General Ideas > Communication

One up, One down - Send someone out, and explain the game: "One up, one down refers to the positions of your hands. You go around the circle saying either 1)ONE UP ONE DOWN, or 2)TWO UP, or 3)TWO DOWN. For example, if one is on the floor, and one is in you hair, on your turn you'd say "ONE UP, ONE DOWN". (Ayelet Kleirdemacher - Yeladim BBG - 4/1/99)

The Dream Game - Send one person out for a second while you explain the game to everyone else: When the person returns, you tell her that you had a dream last night and she has to find out what it was about through yes or no questions. You base your answer to any question that is asked by the last word of the question - if it ends with a vowel, your answer is yes, and if it does not end with a vowel, its no (see minutes on the first page for an example!). (Lindsey Goodman - Empire BBYO - 4/1/99)

The UMMMbrella Picnic - You sit in a cirlce and each person will say what she is bringing to the picnic. You, knowing hte rules of the game, will act as the facilitator and tell them if they can bring what they are saying they will. You will allow them to bring the things IF they use the word "Ummm..." before mentioning the object. For example, if someone says "I will bring a book" you will tell them they can't. BUT if they said "I will bring, ummm ... a book" you will say "ok, thats cool" (or a simple yes) (Ayelet Kleirdermacher - Yeladim BBG - 4/1/99)

The Experiment - Send someone out of the room and conduct an experiment to test how positivve reinforcement always works! While they go out pick a task that you wish the person to do (EX - to open a window, shut a door, etc.). Bring the person back in and just tell her that you want her to do something and to walk around ... don't say anything else. Whenever she approaches the window or the door (or whatever you choose), have everyone clap. When she passes it, let the clapping end. NO TALKING is allowed. It's fun, and it's cool. Sooner or later (hopefully sooner than later) she'll catch on and do what you want her to do. (Karen Somekh - Kallah BBG, Regional N'siah 98-99 - 4/1/99)

The Story - How To - This simple, fun program demonstrates the need for clear, precise communication. It demonstrates how our own biases and expectations influence what we see and hear. The leader reads the story, and asks the group to decide whether a bunch of statements based on the story are True, False or cannot be determined from the information in the story. (2/22/98)

Telephone - The game we all played as a kid! First kid comes up with one or two long sentences. He/she whispers it to the second person (only once!!!) ... until you go thru the whole chapter. The message always gets messed up. This is good to do 3x, then the kids get bored. (Alan Fogel)





















 



© 1999 Jess Levinson for The Big Apple Region of BBYO