Points |
Powers |
END |
62 |
Over & Above |
|
(2) |
+2 ED |
|
(2) |
+2 PD |
|
(20) |
+2 SPD |
|
(8) |
+4 REC |
|
(10) |
+20 END |
|
(20) |
+20 STUN |
|
150 |
Magic pool (100-pt Pool); Control Cost: 50 |
|
30 |
Mental Defense (36 pts) |
|
5 |
Lack of Weakness (-5 to Roll) |
|
5 |
Flash Defense (Mental, 5 pts) |
|
10 |
Flash Defense (Sight, 10 pts) |
|
5 |
Flash Defense (Hearing, 5 pts) |
|
15 |
Elemental Control (15-pt reserve) |
|
a-20 |
Damage Resistance (40 PD/30 ED) |
|
b-15 |
Damage Reduction (Energy, 50% Resistant) |
|
c-15 |
Damage Reduction (Mental, 50% Resistant) |
|
d-15 |
Damage Reduction (Physical, 50% Resistant) |
|
285 |
Total Powers |
|
100+ |
Disadvantages |
25 |
Hunted: by The Protectors (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 |
Hunted: by Destuctor Force (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 |
Reputation: (11-, Extreme) |
15 |
Insane (Very Common, Moderate) |
20 |
Killer (Common, Total) |
20 |
Accidental Change Vanish when the dreamer he has invaded wakes up (14-) |
115 |
Total Disadvantages |