The Wolfen Packmaster is slightly different from the standard Packmaster in CAF service although the ships look identical except on very close visuals where the different weapon mounts can be seen. The original Packmaster had a different weapons layout that was much like an enlarged version of what is carried on the Hunter class Destroyer. The ship carries two heavy lasers. These were retained in the Consortium version of this ship. This weapon is backed by six particle beam cannons equal to those carried on the Hunter class Destroyer but with the ability to move more. There is some discussion of replacing these weapons with the more rapid firing guns that are carried on the New Coventry version of the Hunter. Instead of having the large capacity cruise battery missile that is carried on the CAF version, this ship carries the rapid firing launchers that are on the hunter. Recently, software has enable these launchers to become far more effective although they are most often used to launch decoy and jamming missile to protect the ship. The point defense of the ship is about equal to that of the CAF version of the Packmaster but the medium range missiles give the ship a longer defensive range.
The ship requires a slightly larger crew than the CAF version of the ship but the troop and vehicle compliment is about the size. In the compliments composition, the Wolfen version of the Packmaster carries a mixture of Wolfen designed equipment and CAF designed equipment due to there being a shortage of Wolfen vehicles although the Wolfen designs are still far mor common. Recently, the Wolfen have began replacing their older Gladius class medium Starfighters with a more modern and more powerful version of the fighter.
Originally the Packmaster was an experiment, it was to see if a fleet style carrier and a planetary assault carrier could be combined into the same platform. This was just prior to the Wolfen getting involved with fighting the Kreeghor. Because they had no other carrier designs in the works, they mass produced the Packmaster. The ship did well in combat but due to its duel nature it was not as effective in fleet operations as a fleet carrier would have. As a result of their mass production, a large number of these carriers were remaining after the Kreeghor /Wolfen War and they formed the backbone of the Wolfen post war fleets. At this time, there was some discussion of converting half of the ships over to standard fleet carriers and half over to planetary assault carriers. Two test beds were actually created. One was a fleet carrier and the other was an assault carrier. While the Wolfen fleet officers gave excellent reviews, the government canceled funding to convert more of the carriers.
A while later tensions mounted again at the possibility of going to war against the Human Alliance but instead of a War, the two groups ground and along with the Noro race became the Consortium of Civilized Worlds. When forming military fleets, varies ships from the various races were adopted. The Packmaster was in reality adopted over the Intrepid class fleet carriers by Bureaucrats. They saw it as a way to combine two different ship classes to save money. Several Admirals, both Human and Wolfen, were against the idea and the weaknesses of the ship have been shown ever since.
Recently, with the CAF introducing the Independence class carrier, the Wolfen have began considering modifying several of their Packmasters into pure carriers. Both of the original prototype converted carriers were lost in battles against the Kreeghor during the war the CCW had against the Trans-Galactic Empire but it is likely that the cruise missile launchers will be replaced by long range missile launchers for better point defense. Fighters on the fleet carrier will likely be increased by about 50% and the assault carrier version would likely have a compliment very similar to the Dire Wolf class Assault Carrier.
This starship design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details
Model Type: CS-700-I
Class: Strategic Carrier Ship.
Crew: 1,650 crew members (including officers).
Troop Capacity: Has 3,000 pilots and co-pilots, and carries
5,000 additional troops
Vehicles: These listing are for modern compliments and assume
Wolfen Equipment being used in most cases. Old compliments were similar
in number but were of earlier designs. As well, due to a shortage on Wolfen
vehicles, new CAF or other designs are often carried in place of them.
Power Armors & Robots:
320 | Silver Hawk Power Armors | |
1200 | Spartan Power Armors | |
120 | Bombard Infantry Robots | |
30 | Battleram Robots |
260 | Falx Supina Light Starfighters | |
240 | Gladius Medium Starfighters (Old or New) | |
20 | Spiculum Heavy Starfighters |
50 | Wolfen Cohort class Assault Shuttles |
150 | Phalanx Main Battle Tanks | |
200 | Maniple IFV |
M.D.C. by Location:
20 cm Main Laser Cannons (2): | 1,200 each | |
Heavy Particle Beam Cannons (6): | 650 each | |
Rail Gun Turrets (8): | 400 each | |
Point Defense Laser Turrets (12): | 300 each | |
Cruise Missile Launchers (8): | 1,000 each | |
Medium Range Missile Batteries (8): | 450 each | |
Hangar Section (Lower 1/2 of the Ship): | 60,000 | |
[1] Bridge: | 15,000 | |
[1] Auxiliary Bridge: | 15,000 | |
[2] Main Body: | 80,000 | |
[3] Variable Force Field: | 5,000 a side (30,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship also has an auxiliary
bridge. Even if both bridges are taken out, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[2] Depleting the MDC of the main body will put the carrier out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (1,500 MDC) per melee
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.7 percent of light per melee.
Atmospheric Propulsion: Maximum speed is 200 mph (322 kph),
can enter an atmosphere and can leave but is not designed for atmospheric
flight
Stardrive: Uses a Gravitonic Drive system that allows the ship
to reach a maximum of 4 lightyears per hour.
Maximum Range: Effectively Unlimited by either Drive system.
Carries about one years worth of supplies on board, but can be stretched
to two in an emergency.
Statistical Data:
Height: 1,000 feet (305 meters)
Width: 1,000 feet (305 meters)
Length: 5253 feet (1600 meters)
Weight: 50 million tons fully loaded, plus can carry an additional
5 million tons of cargo
Power System: Anti-matter; average energy life of 50 years.
The ship normally only goes 10 years between refueling and refitting.
Cargo: 5 million tons. Each enlisted crew member has a small
locker for personal items and uniforms. Ships officers have more space
for personal items. Most of the ships spaces are take up by extra ammunition,
armor, troops, weapons, engine, and other equipment.
Market Cost: Production cost of 18 billion credits (not counting
other vehicles). The ship is no longer manufactured and is not available
outside of the Consortium Armed Forces and Wolfen Planets Military Forces.
Weapon Systems:
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By Kitsune (E-Mail Kitsune ).
Copyright © 1999, Kitsune. All rights reserved.