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Introduction
How many people know the classic game Star Fleet Battles, set in the time of
the cult series Star Trek, during Captain James T. Kirk famous five year
mission? That many still. And who's feeling sorry that it has a rather
complex manual, and can' be played as a fast game due to it's detailed
rules? Mmm, at least as many still. Well , here is a short alternative,
namely the rules to use them in Games Workshop's game of Battlefleet Gothic!
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Special Rules
| Ships equipped with launch bays can only launch assault boats |
| All ships can make teleport attacks at a range of 15 cm's, but with a
-1 penalty for the boarding roll |
| Federation ships are well shielded, but are rather slow, so they can
only turn for 45o, even Escorts, after they moved at least 10
cm's |
| Federation vessels are equipped with escape pods. When a vessel is
destroyed, roll a d6. On a roll of 6 the crew manages to escape and the
victory points scored for that ship are reduced by 10% |
| Each fleet, no matter it's size, must have a heavy cruiser, the ship
of the Fleet Admiral |
| The Federation can't place it's vessels in squadrons |
| A Federation Task Force doesn't follow normal rules for selecting
escorts/capital ships, it can be made up of completely capital vessels if
desired |
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Leadership
The heavy cruiser of the Fleet Admiral has Ld 10 and 1 re-roll. Up to two
further re-rolls can be bought at a cost of 25 points a piece.
The other vessels have a basic Ld score of 6, adjusted as following by the
score of a D6:
1: |
+0 |
2-4: |
+1 |
5: |
+2 |
6: |
+3 |
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Armament
Phaserbanks: These are basic weapon batteries, and torpedo bays are
torpedo bays. Also, some vessels have specially modified Type C Phaserbanks,
fitted to fire aft. They are treated as normal Phaserbanks in all other
ways. Additionally, you can buy a special type of torpedo, namely the
Quantum Torpedo, at 15 points per shot. Each can be used only once in the
game. Capital ships may have 5 of these, escorts 3, and a vessel must have
torpedo bays in order to be able to launch them.
Quantum Torpedoes: These torpedoes are used as normal, but when they
impact they immediately cause a critical hit, no roll for critical hits is
needed.
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Federation Vessels
1+ Heavy Cruiser - The Heavy Cruiser is the backbone of the
Federation fleet, they are good all rounders and can deal out a serious
amount of damage.
Name |
Type/Hits |
Speed |
Turns |
Shields |
Armour |
Turrets |
Points |
Heavy Cruiser |
Cruiser/10 |
20 |
45o |
4 |
5
Rear: 4+ |
3 |
230 |
Armament |
Range/Speed |
Firepower/Strength |
Fire Arc |
Phaserbanks |
45 cm |
8 |
Front/Left/Right |
Torpedo bays |
30 cm |
4 |
Front |
Launch bays |
20 cm |
1 Squadron |
- |
Notes: Escape pods, Admiral.
0-2 Dreadnoughts - The heavy warships of the task forces, these ships
can hold up entire fleets for a serious amount of time, though unfortunatly
they are quite limited in numbers.
Name |
Type/Hits |
Speed |
Turns |
Shields |
Armour |
Turrets |
Points |
Dreadnought |
Capital/12 |
20 |
45o |
4 |
6
Rear: 5+ |
3 |
430 |
Armament |
Range/Speed |
Firepower/Strength |
Fire Arc |
Phaserbanks |
60 cm |
8 |
Front/Left/Right |
Torpedo bays |
30 cm |
6 |
Front |
Launch bays |
20 cm |
2 Squadrons |
- |
Notes: Escape pods.
Light Cruisers - A smaller class of warships, but perfectly capable
of dealing out a punch, these vessels mostly form the second line of attack
of a Federation task force.
Name |
Type/Hits |
Speed |
Turns |
Shields |
Armour |
Turrets |
Points |
Light Cruiser |
Capital/6 |
20 |
45o |
3 |
5
Rear: 4+ |
3 |
150 |
Armament |
Range/Speed |
Firepower/Strength |
Fire Arc |
Phaserbanks |
45 cm |
6 |
Front/Left/Right |
Torpedo bays |
30 cm |
4 |
Front |
Launch bays |
20 cm |
1 Squadron |
- |
Notes: Escape pods.
0-1 Strike Carrier - A specialised and lightly armed cruiser, it's
main strength lies in the sheer number of assault boats it can launch to
finish off weakened enemy vessels.
Name |
Type/Hits |
Speed |
Turns |
Shields |
Armour |
Turrets |
Points |
Strike Carrier |
Capital/8 |
20 |
45o |
3 |
5
Rear: 4+ |
3 |
190 |
Armament |
Range/Speed |
Firepower/Strength |
Fire Arc |
Phaserbanks |
30 cm |
6 |
Front/Left/Right |
Launch bays |
20 cm |
5 Squadrons |
- |
Notes: Escape pods.
0-1 Space Control Cruiser - The ultimate Federation vessel, this is
actually a mobile space station. These vessels can survive on their own in a
warzone, and deal out lots of punishment.
Name |
Type/Hits |
Speed |
Turns |
Shields |
Armour |
Turrets |
Points |
Space Control Cruiser |
Capital/14 |
20 |
45o |
4 |
6
Rear: 5+ |
4 |
650 |
Armament |
Range/Speed |
Firepower/Strength |
Fire Arc |
Phaserbanks |
60 cm |
12 |
Front/Left/Right |
Phaserbanks |
45 cm |
6 |
Rear |
Torpedo bays |
30 cm |
8 |
Front |
Launch bays |
20 cm |
2 Squadrons |
- |
Notes: Escape pods.
Scouts - A fast and lightly armed vessel, these are usually the first
to engage the enemy as they operate far in front of the main task force
vessels.
Name |
Type/Hits |
Speed |
Turns |
Shields |
Armour |
Turrets |
Points |
Scout |
Escort/1 |
30 |
45o |
1 |
5
Rear: 4+ |
1 |
30 |
Armament |
Range/Speed |
Firepower/Strength |
Fire Arc |
Phaserbanks |
30 cm |
4 |
Front/Left/Right |
Notes: Escape pods.
Tugs - Tugs are small transport vessels, tugging damaged ships out of
a war zone, or bringing ground troops in Cargo Pods to the warzone. They are
only of use in a Planetary Assault, where they can land the needed forces.
Name |
Type/Hits |
Speed |
Turns |
Shields |
Armour |
Turrets |
Points |
Tug |
Escort/1 |
20 |
45o |
2 |
5 |
1 |
30 |
Armament |
Range/Speed |
Firepower/Strength |
Fire Arc |
Phaserbanks |
30 cm |
2 |
Front/Left/Right |
Notes: Escape pods, Two Cargo Pods (these are treated as transport
ships, and the tug gets a single transport capacity for each Cargo Pod
pulled behind).
Frigates - These small vessels are build as a supporting force,
border patrol or exploration of strange phenomena.
Name |
Type/Hits |
Speed |
Turns |
Shields |
Armour |
Turrets |
Points |
Frigate |
Escort/1 |
25 |
45o |
2 |
4 |
1 |
40 |
Armament |
Range/Speed |
Firepower/Strength |
Fire Arc |
Phaserbanks |
30 cm |
5 |
Front/Left/Right |
Torpedo bays |
30 cm |
3 |
Front |
Notes: Escape pods.
Destroyers - A specially designed frigate, build for war, these are
often encountered in dense and rather hostile systems.
Name |
Type/Hits |
Speed |
Turns |
Shields |
Armour |
Turrets |
Points |
Destroyer |
Escort/1 |
20 |
45o |
1 |
5
Rear: 4+ |
1 |
45 |
Armament |
Range/Speed |
Firepower/Strength |
Fire Arc |
Phaserbanks |
45 cm |
5 |
Front/Left/Right |
Torpedo bays |
30 cm |
4 |
Front |
Notes: Escape pods.
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