SPACE WOLVES DETACHMENT

SPECIAL RULES

Designer's notes: These rules are designed for use with a Space Wolves only force, not a mixed armies of the Imperium force.

Medic: A detachment including any units with the Medic ability removes D6 Blast markers during the rally phase instead of the regular D6-1.

Inspirational: A detachment including any Inspirational units may add +1 to any Leadership tests.

True Grit: Troops with the True Grit ability gain +1 Assault as long as they are not on special orders.

Note: Medic and Inspirational rules originally by the E41k team.


COMMAND

You must choose a detachment HQ. 

1 Detachment HQ +25 pts

0-1 Wolf Lord 27 pts
Consists of 1 Space Marine unit
(Hero, True Grit)
Extra cost to:
Equip with Jump Packs*
(+Jump Packs)
+2 pts
Mount in a Rhino* +7 pts
Mount in a Razorback* +15 pts
Mount in a Land Raider* +35 pts
Upgrade to Bike unit (Hero)* Free
(*Choose one upgrade only)
0-1 Wolf Priest 37 pts
Consists of 1 Space Marine unit
(True Grit, Inspirational, Medic)
Extra cost to:
Equip with Jump Packs*
(+Jump Packs)
+2 pts
Mount in a Rhino* +7 pts
Mount in a Razorback* +15 pts
Mount in a Land Raider* +35 pts
Upgrade to Bike unit
(Inspirational, Medic)*
Free
(*Choose one upgrade only)
 
0-1 Rune Priest  37 pts
Consists of 1 Space Marine unit
(Hero, True Grit, Psyker)
Extra cost to:
Equip with Jump Packs*
(+Jump Packs)
+2 pts
Mount in a Rhino* +7 pts
Mount in a Razorback* +15 pts
Mount in a Land Raider* +35 pts
Upgrade to Bike unit
(Hero, Psyker)*
Free
(*Choose one upgrade only)
 
0-1 Venerable Dreadnought  45 pts
Consists of 1 Dreadnought (Hero)

MAIN FORCE

Choose up to 10 squads from the following list.

0-1 Wolf Guard pack 17 pts/unit
Consists of 1 or 2 Space Marine units
(+True Grit, Save)
Extra cost to:
Equip with Terminator armour*
(+Save)
+4 pts/unit
Arm with assault weapons**
(+Assault)
+2 pts/unit
Arm with heavy weapons**
(+Heavy Weapons)
+7 pts/unit
Mount in a Rhino* +7 pts
Mount in Land Raider +35 pts
(*Choose one option only)
(**Choose one upgrade only)
 
Grey Hunter pack 17 pts/unit
Consists of 1 or 2 Space Marine units
(+Assault)
Extra cost to:
Arm with boltguns
(-Assault, +True Grit)
Free
Mount in Rhino +7 pts
 
Blood Claw pack 17 pts/unit
Consists of 2 or 3 Space Marine units
(+Assault, Rampage, -Rapid Fire)
Equip with Jump Packs*
(+Jump Packs)
+2 pts/unit
Upgrade to Bike units
(+Rampage)*
-5 pts/unit
Mount in Rhino* +7 pts
 
Wolf Scout pack 19 pts
Consists of 1 Space Marine unit
(Infiltrators, Assault)
 

SUPPORT

Make up to one choice from 10 choices from the following list, but you may not exceed the number of choices made on the main force list.

Long Fang pack 22 pts
Consists of 1 Space Marine unit
(+Heavy Weapons)
Extra cost to:
Mount in a Rhino* +7 pts
Mount in a Land Raider* +35 pts
(*Choose one upgrade only)
 
Attack Bike squadron 10 pts/unit
Consists of 1 to 3 Attack Bikes
 
Land Speeder squadron 20 pts/unit
Consists of 1 to 3 Land Speeders
 
Dreadnought 27 pts
 
Land Raider 35 pts
 
0-1 Leman Russ 32 pts
 
Razorback 15 pts
 
Predator 27 pts
 
Vindicator 22 pts
 
Whirlwind 26 pts
Notes: A Space Wolves force consisting entirely of infantry may be deployed using drop pods. Space Wolves may always be deployed in drop pods, regardless of the scenario being played.

Any unit in the detachment may be designated as the Detachment HQ subject to the detachment's chain of command. If the original HQ is eliminated then the highest unit in the chain of command below becomes the new HQ.

Chain of Command: Wolf Lord > Wolf Priest > Venerable Dreadnought > Rune Priest > Wolf Guard > Any other unit.


 
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