HELLHOUND
Points Armour BS
Front Side Rear
Hellhound 70 12 10 10 3

Type: Tank

Crew: Imperial Guard

Weapons: Turret-mounted Inferno Cannon and hull-mounted heavy bolter.

Options: The Hellhound may have any of the following vehicle upgrades: .

SPECIAL RULES

Inferno Cannon.

Move 'n Shoot.

Fuel Tanks.


SENTINEL SQUADRON
  Points/Model WS BS S Armour I A
Front Side Rear
Sentinel 35 3 3 5 10 10 10 3 1

Type: Walker, open topped.

Crew: One Imperial Guardsman.

Squadron: The squadron consists of between one and three Sentinels.

Weapons: Each Sentinel must be armed with one of the following weapons: multi-laser at +10 pts; heavy flamer at +5 pts.

Options: Each Sentinel may have any of the following vehicle upgrades: .

SPECIAL RULES

Scouts.


 
DAEMONIC BEAST PACKS
  Points WS BS S T W I A Ld Sv
Flesh Hound 15 4 0 5 4 1 4 2 10 5+
Fiends of Slaanesh  15 4 0 4 4 1 4 3 10 5+
Flamers 15 4 3 4 4 1 4 2 10 5+

Pack: The pack consist of between five and ten Daemonic Beasts of a single type.

Weapons: Flesh Hounds and Fiends of Slaanesh are armed with close combat weapons. Flamers are armed with magical flame attacks.

SPECIAL RULES

Cavalry.

Summoned.

Invulnerable.

Flamer Flame Attack.
Weapon Range Strength AP Type
Flame Attack 12" 4 6 Assault 2


 
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