Skills are learned abilities. They will improve with experience. Some characters are just naturally better at specific skills -- these are known as Tag Skills. During character creation, you can tag up to three skills. Number of skill tags varies depending on the traits and race. Tag Skills must be marked bullet beside the skills. Tag Skills start with a bonus and improve twice as fast as other skills. How do you get the points to spend on these skills? Skill Rate! Everytime you level, you gain skill points, the amount of skill points are determined by your Intelligent. You should be able to locate them at the Skill Rate column in your character sheet. For each points you spends raises the percent of the skill, however, the percent you gain from each point you spend can be vary depending whether that skill is "Tag" or not. The tables below show you the amount of percent that you can gain from a certain amount of the skill points.

Tag Skills (SP = Skill Points)
0% to 101%
102% to 125%
126% to 150%
151% to 175%
176% to 201%
202% to 225%
256% to 250%
1 SP = 2%
2 SP = 2%
6 SP = 2%
8 SP = 2%
10 SP = 2%
12 SP = 2%
14 SP = 2%
Examples: To raises your tag skill from 50% to 52%, you only requires spending 1 point.
   
 
Un-Tag Skills (SP = Skill Points)
0% to 101%
102% to 125%
126% to 150%
151% to 175%
176% to 201%
202% to 225%
256% to 250%
1 SP = 1%
2 SP = 1%
3 SP = 1%
4 SP = 1%
5 SP = 1%
6 SP = 1%
7 SP = 1%
Examples: To raises your tag skill from 50% to 52%, you only requires spending 2 point.
   
 

Small Guns: ( 5% + (4 x Agility) )
 
The skill that determines how well use of pistols, rifles, shotguns and other small firearms you are. Based on Agility.als faster.
 

Big Guns: ( 0% + (2 x Agility) )
 

The skill that determines how well use of bigger guns, like rocket launchers and miniguns you are. Based on Agility.

 

Energy Weapons: ( 0% + (2 x Agility) )
 

The skill that determines how well use of lasers, plasma and other high-tech weapons you are. Based on Agility.

 

Unarmed: ( 30% + (2 x (Agility + Strength)) )
 

The skill that determines how well using your fists and feet in hand-to-hand combat you are. Based on Strength and Agility.

 

Melee Weapons: ( 30% + (2 x (Agility + Strength)) )
 

The skill that determines how well use of knives, spears and other melee weapons you are. Based on Strength and Agility.

 

Throwing: ( 0% + (4 x Agility) )
 

How well you can aim a thrown object, like a grenade. Based on Agility.

 

First Aid: ( 30% + (2 x (Perception + Intelligent)) )
 

The healing of minor wounds, this skill will not work on someone who is bandaged. A First Aid kit is required for use. Based on Perception and Intelligent.

 

Doctor: ( 0% + (Perception + Intelligent) )
 

He healing of major wounds and crippled limbs. A Doctor's Bag is required for use. Doctor can be used to wake an unconscious person. Based on Perception and Intelligent.

 

Sneak: ( 0% + (3 x Agility) )
 

The art of moving silently, this skill is very useful if you do not want to alert your enemies of your presents. Based on Agility.

 

Lockpick: ( 10% + (Perception + Agility) )
 

The skill of opening locked doors and items. Based on Perception and Agility.

 

Steal: ( 0% + (3 x Agility) )
 

The art of acquiring what is not yours. Can be used to steal an item from a person, or to give them an item without them knowing about it. Works best if you are stealing small items from behind while sneaking. Based on Agility.

 

Traps: ( 10% + (Perception + Agility) )
 

The skill of spotting, disarming and setting traps and explosives. Based on Perception and Agility.

 

Science: ( 0% + (4 x Intelligent) )
 

Knowledge of all things scientific, like chemistry and computers. Based on Intelligent.

 

Repair: ( 0% + (3 x Intelligent) )
 

The practical application of the Science skill, used to fix broken things. With a Repair Kit, it can be used to repair vehicle damage. Based on intelligent.

 

Piloting: ( 0% + (2 x (Perception + Agility)) )
 

The operation of Vehicles, a higher piloting skill will improve the speed of a vehicle in combat. Based on Perception and Agility.

 

Speech: ( 5% + (5 x Charisma) )
 

How well you can talk to other people. A high speech skill can improve you chances of talking people into doing what you want them to do. Based on Charisma.

 

Barter: ( 0% + (4 x Charisma) )
 

The skill of trading items, a good Barter skill will improve the value of your items, letting you get more for your money. Based on Charisma.

 

Gambling: ( 0% + (5 x Luck) )
 

How well you can gamble using skill of dice, cards and other gambling games. Based on Luck.

 

Outdoorsman: ( 0% + (2 x (Endurance + Intelligent)) )
 

The skill that determine how well can you survive in the wasteland with the use of knowledge of plants, animals and outdoors living in wide-open areas. This skill sometimes also allows you to avoid unexpected encounters. Based on Intelligent and Endurance.