Squats were a strong race in Epic/Titan Legions, fielding the best non-Titan
super heavies available, coupled with excellent artillery and bikes /
gyrocopters for flanking the enemy and durable infantry to hold the line. Unfortunately the disappearance of
Squats from the third edition of 40k followed on to Epic 40k, and they were notably
absent from the rulebook in the boxed set. An excellent article was later
published by Warwick Kinrade
in Citadel Journal 21 and then Firepower magazine, however a few items were
missing from the army list (most notably Exo-trikes and Guild Biker
detachments), and the Overlords and Land Trains left a lot to be desired.
Additions to the list are the aforementioned Exo-trikes
and Guild Biker detachments, as well as the Sleipnir APC and the Thor
battle tank and its variants. Mole Mortars were given the 'Disrupt'
ability (to represent the craters they make!), and Berserkers given the
Rampage ability. The Overlord was upgraded to a Super-Heavy vehicle.
The Super-Heavy vehicles were overhauled, and modified
for use with the Adeptus Titanicus II rules. Costs were raised to account
for their improved weaponry (most notably the Overlord and Land Trains).
Model Sleipnirs by placing a Chimera turret on a normal Rhino,
and model Thors by placing a Leman Russ turret on a Land Raider. The Thor
variants may optionally be modelled by using the excellent Forgeworld variant
turrets.
SPECIAL RULES
Squats have a Strategy rating of 2. However, a Daewar army which
includes an Ancestor Lord may add D3 to their Strategy rating.
Tunnellers: Tunnellers deploy exactly like Drop
Pods, except the tunneller model replaces the Drop Pod counter and may continue to
act with the rest of it's detachment. Like Drop Pods they always count as
reserves.
In scenarios which do not allow reserves (such as Planetary Assault and
Ambush) tunnellers deploy as normal but are mounted on launch vehicles at
no additional cost. The tunneller is launched in the same was as troops
dismounting.
Additionally, when above ground a tunneller will create a clear path
through any Ruins, Rubble or Woods it moves through.
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