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SECTION FIVE - STARFLEET MARINES

Table of Contents - Section Five

bulletStarfleet Marines
bulletLine Marines
bulletNCO
bulletOfficers
bulletSpecial Operations
bulletNCO
bulletOfficers
bulletMarine Ranks

STARFLEET MARINES

sfmarine.gif (5433 bytes)Founded just prior to the Four Years War (2239-2243) with the Klingon Empire, the Starfleet Marines filled a serious hole in the Starfleet's TOE. Although Federation military planners were aware of the lessons of the Romulan War (2156-2160), it was widely believed that most modern conflicts would be entirely spaceborne affairs with little or no ground operations. Commodore Buckner "Buck" Kripney insisted that a specialized ground forces command with specially trained officers and enlisted personnel was vital to the security of the United Federation.

Finally, in 2235, the Supreme Assembly authorized the creation of a Starfleet Marine Corps. Commodore Kripney transferred his commission to the newly created corps and was promoted to Major General, becoming the first commandant of the Marine Corps.

The Starfleet Marines became a magnet, attracting many of the finest volunteers from the armies of Terra and Andor, both planets with long military traditions. In 2236, the Marine Corps Academy opened in Syrtis City on Mars to provide the fledgling Corps with its first specially trained officers, and in so doing reignited a friendly inter-service rivalry that goes back to 18th century Terra.

The value of the new Marine Corps was quickly demonstrated during the Four Years War. In one of the first engagements involving the marines, the officer corps of the 4th marine regiment was killed when the USS Landover was destroyed in orbit over Joia V on 10 November 2240. Sgt. Maj. Randall Robor-Wheeler, the senior NCO present, assumed command of the regiment and lead it in a campaign of guerrilla resistance and harassment of the Klingon army of occupation until relieved over six months later. Sgt. Maj. Wheeler was promoted to captain and given command of the 1st company of the 4th regiment.

In January of 2241, the 2nd, 8th and 13th marine regiments were dispatched to Sinbad IV to defend that world from an imminent Klingon invasion. With the numerically superior Klingon invasion fleet keeping the Starfleet ships busy, 12 Klingon regiments were landed on Sinbad IV. This not only marked the first large scale ground action involving the Starfleet Marines but also the first test of the first graduating class from the Marine Academy. Though greatly outnumbered, the Starfleet Marines showed incredible valor and resourcefulness. With the timely assistance of Starfleet ortillery, the marines captured or killed over 30,000 Klingon soldiers and won a stunning victory.

In August 2241, the marines spearheaded the first Federation assaults into Klingon space. The 5th Marine regiment lead the landings on Rudgur III. This operation saw the first use of chlortheragen gas against the Starfleet Marines. Losses were high and the remnants of the 5th regiment were evacuated after sustaining extreme casualties.

Perhaps the most famous marine exploit of the Four Years War was the assault on Karag II on 5 February 2243, when the 1st, 3rd, 7th, 12th and 22nd marine regiments were landed on Karag II. Atmospheric conditions made orbital support impossible and the marines took on the Imperial Army in numerous engagements, even conducting house to house and hand to hand assaults. On 12 February, the weather broke and Starfleet's orbital superiority was brought to bear and the Marines secured the planet. Due to the many acts of extreme valor performed during the Karag campaign, the Supreme Assembly created a new decoration, the Karagite Order of Heroism and Colonel Ahab Anchar was the first recipient.

Marine officers are created exactly like other Starfleet officers, the only difference being in the branch schools to which they are sent.Marines are carried aboard Starfleet ships, but they have their own commanders and are separate from the regular shipboard chain of command. Twenty-fourth century technology, and particularly Holodeck technology, have made it possible to give rank-and-file soldiers the kind of intensive military training that was the sole preserve of special forces units a mere four centuries before. Starfleet Marines are exceptionally well trained and capable, even by Starfleet standards. They are meant to operate primarily on planetary surfaces, both land and water, but are also trained to participate in space-based operations as well. Their skills reflect the fact that they frequently have to operate in a long-range reconnaissance fashion, often with little or no support from Starfleet.

Marine Special Operations units or "Prime Teams" are the best the UFMC has to offer. Officially called Marine Recon - Special Assault and Landing Teams (MR-SALT), many call members of these elite units "Mr. Salty". What ever they are called, when the Federation deploys these elite commandoes, whatever target they have been assigned can be assumed to have been taken. Prime Teams have a well-established tradition of victory and a well-deserved reputation for frightening efficiency. Even Romulan Praetorian Guard units have had their morale shaken at the very thought of facing "Mr. Salty" on his own terms. Marine Commandoes are well trained in unconventional warfare and counter-terrorism tactics and are often deployed when a clean, surgical strike is called for. If a starship is the Federation's "big stick" the Marine Commandoes are a surgeon's scalpel.

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MARINES

NCOs

90 Points

Attributes [50 points]: ST 10 [0], DX 12 [20], IQ 13 [30], HT 11 [10]

Advantages [35 points]: 3D Spatial Sense [10], Acceleration Tolerance [10], Charisma [5/level], Combat Reflexes [15], Fit [5], Fearlessness [2/level], G-Experience [10], Hard to Kill 1 or 2 [5 or 10], Improved G-Tolerance, Military Rank 0-2 [5/level], Reputation {decorated}[varies] Status 1[5], Strong Will [4/level] and Voice [10].

Disadvantages [-40 points]: Duty to Starfleet {full time}[-15] plus -25 from Callous [-6], Chummy or Gregarious [-5 or -10], Code of Honor {officer's} [-5], Fanaticism {patriotism} [-15], Honesty [-10], Intolerance {"the enemy"} [-5], Jealousy [-10] Odious Personal Habit {"by the book"} [-5], Overconfidence or Gloryhound [-10 or -15], Sense of Duty {comrades in arms} [-5] Stubbornness [-5] and Workaholic [-5].

Primary Skills [26 points]: Administration (M/A) IQ [2] - 13, Free Fall (P/A) DX [2] - 12, Leadership (M/A) IQ [2} -13, Savior-Faire {military} (M/E) IQ [1] -13, Tactics (M/H) IQ [4] - 13, Vacc Suit (M/A) IQ -1 [1] - 12, and one of the following seven options;

  1. Area Knowledge {sector} (M/E0 IQ+1 [2] -14, Navigation (M/A) IQ+1 [4] - 14, Pilot {spacecraft} (P/A) DX+2 [8] - 14.
  2. Armoury {any} (M/A) IQ+2 [6] - 15, Gunner {any vehicle mounted} (P/A) DX+4 [8] - 16*.
  3. Cartography (M/A) IQ+1 [4] -14, Electronics Operation {sensors} (M/A) IQ+1 [4] - 14, SIGINT Collection/Jamming (M/H) IQ+1 [6] - 14.
  4. Electronics Operation {Commo} (M/A) IQ+2 [6] - 15, Traffic Analysis (M/H) IQ+2 [8] - 15
  5. Engineer {vehicles} (M/H) IQ+1 [8] - 13, and Mechanic {gravitic}, Mechanic {hovercraft} or Mechanic {power reactor} each (M/A) IQ+1 [2] - 14.
  6. Leadership (M/A) IQ+2 [6] - 15, Tactics {ground} (M/H) IQ+2 [8] - 15.
  7. Diagnosis (M/H) IQ+1 [6] - 14, Electronics Operation {medical} (M/A) IQ+1 [4] -14, First Aid (M/E) IQ+1 [2] - 14, Pharmacy (M/H) IQ-1 [2] - 12.

Secondary Skills [5 points]:  Computer Operation (M/E) IQ [1] -13, Cutlass (P/A) DX [2] -13, Beam Weapon {any} (P/E) DX+2 [1] - 15*, Guns {any} (P/E) DX+2 [1] - 15*.

Background Skills: A total of 4 points in Scrounging (M/E), Administration (M/A), Heraldry {military} (M/A), Brawling (P/E), or Carousing (P/A; HT).

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OFFICERS

90 Points

Attributes [50 points]: ST 10 [0], DX 12 [20], IQ 13 [30], HT 10 [0]

Advantages [35 points]: Rank 3+ [5/level]   required plus 10-20 points in    3D Spatial Sense [10], Acceleration Tolerance [10], Alertness [5/level], Charisma [5/level], Combat Reflexes [15], Common Sense [10], G-Experience [10], Improved G-Tolerance [10], Reputation Decorated {varies}, Strong Will [4/level] and Voice [10].

Disadvantages [-40 points]: Duty {Starfleet, All the Time}[-15] plus -25 from Chummy [-5], Code of Honor {Officer's}[-5], Fanaticism {patriotism}[-15], Honesty [-10], Intolerance {"the enemy"} [-5], Jealousy [-10], Odious Personal Habit {"by the book"}, Overconfidence or Gloryhound [-10 or -15], Sense of Duty {Ship} [-5], Stubbornness [-5], and Workaholic [-5].

Primary Skills [21 points]: Leadership (M/A) IQ+1 [4] - 14, Savior-Faire {Military} (M/E) IQ [1] - 13, Tactics {ground} (M/H) IQ+1 [6] - 14 plus one of the following options

  1. Armoury {any} {M/A} IQ+2 [6] - 15, Gunner {any vehicle mounted} (P/A) DX+3 [4] - 15*.
  2. Cartography (M/A) IQ [2] - 13, Electronics Operation {Commo} (M/A) IQ [2] - 13, Electronics Operation {sensors} (M/A) IQ [2] - 13, SIGINT Collection/Jamming (M/H) IQ-1 [2] - 12, Traffic Analysis (M/H) [2] - 12.
  3. Engineer {vehicles} (M/H) IQ+1 [6] - 14, Mechanic {gravitics} (M/A) IQ [2] - 12, Mechanic {hovercraft} (M/A) IQ-1 [1] - 12, Mechanic {power reactor} (M/A) IQ-1 [1] - 12.
  4. Gunner {any} (P/A) DX+2 [2] -14*, Gunner {any other} (P/A) DX+2 [2] - 14*, Pilot {space fighter}(P/A) DX+1 [4] - 13, Navigation (M/H) IQ-2 [1] - 11, Parachuting (P/E) DX-1 [0.5] - 11, Survival {any} (M/A) IQ-2 [0.5] - 11.

Secondary Skills [6 points]: Administration (M/A) IQ-1 [1] - 12, Computer Operation (M/E) IQ  [1] - 13, Free Fall (P/A) DX [2] - 12, and Vacc Suit (M/A) IQ-1 [1] - 12; plus Beam Weapons {any} (P/E) DX+1 [0.5] - 13*,  Guns {any} (P/E) DX+1 [0.5] - 13* .

Background Skills [18 points]: Astronomy (M/H) IQ [4] - 13, Heraldry {military} (M/A) IQ [2] - 13, Intelligence Analysis (M/H) IQ [4] - 13, Planetology (M/A) IQ [2] - 13,    Strategy {ground} (M/H) IQ [4] - 13; plus 4 points in any other skills already possessed.

* includes bonuses for IQ

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MARINE RECON SPECIAL ASSAULT and LANDING TEAMS (MR-SALT)

NCOs

95 Points

Attributes [60 points]: ST 10 [0], DX 13 [30], IQ 13 [30], HT 10 [0]

Advantages [40 points]: Combat Reflexes [15], Fit [5], G-Experience [10] are required. Take an additional 10 points in 3D Spatial Sense [10], Acceleration Tolerance [10], Alertness [5/level], Common Sense [10], Daredevil [15], Fearlessness [2/level], Hard to Kill 1-2 [5 or 10], High Pain Threshold [10], Improved G-Tolerance [10], Military Rank 0-2 [5/level], Reputation Decorated {varies}, Strong Will [4/level] Toughness {DR 1} [10] and Voice [10].

Disadvantages [-45 points]: Duty {Starfleet, All the Time}[-15], Fanaticism {patriotism} [-15]. -15 from Bloodlust [-10], Callous [-6], Chummy [-5], Code of Honor {Soldier's}[-5], Intolerance {"the enemy"}[-5], Overconfidence or Gloryhound [-10 or -15], Sense of Duty {comrades in arms} [-5], Stubbornness [-5], and Workaholic [-5].

Primary Skills [19 points]: Two beam weapon or Gun skills each (P/E) DX+3 [2] - 16*, plus Free Fall (P/A) DX +1 [4] - 14, Gunner {any} (P/A) DX+2 [2] - 15*, Savior-Faire {military} (M/E) IQ [1] - 13, Tactics {ground} (M/H) IQ [4] - 13, and Vacc Suit (M/A) IQ+1 [4] - 14.

Secondary Skills [17.5 points]: another Beam Weapons or Guns skill (P/E) DX+2 [1] - 15*, plus Armoury {small arms} (M/A) IQ-1 [1] - 12, Battlesuit (P/A) DX-1 [1] - 12, Brawling (P/E) DX [1] - 13, Computer Operation (M/E) IQ-1 [0.5] - 12, Demolitions (M/A) IQ-1 [1] - 12, Electronics Operations {commo} (M/A) IQ-1 [1] - 12, Engineer {combat} (M/H) IQ-1 [2] -12, Explosive Ordinance Disposal (M/H) IQ-1 [2] -12, First Aid (M/E) IQ-1 [0.5] - 12, Gesture (M/E) IQ-1 [0.5] - 12, Judo (P/H) DX-1 [2] - 12, Knife (P/E) DX-1 [0.5] - 12, Piloting {spacecraft} (P/A) DX-1 [1] - 12, Scrounging (M/E) IQ-1 [0.5] -12, Cutlass (P/A) DX-1 [1] - 12, and Traps (M/A) IQ-1 [1] -12.

* includes +2 for IQ

Background Skills [3.5 points]: Administration (M/A) IQ-2 [0.5] -11, Leadership (M/A) IQ-2 [0.5] - 11, Mechanic {any} (M/A) IQ-2 [0.5] -11, SIGINT Collection/Jamming (M/H) IQ-2 [1] - 11, and Traffic Analysis (M/H} IQ-2 [1]- 11.

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OFFICERS

118-128 Points

Attributes [60 points]: ST 10 [0], DX 13 [30], IQ 13 [30], HT 10 [0]

Advantages [55-65 points]: Combat Reflexes [15], Fit [5], G-Experience [10] and Military Rank 3+ [5/level] are required. Take an additional 10 points in 3D Spatial Sense [10], Acceleration Tolerance [10], Alertness [5/level], Common Sense [10], Daredevil [15], Fearlessness [2/level], Hard to Kill 1-2 [5 or 10], High Pain Threshold [10], Improved G-Tolerance [10], Reputation Decorated {varies}, Strong Will [4/level] Toughness {DR 1} [10] and Voice [10].

Disadvantages [-45 points]: Duty {Starfleet, All the Time}[-15], Fanaticism {patriotism} [-15]. -15 from Bloodlust [-10], Callous [-6], Chummy [-5], Code of Honor {Soldier's}[-5], Intolerance {"the enemy"}[-5], Overconfidence or Gloryhound [-10 or -15], Sense of Duty {comrades in arms} [-5], Stubbornness [-5], and Workaholic [-5].

Primary Skills [25 points]: Two beam weapon or Gun skills each (P/E) DX+3 [2] - 16*, plus Free Fall (P/A) DX +1 [4] - 14, Electronics Operations {commo} (M/A) IQ [2] - 13, Gunner {any} (P/A) DX+2 [2] - 15*, Leadership (M/A) IQ+1 [4] - 14, Savior-Faire {military} (M/E) IQ [1] - 13, Tactics {ground} (M/H) IQ+1 [6] - 14, and Vacc Suit (M/A) IQ+1 [4] - 14.

Secondary Skills [20.5 points]: another Beam Weapons or Guns skill (P/E) DX+2 [1] - 15*, plus Administration (M/A) IQ-1 [1] -12, Armoury {small arms} (M/A) IQ-1 [1] - 12, Battlesuit (P/A) DX-1 [1] - 12, Brawling (P/E) DX [1] - 13, Computer Operation (M/E) IQ-1 [0.5] - 12, Demolitions (M/A) IQ-1 [1] - 12, Engineer {combat} (M/H) IQ-1 [2] -12, Explosive Ordinance Disposal (M/H) IQ-1 [2] -12, First Aid (M/E) IQ-1 [0.5] - 12, Interrogation (M/A) IQ-1 [1] -12, Intelligence Analysis (M/H) IQ-1 [2]-12,, Judo (P/H) DX-1 [2] - 12, Knife (P/E) DX-1 [0.5] - 12, Piloting {spacecraft} (P/A) DX-1 [1] - 12, Scrounging (M/E) IQ-1 [0.5] -12, Cutlass (P/A) DX-1 [1] - 12, and Traps (M/A) IQ-1 [1] -12.

* includes +2 for IQ

Background Skills [2.5 points]: Mechanic {any} (M/A) IQ-2 [0.5] -11, SIGINT Collection/Jamming (M/H) IQ-2 [1] - 11, and Traffic Analysis (M/H} IQ-2 [1]- 11.    

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MARINE RANKS

bulletRank 0 - Recruit, Private 1st Class, Lance Corporal
bulletRank 1 - Corporal, Lance Sergeant, Sergeant
bulletRank 2 - Gunnery Sergeant, First Major, Sergeant Major
bulletRank 3 - 2nd Lieutenant, 1st Lieutenant
bulletRank 4 - Captain, Major
bulletRank 5 - Lt. Colonel
bulletRank 6 - Colonel
bulletRank 7 - Brigadier General, Major General
bulletRank 8 - Lieutenant General, General
bulletRank 9 - Commandant of the Corps

Marine officers generally refer to themselves as a "Captian of Marines" or a "Lieutenant of Marines" to avoid confusion with naval officer grades. Even where such confusion would not occur, the grammar is still used (e.g. "Colonel of Marines")

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