I have learned to play Mage Knight recently and I think its a great game. The pieces are awsome and the gameplay is great.
GamePlay
Like I said, you can control any number of pieces, but each piece has a special point value which determins the number of turns each player gets.
Stats
Like D&D, each figure has stats: speed, attack, and deffense. Speed is measured in the number of inches a figure can move. The stats aren't on pages and pages of charts, like in D&D. Instead the stats are on a dial at the base of each figure.
Combat
There are two types of combat: ranged and hand-to-hand. Creatures with ranged attacks can only use their ability on other creatures within the number of inches inticated next to the speed and withing the arc on the base. Close combat takes place when the bases of two creatures are touching. When you attack, you roll two dice and add the result to you attacking creature's attack points. If this number is higer than the defending creature's defense points, you deal damage. Damage is represented by rotating the dial clockwise. The number of clicks you deal damage is represented by a number on the dial nicknamed "pow."
Abilities
As damage is inflicted, the damaged creature gains and loses abilities, indicated by the color and shape surrounding the numbers on the stats dial. Here are a few of the abilities I know of:
Necromancy - you can choose one of your, or your ally's, dead creatures and ressurect it. You then roll a die to see how many clicks of damge you must remove from the re-born creature. Only creatures with the word Zombie or Skeleton can be brought back to full health.
Invulnerability - you can prevent 2 clicks of damage from ranged combat to this creature
Pierce - ranged combat from this creature does instant damge, ignoring invulnerability and defense.
Regeneration - you roll a die, that number minus 2 is the number of clicks you can heal from this creature
Vampirism - you can heal this creature the same number of clicks you inflict in close combat
Levitation - you can move a creature touching the base of this creature a certain number of inches
Magic Confusion - can control a creature within its range and move itas far as its speed can allow. No damage can be inflicted with this attack (unless you move the defending creature off a cliff or something)