Each Brujah has her own image of Carthage and a better world. It is this hope that they might somehow bring serenity to the world that allows them to cope with their monstrous existences, and the history of the Brujah has largely been the history of this dream.
Now the Brujah strive to reestablish cities, to reintroduce learning and art, and to queel the petty feuds that tear Europe apart. Regrettably, they have no common idea how the world might be improved. Some support certain rulers in the hopes that under their enlightened tyrannies a new world order might be established. A strong rule, or so they say, will encourage learning, bring peace and foster the towns and trade.
But for every Brujah that joins the rulers, another stands against them. These Cainites argue that the mortal rulers are selfish and greedy, pointing to the strictness of the emerging feudal system, the poverty of the serfs, tha harshness of local "justice". They allow that there might be government, but they refuse to accept that any of these tyrants are fit to rule. And so they stir up the peasants, start riots and rebellions, support barons against kings, knights against barons, anyone and everyone against their cruel superiors.
Now a schism splits the Brujah, and their fellow clans laugh at the Zealots' efforts to better the world around them. As more obstacles spring in their path, the Brujah grow increasingly frustrated, and no Cainite wants to be around when the berserkers snap...
The Brujah's greatest social strength lies with their affinity for mortals. The average Brujah can more readily empathize with a lowly peasant or soldier than might a Gangrel or Ventrue. Although the clan's influence doesn't sweep across Europe, charismatic Brujah can readily influence local affairs, inspiring a loyalty they consider more valuable than that of any Lasombra dupe or Assamite thrall, because it is voluntarily given. Spain is their chief area of influence, and they are a jagged thorn in the side of the Spanish Lasombra nobility.
The Brujah garner respect from other Cainites not for their vision, but for their fighting ability. The Zealots are akin to bears, some say, fighting on when any sane being would flee or drop. Once a Brujah makes a personal enemy (not an overly difficult task), she will doggedly destroy everything that enemy is trying to accomplish. ( If the enemy shares a common goal with the Brujah, then the Brujah will simply try to kill him.) The clan's scholarly background also means that the Brujah have no small numer of thinkers and tacticians in their ranks. As clans go, the Brujah control little, but are valuable allies in almost any conflict.
The Brujah are loosely organized. Most pursue their individual dreams, either alone or in small packs. Their strong sense of clan loyalty ensures good communication, though, and it does not take long for one member to rally his brothers and sisters against a common threat. Many countries house small Brujah councils, which settle on their communal direction. The clan elsers act as a sort of republic, occasionally meeting to rule on some clan affair or another. Many of these take their childer's desires under consideration; the Brujah remember the democracies of the past and still carry a fondness for such practices.
The Brujah, as ever, wander among the mortals, attempting to inspire certain enlightened individuals into clever ways of bettering their community's lot. Some take this a step further and seek out their fellow Cainites. Although these "missionaries" usually tend to meet with failure (sometimes even derision), they remain convinced that nobody can achieve true harmony until members of different clans can cooperate toward a greater purpose.
The Brujah also experiment with social structures. Any upheaval in a government tends to attract Zealots like carrion birds, as they gather to look over the situation and perhaps learn secrets to a more just society.
The Brujah currently find their dreams of reestablishing a new Carthage blocked by their rival clans. They are most enraged by the Lasombra, whose pointless power-games frustrate their own plans; and the Tremere, who exterminated the serene Salubri.
Some Brujah are concerned about the Crusades, and the possibility of another one beginning. They believe that another Crusade will simply stir up the Assamites, who will in turn kill whatever Cainites strike their fancy, reducing vampire society to total strife. Some anticipate this impending chaos as an oppotunity; others dread it as a dooming any likelihood of trust among clans.