Basic Jobs
[Jobs] [Squire] [Chemist] [Knight] [Archer] [Priest] [Wizard] [Monk] [Thief] [Time Mage] [Oracle] [Geomancer] [Lancer] [Summoner] [Mediator] [Dancer] [Bard] [Ninja] [Samurai] [Calculator] [Mime]
Special jobs
[Hero] [Holy Knight] [Engineer] [Heaven Knight] [Hell Knight] [Steel Giant] [Holy Swordsman] [Dragoner] [Divine Knight] [Soldier]


Temple Knight Job
Description Forthcoming.
Uses Forthcoming.
Tactics Forthcoming.
HP Bonus % ?? MP Bonus % ?? Speed Bonus % ??
HP Gain % ?? MP Gain % ?? Speed Gain % ??



Ability List
Name JP Description Notes
Action Ability
Blind 50 Adds darkness status ailment -
Aspel ?? Drains MP(usually about 1/3) -
Drain ?? Drains HP(usually about 1/3) -
Faith 200 Adds faith status ailment(max faith) -
Innocent 200 Adds innocent status ailment(min faith) -
Zombie 150 Adds zombie status ailment(can't gain HP) -
Silence 90 Adds silence status ailment -
Beserk 200 Adds beserk status ailment -
Chicken 500 Adds chicken status ailment -
Confuse 200 Adds confuse status ailment -
Despair 300 ?? -
Don't Act 50 Adds don't act status ailment -
Sleep 170 Adds sleep status ailment -
Shock! 600 Damages enemy based on current/max HP -
Reaction Ability
Counter Tackle 180 Tackles enemy when hit with adjacent physical attack -
Support Abilities
Equip Axe 120 Allows character to equip axe -
Monster Skill 200 Gives monsters additional abilities(within 3 squares) -
Defend 50 Raises physical defense -
Gained JP Up 200 Increases the amount of gained JP Very useful
Movement Abilities
Move+1 200 Gives your character the ability to move an extra horizontal space Very useful