The matters of life and death depend on how well you are performing and the action you take in this world. Every action has its purpose, benefits and also consequences. As you explore the post-nuclear world, you will eventually come into contact or conflict with other characters or creatures. Sometimes you can solve these problems with diplomacy or stealth, depending on what your character is good at. Sometimes it may turn out the better for you. Sometimes it may be the your last meal. Sometimes it is going to come down to whom has the bigger gun. And who can use it better...

Death can only be achieve by reaching 0 or less of you hit point, or be unconscious and the only remaining critters around you are hostile. This is not the suggested goal for a character. Keeping alive is the first priority, if want to live long enough to develop your character further. As you get more experience (high level), you get better weapon, cool equipment and more hit point. Well, so DOES the enemy! There are two optional rules that the Game Master may implement. If the character is hit points reaches 0 or below that, the Game Master may give the player a chance to keep his character alive by; One, if hit point goes 10% below his normal hit point, he still can be revived (if there are equipment available on hand) or Two, (Gavin's rules) every time you gain a perk, you gain a life token. Use them when you death.