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One of the most amazing Fall Tokyo Game Show titles was Squaresoft's unofficial sequel to Ehrgeiz, The Bouncer: Seamless Action Battle System. An experiential game combining a unique four-person fighting system with adventure aspects that weaves in Square's knack for storytelling, The Bouncer demonstrated a new take on gameplay paradigms that Tekken Tag Tournament and Gran Turismo 2000 didn't.

First of all, the game shines with a luminosity that other game's lacked. Sure GT 2000 and TTT are brilliant looking, but they follow already established game formulas. They're going for realism. The Bouncer's design focuses on bizarre, animal-like characters and their abilities to move fluidly from unlike environments. The character design actually highlights a glowing characteristic, too, so they all seem oddly angelic and luminescent. Part of this glow effect is used no doubt to set the mood that this apocalyptic gang-style fighter, in which Final Fantasy-lookalike characters and marauding gangs run through streets, subways, and bash through restaurant store fronts clashing in all-out brawls.

< Second, the graphics showed off spectacular water, fire, and lighting effects in large, interactive environments with a chilling purpose: to emphasize the chaotic nature of the world in which you're placed. On particular event shows a train bashing through a subway wall, knocking down slabs of concrete, destroying staircases, and puncturing a water valve that splashes into the subway. All this, after the star characters jump and roll off the train through a stream of fire issuing off its side. Previous demos (shown at the Siggraph show) feature characters leap-frogging chairs, deftly picking up tables and other objects and hurling them at opponents a la Capcom's PowerStone. In at least two scenarios, fast and early attackers were slowed down by the camera so that you could get a picture-perfect snap shot of the damage being done. This game is set in beautiful urban settings outside (an industrial wasteland along a ridge overlooking a city, for example) and inside (Chinese restaurants and bars). The Bouncer's visual appeal and dynamic use of environments is top-notch stuff, needless to say.

Four powerful scenes in the game!

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Kessen

Koei's epic war sim might be one of the deepest and involving games on the PS2.Some new pics at the end of article.
One of the first original titles announced for PlayStation 2, Kessen is turning out to be quite and achievment in the vein of the NES military simulations that gave Koei its distinguished name.
Scheduled to be the first game on the PlayStation 2 published on DVD, Kessen(translated as "strategic battle")is an impressive military conquest game that will set the bechmark for the PS2 in both graphic presentation and gameplay.
The game's visual magnitude will be expressed in hoards of soldiers on-screen at a time in battle. The level of detail, the sheer number of riders and horses on screen, and the animation of each element is astounding.Everybody on screen is given its seperate animation routine, so characters fo not look stilted or artificial. Riders are sharp and rechly colored, right down to the ranked uniforms.Drawn weapons can also be seen in the hands of the warriors. War fields will be 3D terrain, and although the combat land shown in the released footage was barren, battles will take place on more realistically rendered fields and hills.