The action that you take for your character will
determine how you prevail in combat and how well you and your teammate
co-operation and also the strategy you and your team take will also
determine how you prevail in combat. This game is to see how well and
how long your character live through the game and prevail from it. This
chapter on combat will often refer to hexes. A hex is short for hexagon,
or a six-sided polygon. Hexes are a way of managing distance and movement.
Each hex is one meter. A target ten hexes away is ten meters away, or
roughly thirty feet. Every attack you made have a target number that
you must roll under. To work this out, you apply this formula: Your
skill percent minus the target's armor class (include bonuses), minus
range modifiers, weapon modifiers, cover modifiers and other modifiers,
that will then give you the target number that you are required to roll
under with D100 percent dice.
Please read the followings sub-headings of Combat Rules: