Most Cappadocians spend their nights engaged in studies of death, so it is not surprising that many of them affect the dress of scholars and monks. Long dark robes, simply cut and unadorned, are most common, though some also wear carved and painted masks, fashioned to look like skulls or death-throes.
Members of the Clan of Death often choose tombs and ossuaries, or the catacombs beneath cathedrals or monasteries, where one more robed figure is unlikely to attract attention. They surround themselves with reminders of mortality, often in the form of macabre works of art.
Cappadocians select neonates from scholars and the priesthood, though occasionally an executioner, tombrobber, thief or Crusader is chosen for the Becoming. A love of learning and insatiable curiosity are of the utmost importance if the neonate is to be able to carry out the clan's research.
Most Cappadocians are learned folk and those who are of a philosophical bent, including many of Scholar and Visionary concepts. Mental Attributes are always primary, and Knowledges tend to predominate over Skills and Talents. Though the ability to contribute to the clan's knowledge of death is paramount, this is not to say that every Graverobber is a weakling. Many prefer the Road of Heaven.
Auspex, Fortitude, Mortis
Now matter how much blood a Cappadocian drinks, her skin will always remain pale and cold as a bloodless corpse. Because of this deathly pallor, the difficulty for any Social roll is increased by one, and they are more easily marked as vampires. Note: If you are using the optional system of Merits and Flaws, Cappadocians may not take the Merit Sanguine Humor.
Cappadocians are largely solitary and meet only infrequently with each other to exchange knowledge. Each winter all members of the clan who are able travel to a disused monastery, where they perform secret rituals on the winter solstice.
In the end, we shall all end up as dust - yes, even you, my brother. But are you really foolish enough to think that will be the end of existence?
ssamites: Killers who have no appreciation for the sacred act they carry out time and again.
rujah: They claim to fight for what they believe in, but there is rarely any spiritual depth to their crusades.
ollowers of Set: To corrupt another's soul is surely the greatest crime imaginable. Although they believe themselves to be masters of spiritual decay, they know little of the consequences of their actions.
angrel: In their attempt to reconcile man and beast, they have left their higher selves behind.
asombra: With all their talk of darkness, they forget that without light, there can be no shadow.
alkavians: To see into the realms of the spirit as they do requires true wisdom and self-knowledge. While others dismiss them as fools and madmen, we know the wisdom behind their eyes.
osferatu: Always hiding, always afraid to let people see them for what they are. What kind of toll does this constant deception take on their souls?
aavnos: Vagabonds and beggars who debase the name vampyr with their childish games.
oreador: Their search to understand the eternal through art is admirable, but until they learn to look beyond the temporal world they are doomed to fail.
remere: Upstarts who seek a power they cannot hope to understand. A little knowledge of the occult arts can be a dangerous thing indees, as they will doubtless learn in time.
zimisce: Mastery of the flesh is admirable; if they could but see beyond it...
entrue: Their realm is the temporal, fleeting world of mortal power. Admirable allies, they have achieved near mastery of what they set their sights on.
aali: Fools. If they truly understood the meaning of the eternity beyond death, they would not talk of it so lightly.