Setting up a Simple Control Panel: Houdini Tutorial 
Tutorial for Softimage -- Tutorial for Houdini
Animating Smoothly beteen Automatic and Manual
Hints and Tips

This tutorial will show you how to set up a simple control panel using expressions. You can take these ideas and modify them for your particular character. I welcome any suggestions or comments on this tutorial.
Updated August, 1998.

Houdini Interface
if (ch("/obj/switch/tx") >.5, chf("/obj/arm_flap/tx", $F - 4), ch("/obj/geo/elbow_flap/arm_move"))
Houdini Animation Editor
Animating Transitions Between Automatic and Manual

Sometimes you will have to have your character go from full automatic to manual. For example, maybe the wings of your character are flapping nicely in Automatic, and then you have to have your character wave one arm.

Go to the frame that you want to begin manual operation. Select all the sliders and icons that you will be animating from that frame on, (lets say frame 50). Save a keyframe here. Now go to the frame where you want to begin the transition from Auto to Manual, (say frame 40). Save another keyframe here. Now go to the object that switches between Auto and Manual. Go back one frame, (frame 39), and save a keyframe, (should still be set to auto). Now go ahead one keyframe, (frame 40), move your switch to manual, and save a keyframe, (it would be a good idea to go into the animation editor, or pop up a Jive window, (click on the black channel button) and set the slope of the switch channel to constant.) Now you can go to frame 50, and move the individual sliders so that the character's arm is in the position it should be after the transition. When it's all said and done, you should have a smooth transition between frames 40 and 50, (auto and manual).

Hints and Tips


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Copyright© 1998, Sean Lewkiw, Toronoto, CANADA
URL: https://members.tripod.com/~sean_lewkiw/