Favorite Games - Sid Meier's Alpha Centauri - Secret Projects - S

This is an alphabetical listing of all the secret projects that can be made in Sid Meier's Alpha Centauri - compiled from the information in the Datalinks found in the game itself.



The Self-Aware Colony
Prerequisite: Self-Aware Machines
Cost: 400

Description:
· Energy maintenance cost for facilities is halved at all your bases. If use of police is allowed under the current social model, all of your bases are considered to have an extra police unit.

The Singularity Inductor
Prerequisite: Controlled Singularity
Cost: 480

Description:
· Counts as a Quantum Converter at every base and reduces the ecological effects of mineral production.

The Space Elevator
Prerequisite: Super Tensile Solids
Cost: 400

Description:
· Doubles Economy energy reserve production at this base, and doubles Mineral production rate at all of your bases when producing Orbital Improvements. Your units equipped with drop pods may now make Orbital Insertions anywhere on the Planet. All Aerospace Complex restrictions on Orbital Improvements are waived.

The Supercollider
Prerequisite: Applied Relativity
Cost: 240

Description:
· Research output at this base is doubled.




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Select a letter to find an alphabetical listing of all secret projects that begin with that letter.
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