Unfortunately, no wound stings worse than a dream denied. The death of Carthage seems to have only increased their rancor, and the other clans' refusal to move beyond the status quo leaves a bitter taste in their mouths. So they fight. They fight the Ventrue for destroying Carthage, they fight the Lasombra for encouraging the status quo, they fight the Tremere for slaying Saulot - the list seems eternal. The Brujah are nothing if not lovers of a cause.
Currently, the Brujah are becoming a clan divided. Thay cannot agree among themselves how to best bring about change, or indeed what goal they should pursue. Some favor creating a society where humans and Cainites peacefully coexist; others wish to remain in the shadows, egalitarian among themselves but superior to mortals. In addition, clan members are now Embracing as many men-at-arms as they are thinkers and philosophers, preparing for the battles they say are coming. The clan that believes in harmony is splintering under the weight of its own change.
Although the clan's infrastructure is suffering through a state of decay, Brujah will rally to one another's side when the need is there. Most sires treat their childer with more respect than is demonstrated in other clans. The Brujah are traditionally suspicious of outsiders, but if their favor is won, thay can be the most doggedly loyal (and stubborn) friends one can have.
Zealots
For the most part, Brujah are fit and have the bearing of eagles. They prefer Embracing neonates that are near perfection in body and mind, but the current age is forcing them to lower their standards somewhat. Brujah identify strongly with mortals, and neonates prefer dressing as they did in life (or at least looking as normal as possible).
Brujah live where they choose, but most prefer to live near people. Many maintain their mortal residences (if any), and on rare occasions, two will share accomodations in a city.
Brujah look for thinkers and those frequently dissatisfied with society as they know it. A craftsman may be unlettered, but will be considered if he can express his thoughts reasonably well. Martial candidates for the Embrace are considered for their thinking ability, strategy and planning, not just for how well they swing a sword. The Brujah prize egalitarianism and will choose whomever they deem worthy, whether man or woman, serf or noble.
Celerity, Potence, Presence
Brujah tend to come from intellectual or man-at-arms concepts, but can be of practically any background. Spain is the current seat of Brujah power, and many neonates come from there. The common link is their desire to see the status quo turned into something really important. They usually have aggresive or dynamic Natures and Demeanors. Physical or Mental Attributes are usually primary, as are Talents and Knowledges. Brujah tend to have Allies, Retainers and Herd as their Backgrounds. Most follow the Roads of Humanity or Heaven.
Although they consistently deny it, the Brujah are far and away the clan most susceptible to frenzy. Most take no pride in this flaw of their blood, and many become hostile to the point of frenzy if the subject is raised. The difficulty of the Brujah's frenzy roll is always two higher than the listed number.
Brujah tend to their own affairs for the most part, but can call on their clanfolk in times of need. Occasionally, the Brujah of a region will gather for a council, sharing news and attempting to settle on a specific common purpose. These councils rarely end with much accomplished, save more promises of loyalty and camaraderie.
appadocians: Morbid and deluded. Leave them to their graverobbing.
ollowers of Set: Where we build, they corrode. They are our enemies.
angrel: Their breasts burn with the fire of the Beast, but they do not try to rise above it. If only they were civilized, they would make fine allies.
asombra: Contemptible skulkers and puppetmasters. The first steps to a just society will have to be taken on Lasombra corpses.
alkavians: Alas for the children of Malkav, for they are a broken clan. Learn from them, and aid your brethren, lest we fall into chaos as deeply as they have.
osferatu: Despite their curse, they have the sharpest ears of us all. Do not dismiss them.
avnos: They despise truth and run from it.
oreador: We value art and accomplishment, as do they. But their disdain to fight for their beliefs damns them, as it would us, were we to rely on the Toreador.
remere: Never believe their lies. They killed Saulot for love of power, and would kill you for the same.
zimisce: Be wary when you walk with them. Close two eyes, and you will wake up with none.
entrue: They have hated us since Carthage. Since Carthage, we have hated them.