o the medieval mind, insanity is one of the most frightening things imaginable. Most consider madness to be some sort of curse from God (or mark of the Devil), rather than an illness. In the case of the Malkavians, Cainite lore hints that they might be right.
n the old days, or so some of the mad ones claim, Malkav was one of the favored childer of Caine. Caine sought wisdom in the dark corners of the world, and his progeny mimicked him. But it was neither Saulot, nor Brujah, nor even Cappadocius who eventually found the secrets that Caine sought. Malkav brought wisdom to his sire, and Caine blessed the childe and his line with the liberating gift of insanity.
lan Malkavian seems to be the most incoherent bloodline of vampires. Gently deluded souls and slavering psychotics are found in equal numbers, and they are but a taste of the diversity characterizing Malkav's get. If not for the common trait of insanity, they would scarcely seem a clan at all. But the other clans have no choice but to acknowledge them. Malkavian oracles have been part of vampiric courts for generations, and even the Lasombra and Ventrue, if they seek information, will sup with the Malkavians - with a long spoon.
o this day, the Malkavians wander in and out of Cainite society. They play the fools, the jesters, the seers and idiots, ever uncovering strange new secrets buried in their madness. They play bizarre, often disturbing and sometimes dangerous pranks on ally and enemy alike. They embrace causes with all their souls, or flit among allegiances like drunken moths. In the end, no other vampire can predict just how a Malkavian will change her environment.
Madmen
Malkavians could be anyone, anywhere. For every tattered village idiot clutching at imaginary butterflies, there is a normal-seeming person whose insanity visibly manifests only at the most dangerous times.
Many Malkavians tend toward abandoned or partially destroyed buildings. Often their havens are decorated in some unsettling fashion, or with some obsessive object relating to their lunacy (a sculpture made of teeth, or a room of immaculate cleanliness, for example).
The Madmen tend to Embrace those who are close to death, the hopelessly insane or the unusually enlightened. Typically, they choose neonates who would be somehow "bettered" by induction into Clan Malkavian, or who show useful and progressive insight.
Malkavians can have any concept whatsoever. Their Natures and Demeanors rarely coincide. Mental Attributes tend to be primary, as do Talents. Background Traits vary widely and depend more on the individual's concept than clan tradition. Obviously, Malkavians could zealously follow any Road.
Auspex, Dementation, Obfuscate.
All Malkavians are insane and begin play with at least one Derangement of the player's choice. This Derangement cannot be permanently overcome, no matter how much Willpower is spent. Malkav's blood prevents his progeny from ever achieving sanity.
The Malkavians have the most variable organization of any clan. Much of their intraclan structure is regional, and small groups of Malkavians often gather in parodies of local governments and institutions. They seem anarchic, but can cooperate with eerie precision if they believe it is necessary.
Ha! You demand order, expect hierarchy? Yes. It's there, milord. In the cracks, milord. But can you look on it without tearing out your eyes?
ssamites: Live by the sword, trip and fall on your sword, die by the sword.
rujah: Well, they have their perfection of body and they have their perfection of mind, there's no denying. Temperate and mild, every last one of them.
appadocians: There's a reason that cadavers don't speak, my friends. And trust me, you don't want to know what they're keeping from you.
ollowers of Set: I have but one thing to say: Set was madder than Malkav. I swear it on my sire's bones.
angrel: Look on these fools that dance on the Lupines' hunting grounds. Then call us mad.
asombra: Half puppeteer and and half puppet, the Lasombra certainly keep the children entertained.
osferatu: Poor devils. Ah, but they and we have the virtue of honesty to keep us warm. We are all made in God's image.
avnos: Ah, the prattling jackdaws who think if you laugh hard enough, the abyss tiptoes away. Ho ho.
oreador: Tch. It is truly thankless work, defending a chunk of stone or splotch of dye against the centuries. But they are wrong when they claim that nobody understands them. We do. They're mad.
remere: God's wounds! These ducklings certainly livened up the Great Cainite Hierarchy, now didn't they? Oh, I think every town square should have one of these, just to keep us all guessing.
zimisce: The dear little ones, you can see how they envy the Nosferatu in everything they do. Well, if they believe disfigurement leads to enlightenment, I have always been happy to volunteer my help. They have too many limbs, anyway...
entrue: The glass throne is most comfortable when the king believes he sits on stone.