Stalker class Fast Escort Carrier (Wolfen):

Wolfen have a long history of individual and personal combat and they have never been happy fighting in a 100,000 ton cruiser because it makes them not feel like warriors. As a result, Wolfen specialize in fighter combat with a fervor not understood by Human or the Noro races. While the Packmaster is the best known of the carrier designs, the Wolfen also produced a much smaller fast escort carrier. While smaller than modern light fleet carriers, these escort carries are surprisingly capable. They are also much better designed and faster than most modern escort carrier which are converted cargo ships. The ship itself was designed before the days of the war between the Wolfen and the Kreeghor. The ship fought valiantly in battles against the Kreeghor and many of these ships were destroyed. When the Wolfen became part of the Consortium of Civilized Worlds, many of these ships were offered to form the fleet forces of the Consortium Armed Forces but only a small number became part of the forces. This was more due to political reasons than it was any other reasons. A good number of these ships are still in the independent Wolfen fleets and are preferred by many officers over the large Packmaster carriers. There have also been several of these ships that have been transferred over to the Free Worlds Council's fleet. While the ship carries almost as many fighters as a Kreeghor Smasher class cruiser, the ship is smaller and much lighter armed. If engaging a Smasher, the best tactic is to allow the fighter squadrons to engage the Kreeghor vessel.

The ship itself is basically a destroyer sized ship and are constructed in a similar design to the Hunter class destroyer and looks much like an enlarged version. The ship is about half again as large as a standard Hunter. This design also allowed for much less expensive construction and for a high part compatibility. The ship itself uses similar weapon systems to most ship designs constructed around the time of its design. The ship carries two heavy particle beams instead of the three carried on a Hunter and the ship carries one cruise missile launcher. Originally this was used for combat but it has recently been found that the system is very effective in launching decoys. The ship carries very good point defense for a ship of its size with four medium range missile launchers, six electromagnetic rail guns, and six point defense laser mounts. With the ships weapon systems, there is some discussion of upgrading them to higher standards but this has not been done yet. The ship, even though larger than a hunter, has the same performance characteristic as a hunter class destroyer. While the ships hull is stronger than that of a Hunter, the shield are only equal to that of a destroyer. This is one of the most potentially dangerous problems when the ship is forced to engage ships much larger than it is.

The ship has a small crew although larger than the crew of a hunter due to the fact that the ship has more point defense and needs to support the fighter squadrons. As a secondary result, the ship is very cramped and some crew members dislike serving on these ships. The ship is designed around carrying its fighters in eight bays. Each bay can carry per bay either four medium fighters, such as the Gladius, or one heavy fighters, the equivalent of a Proctor. One limitation this ship has over larger carries is that due to the ships cramped conditions, the amount of maintenance that can be done to fighters is limited with a full load.

This starship design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.

Model Type: SCVE-85
Vehicle Type: Fast Escort Carrier.
Crew: 62 ( 6 Officers, 54 Enlisted)
Troops: 20 Marines and up to 50 fighter pilots.

Vehicle, Robots, and Power Armors:
Power Armors:
10Light Power Armors
Fighter Compliment:
32Gladius Medium Starfighters (Can carry up to 32 of mostmedium starfighter)
or
8Heavy Starfighters

M.D.C. By Location:
Heavy Particle Beam Cannons (2, built into sides):650 each
Rail Gun Turrets (6):400 each
Point Defense Laser Turrets (6):300 each
Cruise Missile Launcher (1, underside):1,000
Medium Range Missile Batteries (4, Top, Sides, and Bottom):450 each
Hanger Bays (8):1,000 each
[1] Bridge:1,500
[2] Main Body:8,000
[3] Variable Force Field:1,000 a side (6,000 Total)

Notes:
[1] In reality this is how much damage needs to be done for a weapon to hit the bridge through the ships armor. This ship does not have an auxiliary bridge. Even if the bridge of the ship is destroyed, the ship can still be piloted from engineering but ship is -3 to dodge and all weapon systems will be at local control. Weapon hits near the bridge that do not penetrate the ships integrity can injure crew members on or near the bridge.
[2] Depleting the MDC of the main body will put the destroyer out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
[3] Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (300 MDC) per melee

Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate at the rate of 0.95 percent of light per melee.
Atmospheric Propulsion: Maximum speed is Mach 1 (670 mph / 1080 kph), can enter an atmosphere and can leave but is not designed for atmospheric flight
Stardrive: Uses a Gravitonic Drive system that allows the ship to reach a maximum of 4.5 lightyears per hour.
Maximum Range: Effectively Unlimited by either Drive system. Carries about one year worth of supplies on board.

Statistical Data:
Length: 450 feet (137.2 meters)
Height: 105 feet (32 meters)
Width: 120 feet (36.6 meters)
Weight / Mass: 25,000 tons (22,670 metric tons)
Power System: Anti-Matter with a 50 year life span. The ship normally only goes 10 years between refueling and refitting.
Cargo: Small cargo hold that can carry up to 500 ton of cargo not including standard compliment of supplies and ammunition. Hold is 20 x 20 x 40 feet in dimensions (6.1 x 12.2 x 12.2 meter). Each enlisted crew member has a small locker for personal items and uniforms. Ships officers have more space for personal items. Most of the ships spaces are take up by extra ammunition, armor, troops, weapons, engine, and other equipment.
Market Cost: 650 million for good condition Stalker class Escort Carrier. In some circumstances, the ships can sell from one and a half to twice this cost.

WEAPON SYSTEMS:

  1. Two (2) Heavy Particle Beam Cannons: The particle beams are the same version of the particle beams that are on a standard Hunter with the same range and same beam output. The are mounted in the position of the two guns to either side of the ship with most of the cannon being inside of the hull. There is discussion of replacing the cannons with the faster firing versions carried on the Hunters in New Coventry service or something similar. The weapon system cannot be used to engage targets while traveling at FTL velocities.
    Range: 10,000 miles (16,000 Km) in space and 20 miles (32 km) in an atmosphere.
    Mega-Damage: 2D4x100 M.D. each (4D4x100 Maximum for both)
    Rate of Fire: Each one can be fired up to one time in a melee.
    Payload: Effectively Unlimited
  2. Six (6) Rail Guns: Unlike most of the rail guns used on Phase World Starships, these are standard electromagnetic rail guns. They are used as an anti-Starfighter and missile weapon and against targets that are impervious to energy. Each Rail Gun is in a Turret that can rotate 360 and has a 180 arc of fire. Projectiles come out of launchers at close to the speed of light. Cannon uses a 14.5 mm depleted uranium projectiles. The weapon system cannot be used to engage targets while traveling at FTL velocities.
    Range: 16 miles (26 km) through atmosphere and 800 miles (1,290 km) in space.
    Mega-Damage: 80 round burst does 3D6x10 M.D.
    Rate of Fire: Equal to the combined hand to hand attacks of the Gunner (usually 4 or 5).
    Payload: 16,000 Rounds (200 Bursts) each cannon.
  3. Six (6) Point Defense Lasers in Ball Turrets: This system is an unaltered when compared to a standard Hunter class destroyer. This is the star ships primary anti-starfighter, anti-robot, and anti-missile defense system.. Each laser is in a Turret that can rotate 360 and has a 180 arc of fire. The weapon system cannot be used to engage targets while traveling at FTL velocities.
    Range: 200 miles (320 km) in space and has a range of 4 miles (6.4 km) in an atmosphere.
    Mega Damage: 2D6x10 MDC each.
    Rate of fire: Equal to gunners hand to hand (Usually 4 or 5).
    Payload: Effectively Unlimited.
  4. One (1) Cruise Missile Launchers: Missile has a top speed of Mach 25 in an atmosphere and in space has an acceleration of 10% of light per turn (far faster than any starship). Since star ships will no longer engage at rock throwing distances, whether weapons can be shot down is calculated from the speed of target, launcher, and missile. When drive goes dead, missile will still cruise unless set to self destruct but has very low odds of hitting star ships (Great for hitting bases and planets because target does not move and missile when dead at -25% to detect.) Cruise missiles have minuses to hit small targets but are all considered smart missiles. While the launchers presently do not carry the software to launch multiple missiles as a volley, it could be programmed in easily. While early in the ships careers, this launchers were used for combat, they are mostly used to launch decoys and that is why they have not upgraded the launch software to launch volleys.
    Range: Missile range is 8,000 miles (12,875 km) in an atmosphere and 4,000,000 miles (6,437,376 km/ 21.5 light seconds)
    Mega-Damage & Properties: See Phase World Missiles (Anti-Matter does 4D6x100 MDC).
    Rate of fire: One per melee attack (special software allows 4 to 8 missile to be launched as one volley depending on gunners hand to hand attacks).
    Payload: 50 cruise missiles total (most decoys)
  5. Four (4) Medium Range Missile Batteries: Weapon system is used for hitting enemy robots, fighters, and against incoming cruise missiles. Like other Phase world systems, weapon system range and speed has been greatly increased compared to Rifts Earth systems. Missile has a top speed of Mach 15 in an atmosphere and in space has an acceleration of 6% of light per turn. Batteries can launch on multiple targets each at the same time.
    Mega-Damage: varies with medium range missile type (See Phase World Missiles).
    Range: 160 miles (257.5 km) in an atmosphere and 80,000 miles (128,750 km/0.43 light seconds)
    Rate of fire: Can fire missiles one at a time or in volleys of 2, 4, or 8 missiles per launcher.
    Payload: 160 per launcher for a total of 640 medium range missiles.

[ Phase World TM, Kreeghor TM, Wolfen TM, and CAF TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books Inc.]

Based on race concept by Walter

By Kitsune (E-Mail Kitsune ).

Copyright © 1999, Kitsune. All rights reserved.


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