The higher the number, the more likely the attack will be successful. No attack can have more than a 95% chance of success. Your base chance to hit is your weapon skill. This is reduced by the range penalty, cover (including other people and light terrain in the way), the base accuracy of the weapon, the stance of the target, targeted shots, lighting and the armor class of your target. Being Immobile, Concussed, Winded, Crippled, Withdrawl, Overdose, Blinded, Stunned or Injured will also reduce your chance to hit. Your chance to hit is improved by firing at point blank range. The range penalty is offset by a higher Perception and the weapon's range.


TARGETED SHOTS

Most attacks are done just trying to hit the opponent. But if the character takes a little more time, it is possible to make a more difficult attack that can do more damage. These are known as targeted attacks. Not all attacks can be targeted. Burst and explosive weapons cannot make targeted attacks. Characters that have the Fast Shot trait will never call/targeted shot. You can attack one of eight different locations. Each location, like an arm or leg, is easier or harder to hit. Your adjusted to hit chance is shown next to the location name. A to hit chance of zero or below means your character has no chance of successfully. A normal attack always goes for the torso. Targeted attacks have a higher chance of scoring a critical hit. The more difficult the location was to hit, the higher the chance of actually doing a critical hit. The type of critical hit that is achieved is also based on the location of the targeted hit. Hitting a person in the head can do more damage than hitting them in the left leg.