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Insane

 
Value Characteristic Points
40 STR 30
26 DEX 48
20 CON 20
25 BODY 30
28 INT 18
29 EGO 38
25 PRE 15
16 COM 3
28/30 PD 20
28/30 ED 24
8/10 SPD 44
12/16 REC 0
40/60 END 0
90/110 STUN 35
  Total 325

Points Powers END
62 Over & Above  
(2) +2 ED  
(2) +2 PD  
(20) +2 SPD  
(8) +4 REC  
(10) +20 END  
(20) +20 STUN  
150 Magic pool (100-pt Pool); Control Cost: 50  
30 Mental Defense (36 pts)  
5 Lack of Weakness (-5 to Roll)  
5 Flash Defense (Mental, 5 pts)  
10 Flash Defense (Sight, 10 pts)  
5 Flash Defense (Hearing, 5 pts)  
15 Elemental Control (15-pt reserve)  
a-20 Damage Resistance (40 PD/30 ED)  
b-15 Damage Reduction (Energy, 50% Resistant)  
c-15 Damage Reduction (Mental, 50% Resistant)  
d-15 Damage Reduction (Physical, 50% Resistant)  
285 Total Powers  

Points Skills, Talents, Perks Roll
15 +3 level w/Pool  
20 +2 level w/Overall Level  
35 Total Skills, Talents, Perks  

100+ Disadvantages
25 Hunted: by The Protectors (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Hunted: by Destuctor Force (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Reputation: (11-, Extreme)
15 Insane (Very Common, Moderate)
20 Killer (Common, Total)
20 Accidental Change Vanish when the dreamer he has invaded wakes up (14-)
115 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  325 + 320 = 645 645 = 115 + 100 + 430

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
9 9 10 36 30/40 30/30 2, 3, 4, 5, 6, 8, 9, 10, 11, 12