SECTION FIVE - STARFLEET
MARINES
Table of Contents - Section Five
STARFLEET
MARINES
Founded
just prior to the Four Years War (2239-2243) with the Klingon Empire, the
Starfleet Marines filled a serious hole in the Starfleet's TOE. Although
Federation military planners were aware of the lessons of the Romulan War
(2156-2160), it was widely believed that most modern conflicts would be
entirely spaceborne affairs with little or no ground operations. Commodore
Buckner "Buck" Kripney insisted that a specialized ground forces command
with specially trained officers and enlisted personnel was vital to the
security of the United Federation.
Finally, in 2235, the Supreme Assembly authorized the creation of a
Starfleet Marine Corps. Commodore Kripney transferred his commission to the
newly created corps and was promoted to Major General, becoming the first
commandant of the Marine Corps.
The Starfleet Marines became a magnet, attracting many of the finest
volunteers from the armies of Terra and Andor, both planets with long
military traditions. In 2236, the Marine Corps Academy opened in Syrtis City
on Mars to provide the fledgling Corps with its first specially trained
officers, and in so doing reignited a friendly inter-service rivalry that
goes back to 18th century Terra.
The value of the new Marine Corps was quickly demonstrated during the
Four Years War. In one of the first engagements involving the marines, the
officer corps of the 4th marine regiment was killed when the USS
Landover was destroyed in orbit over Joia V on 10 November 2240. Sgt.
Maj. Randall Robor-Wheeler, the senior NCO present, assumed command of the
regiment and lead it in a campaign of guerrilla resistance and harassment of
the Klingon army of occupation until relieved over six months later. Sgt.
Maj. Wheeler was promoted to captain and given command of the 1st company of
the 4th regiment.
In January of 2241, the 2nd, 8th and 13th marine regiments were
dispatched to Sinbad IV to defend that world from an imminent Klingon
invasion. With the numerically superior Klingon invasion fleet keeping the
Starfleet ships busy, 12 Klingon regiments were landed on Sinbad IV. This
not only marked the first large scale ground action involving the Starfleet
Marines but also the first test of the first graduating class from the
Marine Academy. Though greatly outnumbered, the Starfleet Marines showed
incredible valor and resourcefulness. With the timely assistance of
Starfleet ortillery, the marines captured or killed over 30,000 Klingon
soldiers and won a stunning victory.
In August 2241, the marines spearheaded the first Federation assaults
into Klingon space. The 5th Marine regiment lead the landings on Rudgur III.
This operation saw the first use of chlortheragen gas against the Starfleet
Marines. Losses were high and the remnants of the 5th regiment were
evacuated after sustaining extreme casualties.
Perhaps the most famous marine exploit of the Four Years War was the
assault on Karag II on 5 February 2243, when the 1st, 3rd, 7th, 12th and
22nd marine regiments were landed on Karag II. Atmospheric conditions made
orbital support impossible and the marines took on the Imperial Army in
numerous engagements, even conducting house to house and hand to hand
assaults. On 12 February, the weather broke and Starfleet's orbital
superiority was brought to bear and the Marines secured the planet. Due to
the many acts of extreme valor performed during the Karag campaign, the
Supreme Assembly created a new decoration, the Karagite Order of Heroism and
Colonel Ahab Anchar was the first recipient.
Marine officers are created exactly like other Starfleet officers, the
only difference being in the branch schools to which they are sent.Marines
are carried aboard Starfleet ships, but they have their own commanders and
are separate from the regular shipboard chain of command. Twenty-fourth
century technology, and particularly Holodeck technology, have made it
possible to give rank-and-file soldiers the kind of intensive military
training that was the sole preserve of special forces units a mere four
centuries before. Starfleet Marines are exceptionally well trained and
capable, even by Starfleet standards. They are meant to operate primarily on
planetary surfaces, both land and water, but are also trained to participate
in space-based operations as well. Their skills reflect the fact that they
frequently have to operate in a long-range reconnaissance fashion, often
with little or no support from Starfleet.
Marine Special Operations units or "Prime Teams" are the
best the UFMC has to offer. Officially called Marine Recon - Special Assault
and Landing Teams (MR-SALT), many call members of these elite units "Mr.
Salty". What ever they are called, when the Federation deploys these elite
commandoes, whatever target they have been assigned can be assumed to have
been taken. Prime Teams have a well-established tradition of victory and a
well-deserved reputation for frightening efficiency. Even Romulan Praetorian
Guard units have had their morale shaken at the very thought of facing "Mr.
Salty" on his own terms. Marine Commandoes are well trained in
unconventional warfare and counter-terrorism tactics and are often deployed
when a clean, surgical strike is called for. If a starship is the
Federation's "big stick" the Marine Commandoes are a surgeon's scalpel.
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MARINES
90 Points
Attributes [50 points]: ST 10 [0], DX 12 [20], IQ 13 [30], HT 11 [10]
Advantages [35 points]: 3D Spatial Sense [10], Acceleration Tolerance
[10], Charisma [5/level], Combat Reflexes [15], Fit [5], Fearlessness
[2/level], G-Experience [10], Hard to Kill 1 or 2 [5 or 10], Improved
G-Tolerance, Military Rank 0-2 [5/level], Reputation {decorated}[varies]
Status 1[5], Strong Will [4/level] and Voice [10].
Disadvantages [-40 points]: Duty to Starfleet {full time}[-15] plus -25
from Callous [-6], Chummy or Gregarious [-5 or -10], Code of Honor
{officer's} [-5], Fanaticism {patriotism} [-15], Honesty [-10], Intolerance
{"the enemy"} [-5], Jealousy [-10] Odious Personal Habit {"by the book"}
[-5], Overconfidence or Gloryhound [-10 or -15], Sense of Duty {comrades in
arms} [-5] Stubbornness [-5] and Workaholic [-5].
Primary Skills [26 points]: Administration (M/A) IQ [2] - 13, Free Fall
(P/A) DX [2] - 12, Leadership (M/A) IQ [2} -13, Savior-Faire {military}
(M/E) IQ [1] -13, Tactics (M/H) IQ [4] - 13, Vacc Suit (M/A) IQ -1 [1] - 12,
and one of the following seven options;
- Area Knowledge {sector} (M/E0 IQ+1 [2] -14, Navigation (M/A) IQ+1 [4]
- 14, Pilot {spacecraft} (P/A) DX+2 [8] - 14.
- Armoury {any} (M/A) IQ+2 [6] - 15, Gunner {any vehicle mounted} (P/A)
DX+4 [8] - 16*.
- Cartography (M/A) IQ+1 [4] -14, Electronics Operation {sensors} (M/A)
IQ+1 [4] - 14, SIGINT Collection/Jamming (M/H) IQ+1 [6] - 14.
- Electronics Operation {Commo} (M/A) IQ+2 [6] - 15, Traffic Analysis
(M/H) IQ+2 [8] - 15
- Engineer {vehicles} (M/H) IQ+1 [8] - 13, and Mechanic {gravitic},
Mechanic {hovercraft} or Mechanic {power reactor} each (M/A) IQ+1 [2] -
14.
- Leadership (M/A) IQ+2 [6] - 15, Tactics {ground} (M/H) IQ+2 [8] - 15.
- Diagnosis (M/H) IQ+1 [6] - 14, Electronics Operation {medical} (M/A)
IQ+1 [4] -14, First Aid (M/E) IQ+1 [2] - 14, Pharmacy (M/H) IQ-1 [2] - 12.
Secondary Skills [5 points]: Computer Operation (M/E) IQ [1] -13,
Cutlass (P/A) DX [2] -13, Beam Weapon {any} (P/E) DX+2 [1] - 15*, Guns {any}
(P/E) DX+2 [1] - 15*.
Background Skills: A total of 4 points in Scrounging (M/E),
Administration (M/A), Heraldry {military} (M/A), Brawling (P/E), or
Carousing (P/A; HT).
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90 Points
Attributes [50 points]: ST 10 [0], DX 12 [20], IQ 13 [30], HT 10 [0]
Advantages [35 points]: Rank 3+ [5/level] required plus 10-20 points in
3D Spatial Sense [10], Acceleration Tolerance [10], Alertness [5/level],
Charisma [5/level], Combat Reflexes [15], Common Sense [10], G-Experience
[10], Improved G-Tolerance [10], Reputation Decorated {varies}, Strong Will
[4/level] and Voice [10].
Disadvantages [-40 points]: Duty {Starfleet, All the Time}[-15] plus -25
from Chummy [-5], Code of Honor {Officer's}[-5], Fanaticism
{patriotism}[-15], Honesty [-10], Intolerance {"the enemy"} [-5], Jealousy
[-10], Odious Personal Habit {"by the book"}, Overconfidence or Gloryhound
[-10 or -15], Sense of Duty {Ship} [-5], Stubbornness [-5], and Workaholic
[-5].
Primary Skills [21 points]: Leadership (M/A) IQ+1 [4] - 14, Savior-Faire
{Military} (M/E) IQ [1] - 13, Tactics {ground} (M/H) IQ+1 [6] - 14 plus
one of the following options
- Armoury {any} {M/A} IQ+2 [6] - 15, Gunner {any vehicle mounted} (P/A)
DX+3 [4] - 15*.
- Cartography (M/A) IQ [2] - 13, Electronics Operation {Commo} (M/A) IQ
[2] - 13, Electronics Operation {sensors} (M/A) IQ [2] - 13, SIGINT
Collection/Jamming (M/H) IQ-1 [2] - 12, Traffic Analysis (M/H) [2] - 12.
- Engineer {vehicles} (M/H) IQ+1 [6] - 14, Mechanic {gravitics} (M/A) IQ
[2] - 12, Mechanic {hovercraft} (M/A) IQ-1 [1] - 12, Mechanic {power
reactor} (M/A) IQ-1 [1] - 12.
- Gunner {any} (P/A) DX+2 [2] -14*, Gunner {any other} (P/A) DX+2 [2] -
14*, Pilot {space fighter}(P/A) DX+1 [4] - 13, Navigation (M/H) IQ-2 [1] -
11, Parachuting (P/E) DX-1 [0.5] - 11, Survival {any} (M/A) IQ-2 [0.5] -
11.
Secondary Skills [6 points]: Administration (M/A) IQ-1 [1] - 12, Computer
Operation (M/E) IQ [1] - 13, Free Fall (P/A) DX [2] - 12, and Vacc Suit
(M/A) IQ-1 [1] - 12; plus Beam Weapons {any} (P/E) DX+1 [0.5] - 13*, Guns
{any} (P/E) DX+1 [0.5] - 13* .
Background Skills [18 points]: Astronomy (M/H) IQ [4] - 13, Heraldry
{military} (M/A) IQ [2] - 13, Intelligence Analysis (M/H) IQ [4] - 13,
Planetology (M/A) IQ [2] - 13, Strategy {ground} (M/H) IQ [4] - 13; plus
4 points in any other skills already possessed.
* includes bonuses for IQ
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95 Points
Attributes [60 points]: ST 10 [0], DX 13 [30], IQ 13 [30], HT 10 [0]
Advantages [40 points]: Combat Reflexes [15], Fit [5], G-Experience [10]
are required. Take an additional 10 points in 3D Spatial Sense [10],
Acceleration Tolerance [10], Alertness [5/level], Common Sense [10],
Daredevil [15], Fearlessness [2/level], Hard to Kill 1-2 [5 or 10], High
Pain Threshold [10], Improved G-Tolerance [10], Military Rank 0-2 [5/level],
Reputation Decorated {varies}, Strong Will [4/level] Toughness {DR 1} [10]
and Voice [10].
Disadvantages [-45 points]: Duty {Starfleet, All the Time}[-15],
Fanaticism {patriotism} [-15]. -15 from Bloodlust [-10], Callous [-6],
Chummy [-5], Code of Honor {Soldier's}[-5], Intolerance {"the enemy"}[-5],
Overconfidence or Gloryhound [-10 or -15], Sense of Duty {comrades in arms}
[-5], Stubbornness [-5], and Workaholic [-5].
Primary Skills [19 points]: Two beam weapon or Gun skills each
(P/E) DX+3 [2] - 16*, plus Free Fall (P/A) DX +1 [4] - 14, Gunner {any}
(P/A) DX+2 [2] - 15*, Savior-Faire {military} (M/E) IQ [1] - 13, Tactics
{ground} (M/H) IQ [4] - 13, and Vacc Suit (M/A) IQ+1 [4] - 14.
Secondary Skills [17.5 points]: another Beam Weapons or Guns skill
(P/E) DX+2 [1] - 15*, plus Armoury {small arms} (M/A) IQ-1 [1] - 12,
Battlesuit (P/A) DX-1 [1] - 12, Brawling (P/E) DX [1] - 13, Computer
Operation (M/E) IQ-1 [0.5] - 12, Demolitions (M/A) IQ-1 [1] - 12,
Electronics Operations {commo} (M/A) IQ-1 [1] - 12, Engineer {combat} (M/H)
IQ-1 [2] -12, Explosive Ordinance Disposal (M/H) IQ-1 [2] -12, First Aid
(M/E) IQ-1 [0.5] - 12, Gesture (M/E) IQ-1 [0.5] - 12, Judo (P/H) DX-1 [2] -
12, Knife (P/E) DX-1 [0.5] - 12, Piloting {spacecraft} (P/A) DX-1 [1] - 12,
Scrounging (M/E) IQ-1 [0.5] -12, Cutlass (P/A) DX-1 [1] - 12, and Traps
(M/A) IQ-1 [1] -12.
* includes +2 for IQ
Background Skills [3.5 points]: Administration (M/A) IQ-2 [0.5] -11,
Leadership (M/A) IQ-2 [0.5] - 11, Mechanic {any} (M/A) IQ-2 [0.5] -11,
SIGINT Collection/Jamming (M/H) IQ-2 [1] - 11, and Traffic Analysis (M/H}
IQ-2 [1]- 11.
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118-128 Points
Attributes [60 points]: ST 10 [0], DX 13 [30], IQ 13 [30], HT 10 [0]
Advantages [55-65 points]: Combat Reflexes [15], Fit [5], G-Experience
[10] and Military Rank 3+ [5/level] are required. Take an additional 10
points in 3D Spatial Sense [10], Acceleration Tolerance [10], Alertness
[5/level], Common Sense [10], Daredevil [15], Fearlessness [2/level], Hard
to Kill 1-2 [5 or 10], High Pain Threshold [10], Improved G-Tolerance [10],
Reputation Decorated {varies}, Strong Will [4/level] Toughness {DR 1} [10]
and Voice [10].
Disadvantages [-45 points]: Duty {Starfleet, All the Time}[-15],
Fanaticism {patriotism} [-15]. -15 from Bloodlust [-10], Callous [-6],
Chummy [-5], Code of Honor {Soldier's}[-5], Intolerance {"the enemy"}[-5],
Overconfidence or Gloryhound [-10 or -15], Sense of Duty {comrades in arms}
[-5], Stubbornness [-5], and Workaholic [-5].
Primary Skills [25 points]: Two beam weapon or Gun skills each
(P/E) DX+3 [2] - 16*, plus Free Fall (P/A) DX +1 [4] - 14, Electronics
Operations {commo} (M/A) IQ [2] - 13, Gunner {any} (P/A) DX+2 [2] - 15*,
Leadership (M/A) IQ+1 [4] - 14, Savior-Faire {military} (M/E) IQ [1] - 13,
Tactics {ground} (M/H) IQ+1 [6] - 14, and Vacc Suit (M/A) IQ+1 [4] - 14.
Secondary Skills [20.5 points]: another Beam Weapons or Guns skill
(P/E) DX+2 [1] - 15*, plus Administration (M/A) IQ-1 [1] -12, Armoury {small
arms} (M/A) IQ-1 [1] - 12, Battlesuit (P/A) DX-1 [1] - 12, Brawling (P/E) DX
[1] - 13, Computer Operation (M/E) IQ-1 [0.5] - 12, Demolitions (M/A) IQ-1
[1] - 12, Engineer {combat} (M/H) IQ-1 [2] -12, Explosive Ordinance Disposal
(M/H) IQ-1 [2] -12, First Aid (M/E) IQ-1 [0.5] - 12, Interrogation (M/A)
IQ-1 [1] -12, Intelligence Analysis (M/H) IQ-1 [2]-12,, Judo (P/H) DX-1 [2]
- 12, Knife (P/E) DX-1 [0.5] - 12, Piloting {spacecraft} (P/A) DX-1 [1] -
12, Scrounging (M/E) IQ-1 [0.5] -12, Cutlass (P/A) DX-1 [1] - 12, and Traps
(M/A) IQ-1 [1] -12.
* includes +2 for IQ
Background Skills [2.5 points]: Mechanic {any} (M/A) IQ-2 [0.5] -11,
SIGINT Collection/Jamming (M/H) IQ-2 [1] - 11, and Traffic Analysis (M/H}
IQ-2 [1]- 11.
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| Rank 0 - Recruit, Private 1st Class, Lance
Corporal |
| Rank 1 - Corporal, Lance Sergeant, Sergeant |
| Rank 2 - Gunnery Sergeant, First Major, Sergeant Major |
| Rank 3 - 2nd Lieutenant, 1st
Lieutenant |
| Rank 4 - Captain, Major |
| Rank 5 - Lt. Colonel |
| Rank 6 - Colonel |
| Rank 7 - Brigadier General, Major General |
| Rank 8 - Lieutenant General, General |
| Rank 9 - Commandant of the Corps |
Marine officers generally refer to themselves as a
"Captian of Marines" or a "Lieutenant of Marines" to avoid confusion with
naval officer grades. Even where such confusion would not occur, the grammar
is still used (e.g. "Colonel of Marines")
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