Welcome to the OverPower Inherent Ability Guide (last update: 3/30/99). This Guide is to serve as a quick reference tool for OverPower Inherent Abilities (that little line of text found at the bottom of some Character Cards).
Unlike the Guide to Specials, the Guide to Inherent Abilites is organized
into a series of broad catagories. Each catagory has a name, a broken
down sample of an Inherent, a number of rules that apply to it, and
then finally a listing of all the Characters and Locations that have
that type of Inherent Abiliy.
We've tried to make the broad names of the Inherent catagories descriptive
enough to allow for easy searching. Remember OPRulesQNA
is always available for specific Inherent Ability questions as they
apply to game play.
Simple. Just click on the Catagory Name for the Inherent Ability grouping
listed below, and then read!
Categories
The
Grid Attack Bonus Inherent (#1)
The
Mission Attack Bonus Inherent (#2)
The
Damage Venture Bonus Inherent (#3)
The
Attack Anti-Shift Inherent (#4)
The
Restricted Defense Inherent (#5)
The
Additional Bonus Inherent (#6)
The
Special Access Inherent (#7)
The
Power Card Bonus Inherent (#8)
The
Automatic Venture Inherent (#9)
The
Deckbuilding Inherent (#10)
The
Enhanced Avoid Inherent (#11)
The
KO Draw Inherent (#12)
The
Grid Defense Inherent (#13)
The
Reserve Motion Inherent (#14)
The
Attack Reserve Inherent (#15)
The
Reserve Card Access Inherent (#16)
The
Teamwork Power Type Inherent (#17)
The
Card Duplication Inherent (#18)
The
Double Place Inherent (#19)
The
Teamwork Follow-Up Inherent (#20)
The
Location Exclusion Inherent (#21)
The
Conditional KO Inherent (#22)
The
Reserve Defense Inherent (#23)
The
Universe Venture Inherent (#24)
The
KO Venture Inherent (#25)
The
Fight Duration Inherent (#26)
The
Defensive Shifting Inherent (#27)
The
Reserve Swap Inherent (#28)
The
Mission Card Setup Inherent (#29)
The
Power Card Venture Inherent (#30)
The
Card Type Restriction Inherent (#31)
The
Card Replacement Inherent (#32)
The
Card/Hit Removal Inherent (#33)
The
Hand Reduction Inherent (#34)
The
Attack After Concession Inherent (#35)
The
Placement Restrictions Inherent (#36)
The
Attack Modification Inherent (#37)
The
Venture Limitation Inherent (#38)
The
DoubleShot Power Type Inherent (#39)
OverPower, the Overpower Legion, Marvel, and all Marvel Characters are TM and c 1998 Marvel Characters, Inc.
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