Movement.

For each hex you move, it will cost you one Action Point to move and one hex is equal to 1 meter. You may move however you want that your Action Points allow you to. Cost of Action Points can be varies depending to the type of movement you are taking. It depends on the terrain that you are moving into or out of, terrain ground levels, surfaces, and other types of movement action. Generally, there are three different high levels that fall in the walk and run category. Level One, which is from ground level to the first step of stair. Level Two, which is from the first step of stair to the second step of the stair. Level Three, which is from the second step of the stair to the third step of the stair. It will cost you 2 Action points to move from one level to the next level. You must move from one level to another in sequence, you cannot move from ground level to level 2. But you can "jump" from level 2 or 3 to ground level. It will cost you 4 Action Points to climb, to jump over an obstacle (minor high, i.e. a 5 ft. pit or a 5 ft. fence), to pull, to drag, and even to push. Running in combat has no bonus or penalty.


The distance that you can jump is determined by your Agility and Strength (Distance = (Strength /2) + (Agility / 3)) also determined by if you are running or walking/standing (Distance divided by 2). The cost and the distance that you can move also determine by the body posture (i.e. standing, couching or laying posture.), for every different body posture, the distance that you can travel will be vary. Moving from standing position to couch position will cost you 2 Action Points and from couch position to laying position will cost you 2 Action Points.