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Favorite Games - Sid Meier's Alpha Centauri - Secret Projects - C
This is an alphabetical listing of all the secret projects that can be made in Sid Meier's Alpha Centauri - compiled
from the information in the Datalinks found in the game itself.

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The Citizens' Defense Force
Prerequisite: Intellectual Integrity
Cost: 240
Description:
· Counts as a Perimeter Defense
at every base.
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Clinical Immortality
Prerequisite: Matter Editation
Cost: 400
Description:
· One extra Talent at every
base. Doubles your votes in elections for Planetary Governor and
Supreme Leader.
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The Cloning Vats
Prerequisite: Biomachinery
Cost: 400
Description:
· All of your bases enter a permanent state of
Population Boom and will grow every turn provided Nutrient
output is sufficient and Hab Facilities are adequate. The negative effects of
the Power and Thought Control social engineering
choices are eliminated.
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The Command Nexus
Prerequisite: Doctrine: Loyalty
Cost: 160
Description:
· Counts as a Command Center
at every one of your bases.
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The Cyborg Factory
Prerequisite: Mind/Machine Interface
Cost: 320
Description:
· Counts as a Bioenhancement Center
at every base.
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Select a letter to find an alphabetical listing of all secret projects that begin with that letter.
· AB
· C
· DEFG
· HIJK
· LM
· NO
· PQR
· S
· T
· UV
· WXYZ
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· Sid Meier's Alpha Centauri
· About Sakura and Sakura's Thoughts
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