The action that you take for your character will determine how you prevail in combat and how well you and your teammate co-operation and also the strategy you and your team take will also determine how you prevail in combat. This game is to see how well and how long your character live through the game and prevail from it. This chapter on combat will often refer to hexes. A hex is short for hexagon, or a six-sided polygon. Hexes are a way of managing distance and movement. Each hex is one meter. A target ten hexes away is ten meters away, or roughly thirty feet. Every attack you made have a target number that you must roll under. To work this out, you apply this formula: Your skill percent minus the target's armor class (include bonuses), minus range modifiers, weapon modifiers, cover modifiers and other modifiers, that will then give you the target number that you are required to roll under with D100 percent dice.


Please read the followings sub-headings of Combat Rules:

 
 
 
 
 
 
 
 
Combats. (Attacking, Weapons mode, and etc)