Depleting the MDC of the main body will put the Cruiser out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
[4] Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (3000 MDC)

Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate at the rate of 0.75 percent of light per melee.
Atmospheric Propulsion: Maximum speed is 350 mph (563 kph), can enter an atmosphere and can leave but is not designed for atmospheric flight
Stardrive: Uses a Gravitonic Drive system that allows the ship to reach a maximum of 3.5 lightyears per hour.
Maximum Range: Effectively Unlimited by either Drive system. carries about four years worth of supplies on board.

Statistical Data:
Length: 2,953 feet (900 meters)
Height: 1,115 feet (340 meters)
Width: 1,542 feet (470 meters)
Weight/Mass: 10 Million Tons (9.1 metric tons)
Power System: Anti-Matter with a 40 year life span
Cargo: Cargo holds are scattered about the ship that allows for carrying up to 8,100 tons of Cargo in addition to standard compliment of supplies and ammunition.
Market Cost: Cost 10 billion to rebuild, would probably cost 25 to 30 billion to build from scratch. The Free Worlds Council will not sell the starship.

WEAPON SYSTEMS:

  1. Eight (8) 25 cm Heavy Laser Cannons: four are located on either side of the hull and used as anti-capital ship weapons and can take out frigates in one shot or do large amounts of damage to bases or larger ships. The Laser cannons can be combined or used separately. They cannot be used faster than the speed of light. Weapon has standard minuses to hit fighters and small targets. The barrels can be fired either forward or behind and can be rotated 60 degrees horizontally or vertically. Up to five may be fired as one volley
    Range: 100,000 miles (161,000 km) in space and 100 miles (161 km) in an atmosphere.
    Mega Damage: 1D4x1000 MDC each and can be combined for any combination of weapons up to a damage equal to 4D4x1000. Each gun in a volley adds 1D4x1000
    Rate of fire: Maximum of Two (2) times per melee per cannon.
    Payload: Effectively Unlimited.
  2. Eight (8) 8 cm Heavy Rail Guns: Used as one of the ships secondary batteries. Two are located on the front, Two are located on each side, and Two are located on the back. All the weapons on a side may be combined as one attack or used separately. They are used against targets that are impervious to energy. Can be operated by a gunner or a gunner program (+2 to strike, 3 Attacks per melee) and can rotate 180 degrees. Rail gun projectile speed is close to the speed of light allowing it to be used at high sublight speeds.
    Range: 10,000 miles (16,100 km), range is 10 miles (16.1 km) in an atmosphere
    Mega Damage: 1D4x100 MDC per 80 round burst each and can be combined for any combination of weapons up to a damage equal to 2D4x100. Each gun in a volley adds 1D4x100
    Rate of fire: Equal to gunners hand to hand (Usually 4 or 5).
    Payload: 32,000 rounds each (400 bursts)
  3. Sixteen (16) 12 cm Heavy Laser cannons: Used as one of the ships secondary batteries. Four are located on the front, four are located on each side, and four are located on the back. All the weapons on a side may be combined as one attack or used separately. They cannot be used faster than the speed of light. Weapon has standard minuses to hit fighters and small targets. The barrels can be can be rotated 180 degrees in all directions. Up to five may be fired as one volley
    Range: 16 miles (25.8 km) through atmosphere and 16,000 miles (25,800 km) in space.
    Mega Damage: 2D6x100 MDC each (up to 8D6x100 for four laser cannons)
    Rate of fire: Maximum of Two (2) times per melee each.
    Payload: Effectively Unlimited.
  4. Sixteen (16) GR1000 Large Rail Guns: used as an anti-Starfighter and missile weapon and against targets that are impervious to energy. Five are located on the front, four are located on each side, and three are located on the back. Each Rail Gun is in a Turret that can rotate 360 and has a 180 arc of fire. Projectiles come out of launchers at close to the speed of light. Cannon uses a 30 mm projectile.
    Range: 16 miles (26 km) through atmosphere and 1,600 miles (2,575 km) in space.
    Mega-Damage: 40 round burst does 4D6x10 M.D.
    Rate of Fire: Equal to the combined hand to hand attacks of the Gunner (usually 4 or 5).
    Payload: 10,000 Rounds (500 Bursts) each cannon.
  5. Sixteen (16) 2.5 cm Point Defense Lasers in Triple Mounts: used as an anti-Starfighter and missile weapon and five are located on the front, four are located on each side, and three are located on the back. All can fire forward and aft. Each Turret can rotate 360 and has a 180 arc of fire. They cannot be used faster than the speed of light.
    Range: 2.5 miles (4 km) miles through atmosphere and 250 miles (40.2 km) in space.
    Mega-Damage: 3d6x10 M.D.
    Rate of Fire: Equal to the combined hand to hand attacks of the Gunner (usually 4 or 5).
    Payload: Effectively Unlimited
  6. Four (4) Cruise Missile Launcher: The ship carries four launchers to launch cruise missile, two in front and one on either side. Missiles are launched by special launchers. Missile has a top speed of Mach 25 in an atmosphere and in space has an acceleration of 10% of light per turn (far faster than any starship). Since starships will no longer engage at rock throwing distances, whether weapons can be shot down is calculated from the speed of target, launcher, and missile. When drive goes dead, missile will still cruise unless set to self destruct but has very low odds of hitting starships (Great for hitting bases and planets because target does not move and missile when dead at -25% to detect.) Cruise missiles have minuses to hit small targets but are all considered smart missiles. This launcher is copy of the Kreegor launchers. Launchers can launch on multiple targets each.
    Range: Missile range is 8000 miles (12,875 km) in an atmosphere and 4,000,000 miles (6,437,376 km/ 21.5 light seconds)
    Mega-Damage & Properties: See Phase World Missiles (Anti-Matter does 4D6x100 MDC).
    Rate of fire: Volleys of 10 per launcher, per melee round, for a total of 80 missiles per melee. Launchers are reloaded on the same melee and can be fired again on the next.
    Payload: 800 total, 100 cruise missiles per launcher
  7. Eight (8) Medium Range Missile Launchers: Weapon system is used for hitting enemy robots and fighters. Weapon system is also used for anti-cruise missile. Missile has a top speed of Mach 15 in an atmosphere and in space has an acceleration of 6% of light per turn. Normally used for anti-fighter and point defense. Launchers can launch on multiple targets each. Launchers are from Hunter class destroyers.
    Mega-Damage: varies with medium range missile type (See Phase World Missiles)
    Range: 160 miles (257.5 km) in an atmosphere and 80,000 miles (128,750 km/0.43 light seconds)
    Rate of fire: Can fire missiles one at a time or in volleys of 2, 4, or 8 missiles per launcher.
    Payload: 160 per launcher for a total of 1600 medium range missiles.

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By Kitsune (E-Mail Kitsune ).

Copyright © 1998, Kitsune. All rights reserved.


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