|
The two who opted for going alone in “next” were relying on simulations each had
run on Fred Benjamin’s computer simulator (Fred
himself was one of them). Simulations
are suspect to begin with, however – ask a mathematician.
And they are particlarly unreliable on a game simulator in which every player plays the
same way (all the players on Fred’s simulator are Freds).
And in this case the simulations did not even match.
But they were consistent in suggesting that, over a span of time, you would score the
most “net” points (i.e., single points plus marches less euchres) by
passing and going alone in “next,” and the next most “net” points by
ordering alone.
Net points aren’t the end of the story, however.
These two simulations were consistent also in suggesting you would get euchred
significantly less often by not going alone in either suit.
Let’s go out to the ball game. It’s
the middle innings; you’re rooting for the home team, and the score is tied.
Your team is up, the bases are loaded, and there’s one out.
Casey’s at the bat. He’s a really
good hitter – the triple crown king of the team:
Best batting average, most home runs, most RBI’s.
But there’s something about him you need to think about.
He’s only 5-feet-10 and 180 pounds, and not a “natural” home run hitter; he
gets his homers by swinging really hard. And
when he does that, he strikes out and grounds out a lot.
So, what do you tell him? Swing for the fences,
or take it easy and make contact?
If he makes good contact, you get a run on a sacrifice fly and another chance to score,
or two runs on a base hit (that’s a point or a march).
If he hits it over the fence, you get four runs (that’s a lone march).
But if he swings for the fences and grounds it to the shortstop, there’s a double
play and you’re out of the inning (you’re euchred).
And if he strikes out, the next batter, who is not as good, has to get a base hit to
bring home a run.
If I’m the manager, I’m tellin’ Casey to wait for a good pitch and just hit
the ball (or just take a walk if he does not get a good pitch).
We don’t need a home run; we just need the lead.
We’re playin’ at home. And we sure
don’t want to give up a chance to score.
Back to the card table: It’s a close
call between ordering up and passing for “next.”
It appears that clubs are your better suit.
But here’s what dictates the call: The
chance to euchre the dealer’s team for 2 points if they go for the clubs.
And that’s not a remote fantasy. All it
would take, for incentive for the dealer’s team to make trump, would be the left bower
and an ace off suit in one of the opponents’ hands (or a numbnock in either chair).
And there are two aces out: Hearts and
spades. As a dealer’s partner, I would
need a lot more then the left bower and one of those aces to order up the ace (I’m
in just as good a position to defend against “next” as I am to assist the
dealer, and I can help him if he wants to pick it up).
But most players don’t play that way.
Most dealer’s partners will order that up with such a holding.
This is the kind of analysis a simulator cannot touch.
If the dealer’s team orders or picks up, you have a probable euchre, for 2 points,
without risk (no way will the opponents march, with the right bower in your hand).
If the dealer turns that ace of clubs down, it turns your king of clubs into an ace; and
if you call “next,” your singleton king of spades becomes one of two trump –
you have two trump to the left and nothing but aces outside.
Go “next.” Lead the king of spades
and let your partner help you draw the trump, or lead the ace of diamonds and cash your
trump later. With your partner there to help
you quell the missing trump, it’s practically a euchre-proof hand.
And taking partner along, either ordering or waiting for “next,” is the least
likely way for you to get euchred.
Both the reported simulations tended to confirm this, with 20 to 25 per cent greater
likelihoods of getting euchred going alone.
Do you really want to risk a double play when you are tied at home, or ahead, in the
middle innings, and a grand slam homer won’t end the game?
A double play can be a game-breaker in baseball, and a euchre can be a game-breaker in
cards. Bunt.
Steal. Hit and run.
Go “next.” Save the risky homers
and loners for a rainy day – like, down by four or five in the 8th or 9th innning
(trailing 9 to 6 or worse in euchre).
Even if you analyze the scenario by Fred’s own probability chart
(which is based on his simulations), I’m waiting for “next,” and not going alone.
You’ll wind up, with the deal, 5-4 or 6-4 if you order up or call “next”
without going alone and make the point or march; 5-4 or 8-4 if you go alone and make it
or march, and 4-6 if you’re euchred.
By Fred’s own chart you are 60:40 to win at 5-4 with the deal, 70-30 to win at 6-4,
and only 24 per cent more likely (87:13) to win at 8-4, but down to 31:69 to win at 4-6.
I’m not risking a euchre for a loner.
Natty Bumppo, author, The Columbus Book of
Euchre
Borf Books http://www.borfents.com
Box 413
Brownsville KY 42210
(270) 597-2187
[copyright 2010]
[next] | |