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Introduction
As promised in the first article, here is the follow up to use The
Federation in Battlefleet Gothic. The second installment handles the
legendary vessels of the Federation, namely those famous from the various
television series and movies.
All the special rules for the basic vessels count here as well, except that
you may only take 1 legendary vessel in every 1000 points or part thereof,
so a fleet of 2500 points may include up to 3 legendary vessels. A legendary
vessel may replace the required heavy cruiser in a Federation task force.
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Legendary Vessels of the Federation
USS Enterprise NCC 1701, Captain James T. Kirk
Probably the most famous starship of the whole Federation, this was the
Constitution class starship that took James T. Kirk on two five year
missions before being detroyed by Kirk himself above the planet Genesis in
order to escape capture by the Klingons.
Name |
Type/Hits |
Speed |
Turns |
Shields |
Armour |
Turrets |
Points |
Heavy Cruiser |
Cruiser/10 |
20 |
45o |
4 |
5
Rear: 4+ |
3 |
250 |
Armament |
Range/Speed |
Firepower/Strength |
Fire Arc |
Phaserbanks |
45 cm |
8 |
Front/Left/Right |
Torpedo bays |
30 cm |
4 |
Front |
Launch bays |
20 cm |
1 Squadron |
- |
Special Rules:
Escape Pods
Legendary Resistance - The Enterprise was famous for getting its way
out of problems more than perhaps any other vessel in Starfleet (don't
argue, it IS the most well known vessel and captain, no matter which series
you love most) and as such repairs damage on the roll of 5+ instead of on a
6.
USS Enterprise NCC 1701-D, Captain Jean-Luc Picard
Actually the sixth vessel in Starfleet to bare the name Enterprise, this
ship was commanded by the French Captain Picard, on a deepspace exploration
mission some decades after Kirk's. A vessel made famous by making first
contact with various species, it was also one of the most influential
vessels in the defeat of the first Borg attack. The Enterprise - D was
destroyed by a Bird-of-Prey when awaiting the same Nexus that killed Captain
Kirk years before.
Name |
Type/Hits |
Speed |
Turns |
Shields |
Armour |
Turrets |
Points |
Deep Space Explorer |
Battleship/14 |
25 |
45o |
4 |
6
Rear: 5+ |
3 |
540 |
Armament |
Range/Speed |
Firepower/Strength |
Fire Arc |
Phaserbanks |
60 cm |
12 |
Front |
Phaserbanks - Type C |
30 cm |
6 |
Rear |
Starboard Phaserbanks |
45 cm |
8 |
Right |
Port Phaserbanks |
45 cm |
8 |
Left |
Prow Torpedo bays |
30 cm |
4 |
Front |
Aft Torpedo bays |
30 cm |
2 |
Rear |
Launch bays |
20 cm |
2 Squadrons |
- |
Special Rules:
Escape Pods
USS Excelsior NCC 2000, Captain Hikaru Sulu
The Excelsior was a testbed for the experimental transwarp drive, but when
this proved unsuccesful, it was replaced with a more common warpdrive. The
vessel was commanded by the former Enterprise helmsman Captain Sulu and was
instrumental in the Kithomer agreements.
Name |
Type/Hits |
Speed |
Turns |
Shields |
Armour |
Turrets |
Points |
Heavy Cruiser |
Cruiser/10 |
25 |
45o |
4 |
6
Rear: 5+ |
3 |
320 |
Armament |
Range/Speed |
Firepower/Strength |
Fire Arc |
Phaserbanks |
60 cm |
8 |
Front/Left/Right |
Torpedo bays |
30 cm |
6 |
Front |
Launch bays |
20 cm |
2 Squadrons |
- |
Special Rules:
Escape Pods
Transwarp Drives - Whenever the Excelsior wants to go to the Special
Order "All Ahead Full", she doesn't need to pass a Ld test in order to do
so, but whenever she suffers the critical result "Engine room damaged", she
also starts to be on fire as per the critical result effect.
USS Voyager NCC 74656, Captain Kathryn Janeway
Voyager, an Intrepid class vessel, is one of the Federations most advanced
vessels. Capable of far faster speed and manouvring, she was send to the
Badlands to hunt down a Maquis party. However, there she was swept away by
an entity known as the Caretaker, and was stranded in the Delta Quadrant, 75
000 LY from Federation Space. Here they undertook a 7 year voyage home,
during which they encountered various species and new technologies.
Name |
Type/Hits |
Speed |
Turns |
Shields |
Armour |
Turrets |
Points |
Deep Space Vessel |
Cruiser/8 |
30 |
90o |
3 |
5
Rear: 4+ |
2 |
250 (+ Upgrades) |
Armament |
Range/Speed |
Firepower/Strength |
Fire Arc |
Phaserbanks |
60 cm |
10 |
Front |
Starboard Phaserbanks |
45 cm |
6 |
Right |
Port Phaserbanks |
45 cm |
6 |
Left |
Phaserbanks - Type C |
30 cm |
4 |
Rear |
Torpedo bays |
30 cm |
4 |
Front |
Aft Torpedo bays |
30 cm |
2 |
Rear |
Launch bays |
20 cm |
1 Squadrons |
- |
Special Rules:
Escape Pods
Borg Sensors (+15 Points) - All targets count as Closing on the
firing table.
Ablative Armour (+50 Points) - This 30 years from the future
technology allows the Voyager to have a 5+ save against any hit it suffers,
from EVERY type of weapon.
Trans Phase Torpedoes (+40 Points/Salvo) - Up to 3 salvos of these
potent torpedoes can be bought. These are state of the art and exist both in
realspace and subspace at the same time, constantly fluxing in and out of
existance. A hit from a Trans Phase Torpedo immediately causes a critical
hit also, no roll needed. In addition, a Trans Phase Torpedo always hits on
a 4+, like a lance does, no matter what the vessels armour might be.
USS Defiant NX 74205, Captain Benjamin Sisko
The Defiant was an experimental vessel that replaced all comfort with place
for wargear. It is the first class of Federation ship build with only war as
a sole purpose in mind, and especially war against the Borg. With the start
of the Dominion threat however, Defiant was restationed at DS9, and although
she was destroyed in the conflict, her sister ship Sao Paolo was renamed
Defiant in honour of her performances. The vessel was build with the
co-operation of the Romulans, resulting in the fact that she was equipped
with a Cloaking Device.
Name |
Type/Hits |
Speed |
Turns |
Shields |
Armour |
Turrets |
Points |
Warship |
Cruiser/6 |
25 |
90o |
3 |
5
Rear: 4+ |
2 |
185 |
Armament |
Range/Speed |
Firepower/Strength |
Fire Arc |
Phaserbanks |
45 cm |
8 |
Front/Left/Right |
Torpedo bays |
30 cm |
4 |
Front |
Quad Photon Cannons |
45 cm |
4 |
Front |
Special Rules:
Escape Pods
Cloaking Device - See the rules in the Klingon Empire section of the
third part of this article.
Quad Photon Cannons - Treat as lances.
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So that's it for this second installment, the third part
will include extra alien vessels, including a Borg Cube and Romulan
D'Deridex Warbirds. Hope you have fun with these, and till next time when I
will boldly go where no gamer has gone before!
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