Basic Jobs
[Jobs] [Squire] [Chemist] [Knight] [Archer] [Priest] [Wizard] [Monk] [Thief] [Time Mage] [Oracle] [Geomancer] [Lancer] [Summoner] [Mediator] [Dancer] [Bard] [Ninja] [Samurai] [Calculator] [Mime]
Special jobs
[Hero] [Engineer] [Heaven Knight] [Hell Knight] [Steel Giant] [Temple Knight] [Holy Swordsman] [Dragoner] [Divine Knight] [Soldier]


Holy Knight Job
Description Righteous fury personified. Kick ass. No other descriptions apply better. Agrius is the only character I know of thus far that is of this class, but even though there is only one, one's enough. The class is basically one of an mid-range attacker. I believe the attacks are magical based, and holy elemental, but I'm not positive. With the Holy Sword abilites, the Holy Knight class gives you a durable fighter that has ranged attacks!
Uses Mainly a fighter, but with ranged attacks. High hit points and wicked abilities make this class something you want in every battle. All of the Holy Sword abilities are useful, but try to save up for the Holy Explosion. It adds confusion, does good damage, and it has an effect radius of 8 squares(in a straight line)! This means that you can mow down multiple enemies in a line with a single Holy Explosion. Either go for the Explosion ability immediately, or get the Gained JP Up ability first to speed up gaining the Holy Sword abilities.
Tactics Charge and use the Holy Sword abilities. The high hit points mean you can take a bit of beating, and try to hit multiple enemies with the Stasis Sword. Once you get the Holy Explosion, you can pretty much hit enemies from wherever you like.
HP Bonus % ?? MP Bonus % ?? Speed Bonus % ??
HP Gain % ?? MP Gain % ?? Speed Gain % ??



Ability List
Name JP Description Notes
Action Ability
Stasis Sword ?? Range 2 Damage + Stop -
Split Punch ?? Range 3 Damage + Death Sentence -
Crush Punch 500 Damage + Death -
Lightening Stab 700 Damage + Silence -
Holy Explosion 800 Damage + Confusion -
Reaction Ability
Counter Tackle 180 Tackles enemy when hit with adjacent physical attack -
Support Abilities
Equip Axe 120 Allows character to equip axe -
Monster Skill 200 Gives monsters additional abilities(within 3 squares) -
Defend 50 Raises physical defense -
Gained JP Up 200 Increases the amount of gained JP Very useful
Movement Abilities
Move+1 200 Gives your character the ability to move an extra horizontal space Very useful

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