Movement.
For each hex you move, it will cost you one Action Point to move and
one hex is equal to 1 meter. You may move however you want that your
Action Points allow you to. Cost of Action Points can be varies depending
to the type of movement you are taking. It depends on the terrain that
you are moving into or out of, terrain ground levels, surfaces, and
other types of movement action. Generally, there are three different
high levels that fall in the walk and run category. Level One, which
is from ground level to the first step of stair. Level Two, which is
from the first step of stair to the second step of the stair. Level
Three, which is from the second step of the stair to the third step
of the stair. It will cost you 2 Action points to move from one level
to the next level. You must move from one level to another in sequence,
you cannot move from ground level to level 2. But you can "jump"
from level 2 or 3 to ground level. It will cost you 4 Action Points
to climb, to jump over an obstacle (minor high, i.e. a 5 ft. pit or
a 5 ft. fence), to pull, to drag, and even to push. Running in combat
has no bonus or penalty.
The distance that you can jump is determined by your Agility and Strength
(Distance = (Strength /2) + (Agility / 3)) also determined by if you
are running or walking/standing (Distance divided by 2). The cost and
the distance that you can move also determine by the body posture (i.e.
standing, couching or laying posture.), for every different body posture,
the distance that you can travel will be vary. Moving from standing
position to couch position will cost you 2 Action Points and from couch
position to laying position will cost you 2 Action Points.