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Skills
are learned abilities. They will improve with experience. Some
characters are just naturally better at specific skills -- these are
known as Tag Skills. During character creation, you can tag up to three
skills. Number of skill tags varies depending on the traits and race.
Tag Skills must be marked bullet beside the skills. Tag Skills start
with a bonus and improve twice as fast as other skills. How do you get
the points to spend on these skills? Skill Rate! Everytime you level,
you gain skill points, the amount of skill points are determined by
your Intelligent. You should be able to locate them at the Skill Rate
column in your character sheet. For each points you spends raises the
percent of the skill, however, the percent you gain from each point
you spend can be vary depending whether that skill is "Tag" or not.
The tables below show you the amount of percent that you can gain from
a certain amount of the skill points.
|
| Tag
Skills (SP = Skill Points) |
|
0% to 101%
|
102% to
125%
|
126% to
150%
|
151% to
175%
|
176% to
201%
|
202% to
225%
|
256% to
250%
|
|
1 SP =
2%
|
2 SP =
2%
|
6 SP =
2%
|
8 SP =
2%
|
10 SP =
2%
|
12 SP =
2%
|
14 SP =
2%
|
Examples: To raises your tag skill from
50% to 52%, you only requires spending 1 point.
|
| |
|
| |
| Un-Tag
Skills (SP = Skill Points) |
|
0% to 101%
|
102% to
125%
|
126% to
150%
|
151% to
175%
|
176% to
201%
|
202% to
225%
|
256% to
250%
|
|
1 SP =
1%
|
2 SP =
1%
|
3 SP =
1%
|
4 SP =
1%
|
5 SP =
1%
|
6 SP =
1%
|
7 SP =
1%
|
Examples: To raises your tag skill from
50% to 52%, you only requires spending 2 point.
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Small Guns: ( 5% + (4 x Agility)
)
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The skill that determines how well use of pistols,
rifles, shotguns and other small firearms you are. Based on Agility.als
faster.
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Big Guns: ( 0% + (2 x Agility)
)
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The skill that determines how well
use of bigger guns, like rocket launchers and miniguns you are. Based
on Agility.
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Energy Weapons: ( 0% + (2 x Agility)
)
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The skill that determines how well
use of lasers, plasma and other high-tech weapons you are. Based on
Agility.
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Unarmed: ( 30% + (2 x (Agility
+ Strength)) )
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The skill that determines how well
using your fists and feet in hand-to-hand combat you are. Based on
Strength and Agility.
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Melee Weapons: ( 30% + (2 x (Agility
+ Strength)) )
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The skill that determines how well
use of knives, spears and other melee weapons you are. Based on Strength
and Agility.
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Throwing: ( 0% + (4 x Agility)
)
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How well you can aim a thrown object,
like a grenade. Based on Agility.
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First Aid: ( 30% + (2 x (Perception
+ Intelligent)) )
|
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The healing of minor wounds, this
skill will not work on someone who is bandaged. A First Aid kit is
required for use. Based on Perception and Intelligent.
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Doctor: ( 0% + (Perception + Intelligent)
)
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He healing of major wounds and
crippled limbs. A Doctor's Bag is required for use. Doctor can be
used to wake an unconscious person. Based on Perception and Intelligent.
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Sneak: ( 0% + (3 x Agility) )
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The art of moving silently, this
skill is very useful if you do not want to alert your enemies of your
presents. Based on Agility.
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Lockpick: ( 10% + (Perception
+ Agility) )
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The skill of opening locked doors
and items. Based on Perception and Agility.
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Steal: ( 0% + (3 x Agility) )
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The art of acquiring what is not
yours. Can be used to steal an item from a person, or to give them
an item without them knowing about it. Works best if you are stealing
small items from behind while sneaking. Based on Agility.
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Traps: ( 10% + (Perception + Agility)
)
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The skill of spotting, disarming
and setting traps and explosives. Based on Perception and Agility.
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Science: ( 0% + (4 x Intelligent)
)
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Knowledge of all things scientific,
like chemistry and computers. Based on Intelligent.
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Repair: ( 0% + (3 x Intelligent)
)
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The practical application of the
Science skill, used to fix broken things. With a Repair Kit, it can
be used to repair vehicle damage. Based on intelligent.
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Piloting: ( 0% + (2 x (Perception
+ Agility)) )
|
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The operation of Vehicles, a higher
piloting skill will improve the speed of a vehicle in combat. Based
on Perception and Agility.
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Speech: ( 5% + (5 x Charisma)
)
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How well you can talk to other
people. A high speech skill can improve you chances of talking people
into doing what you want them to do. Based on Charisma.
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Barter: ( 0% + (4 x Charisma)
)
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The skill of trading items, a good
Barter skill will improve the value of your items, letting you get
more for your money. Based on Charisma.
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Gambling: ( 0% + (5 x Luck) )
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How well you can gamble using skill
of dice, cards and other gambling games. Based on Luck.
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Outdoorsman: ( 0% + (2 x (Endurance
+ Intelligent)) )
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The skill that determine how well
can you survive in the wasteland with the use of knowledge of plants,
animals and outdoors living in wide-open areas. This skill sometimes
also allows you to avoid unexpected encounters. Based on Intelligent
and Endurance.
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