The matters of life and death depend on how well
you are performing and the action you take in this world. Every action
has its purpose, benefits and also consequences. As you explore the
post-nuclear world, you will eventually come into contact or conflict
with other characters or creatures. Sometimes you can solve these problems
with diplomacy or stealth, depending on what your character is good
at. Sometimes it may turn out the better for you. Sometimes it may be
the your last meal. Sometimes it is going to come down to whom has the
bigger gun. And who can use it better...
Death can only be achieve by reaching 0 or less
of you hit point, or be unconscious and the only remaining critters
around you are hostile. This is not the suggested goal for a character.
Keeping alive is the first priority, if want to live long enough to
develop your character further. As you get more experience (high level),
you get better weapon, cool equipment and more hit point. Well, so DOES
the enemy! There are two optional rules that the Game Master may implement.
If the character is hit points reaches 0 or below that, the Game Master
may give the player a chance to keep his character alive by; One, if
hit point goes 10% below his normal hit point, he still can be revived
(if there are equipment available on hand) or Two, (Gavin's rules) every
time you gain a perk, you gain a life token. Use them when you death.