Lair of the Unidragon, Page One
"Questor Hyrule, Professional Adventurer", reads the sign above your door. That's the polite way of saying "mercenary", and you have to be polite when you're living in the uptown district of the kingdom's capital. Most of the rich twits in this area don't know the difference between "mercenary" and "assassin". Idiots. And many assassins are perfectly nice people. You used to be one yourself until you lost two fingers on your right hand while climbing out of a viscount's window. Luckily, you're left-handed. You don't come cheap--that's how you made it up here, on The Hill. If you want the best, you have to pay for the best, that's your motto.
You have just returned home from your latest job, orc-control on the northern border, and you're exhausted. You're just pulling your boots off when you hear a knock at the door.
"Go away!" you snarl.
The knocking stops, but only because the person who was doing it is not inside the open doorway. Xarnit! you think. I KNEW I should have locked that thing the instant I came in...
"I have an urgent message from Princess Zenith!" gasps the red-faced gnome before you can throw him out.
"Really? What does she want?" you ask, starting to feel less exhausted. Princess Zenith, daughter of the old, sickly King and soon to inherit the throne when he croaks, is your favourite employer. She's not stingy with the gold. Not at all. A snaggle-toothed grin spreads slowly across your gaunt, sharp-featured face. Of course, the money the Princess pays you comes out of the kingdom treasury, which means it's taking away money from the poor, but what do you care about them?
"The Unidragon has captured her!", the messenger chokes out. "And he sent a note saying he wouldn't kill her until you were there to witness it, personally."
Hmmn. This complicates things. The Unidragon--result of a (now dead, by his own creation) evil wizard's experiment. Part unicorn, part dragon, part...other...and all monster, he is the most feared creature in Azura. But Princess Zenith is likely to pay you the biggest FEE in Azura if you rescue her. It doesn't take long to decide.
"Tell me," you grunt, tugging one of those xarned boots back ON, "where does this Unidragon like to hang out?"
"No-one knows where his lair is," wheezes the messenger. He must really need to excercise more.
"Have you heard rumours?"
He shakes his head.
"Could you even POINT?" you demand in disgust.
He shrugs helplessly.
"You're a big help," you mutter under your breath, strapping your sword-belt on around your waist, and your torso-sized metal shield to your right arm. You pack some provisions, put your knapsack on, and try to go out the door, only to see your path blocked by the messenger.
"WHAT the..." you demand, then notice his outstretched hand. "Oh. Here." You press a copper piece into his palm. He sneers but, looking at your sword, decides not to make an issue of it, and leaves.
Once out of your mansion, you have no idea which way to go, so you decide you might as well start off on the roads, on the hopes you can find someone a little more helpful. But that's not going to be easy, either. There are three roads that lead out of the city: one to the left, one to the right, and one straight ahead.
Which way?
If you go left, click HERE.
If you go right, click HERE.
If you go straight ahead, click HERE
Click HERE to return to the main Interactive page.
Click HERE to return to Sandopolis.
people have dared to seek out the Unidragon since February 15, 1999. Of course, they were all burned to a crisp by his horrible flaming breath, but c'est la vie...