Power armor original designed started by a Techno Wizard named Gadget for her Zembak companion to use. The design was then copied and sold on the open market. It looks like the Earthworm Jim suit with the exception of there being a dome over the pilots head. It is a combination of Technology and Advanced Technowizardry. It is psionically controlled and has several similarities to Warlock Marine armor and has to be attuned to wearer. The Suit allows wearer to use psionics with the suit and also cause on point of PPE to become 2 points of PPE, effectively halving all ISP requirements of psionics. It also allows magic to be used through the armor as well but at half range. It has all sensors common to power armors.
Model Type: ZBPA-002
Class: Zembak Power Armor
Crew: One Zembak (No other race can use it)
M.D.C. by Location:
Hands (2): | 50 each | |
Arms (2): | 100 each | |
Feet (2): | 75 each | |
Legs (2): | 150 each | |
Rear Contra-Grav Pack (1): | 100 | |
[1] Head: | 150 | |
[2] Main Body: | 300 | |
[3] N-50A Super heavy Naruni force field: | 160 |
Notes:
[1] Destroying the head/helmet has a 1-70% chance of knocking the pilot
unconscious. If conscious, the pilot has two problems, one: no power armor
combat bonuses to strike, parry, and dodge, and two: the Zembak head is
now vulnerable to attack. Note: The head is a small and difficult target
to hit. Thus, it can only be hit when a character makes a called shot
and even then the attacker is -3 to strike.
[2] Depleting the M.D.C. of the main body will shut the armor down
completely, making it useless. Note: Destroying the contra-grav pack will
make Flight and power jumps/leaps impossible.
[3] The force field will stop energy attacks and fast moving objects.
Slow moving objects can pas through. It Regenerates 1 MDC per melee unless
overloaded and then cannot be activated for 12 hours if overloaded. The
force field pulls its power off of the power plant.
Speed:
Running: 80 mph (129 kmph) maximum, Running does not tire out
pilot.
Leaping: Powerful legs can leap 20 feet (6.1 m) up or across,
with a running start add 40 ft (12.2 m)
Flying: fitted with a Contra-Grav system allows up to 400 mph
(640 kmph) in an Atmosphere. The contra-grav system makes the armor trans-
atmospheric and armor can accelerate at up to 1.0 Gs of acceleration. Due
to the Contra-Grav there is no altitude limit and armor can fly into space.
Underwater: The armor can travel up to a maximum speed of 40
mph (64 kmph) to a maximum depth of 500 ft (152 m).
Range: The Armors range is unlimited. The Contra-Grav system
does not overheat. The only limit is the pilots endurance
Statistical Data:
Height: 6 foot 4 inches (1.93 meters).
Width: 4 foot 3 inches (1.30 meters).
Length: 3 foot 4 inches (1.02 meters).
Weight: 440 lbs (199.8 kg)
Physical Attributes: Equal to a P.S. of Supernatural 35.
Power System: Magical and Nuclear, average life is 10 years
Cargo: None
Market/Black Market Cost: 4.5 million credits. Suit is attuned
to one being so the wearer will be the only being that can use it.
Weapon Systems:
Copy of the Coalition
system by the same name built into arm and draws power from main power
supply. Has both a Vibro-blade and twin Particle beams built in
Vibro-Claw:
[ Phase World TM, Naruni TM, Triax TM, and Kittani TM are trademarks
owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune ).
Copyright © 1998, Kitsune. All rights reserved.