......
......hieves
and tramps, the Ravnos are scattered throughout Europe like chaff on the
wind. Every country hosts a few, but where they can be found varies from
night to night and whim to whim. Many travel with bands of roving tinkers
or other undesirables. It is rare for more than one or two to be found
in the same place at the same time, for they are solitary Cainites and
prefer audiences and marks to company.
....All Ravnos are nomadic, as much out of necessity as taste. There is nowhere in the realms of civilized Cainites where Ravnos are welcomed, and even should one try to settle, she would be harried forth as soon as she was discovered. The Ravnos' reputation for trickery and theft precedes them everywhere they go, and even those clan members who did not initially have a taste for larceny find themselves forced into it very quickly by circumstance and expectation.
.....There is a reason the Ravnos have a reputation for chicanery - it's because so many of them are so very good at it. Reynard the Fox, with all of his mythical cleverness, could find himself talked out of his fur and fangs were he to deal with a Ravnos, and most Cainites and humans don't do nearly as well as that. Ravnos live by their wits, and they are constantly testing and sharpening those wits against all comers. Shell games, convoluted thefts, storytelling for coin, the selling of "holy relics" and a dozen other arts for separating fools from their possessions are all Ravnos calling cards. Most Ravnos will express professional admiration for any non-Ravnos who attempts to make a living in their field - and then rob the interloper blind.
.....There
is nothing a Ravnos values so highly as his freedom. Wise Cainites do not
seek to keep Ravnos from a place of their choosing, only to hurry them
from that place once they have arrived. Once word travels that a certain
location is barred to Ravnos, they will appear by the dozens to test the
ban until it shatters. They then take their vengeance by descending upon
the newly opened city in force and stripping it, by hook or by crook, of
anything that takes their fancy. About the only way in which an infestation
of Ravnos is preferable to a military conquest is that the Ravnos sometimes
leave more of the town standing.
.....The one
thing that Ravnos prize more highly than a good trick (and a Ravnos who
manages an exceptional theft will be regarded highly indeed by his clan
members) is their honor. However, it is Ravnos honor, and defined differently
than most Cainite honor is. A Ravnos never breaks her word - provided she
has spit into her palm and shaken hands on it. Otherwise, the oath, now
matter how fearsome, simply does not count and can be broken with impunity.
A Ravnos will go to the ends of the earth to avenge an insult to her "good
name", but it is up to each Ravnos to decide what constitutes an insult.
Finally, a Ravnos will not cheat or steal from a fellow Ravnos or one whom
she considers to be a friend or "brother". The rest of the world, however,
is fair game.
Charlatans
Ravnos enjoy dressing in gaily colored
rags and tatters, showing their tatterdemalion status with pride. Some
who have wandered far from home show the distinctive features of the Far
East. Most tend to be of outsider or mongrel mortal stock.
Very few Ravnos have any sort of fixed haven. Many have wagons
or carts which serve the purpose, but a good many find shelter from night
to night.
Wanderlust and a gift for trickery
are all that's required for Embrace into Clan Ravnos. Certain mortal bloodlines
(such as those that will someday be called Rom or gypsies) are preferred,
but runaways and buskers of all ethnicities have found their way into the
clan.
Most Ravnos come from tinker, thief
or drifter types, though highwaymen and musicians are also logical choices
for induction. Jester is the most common Nature among Ravnos, and Social
Attributes are primary. Most Ravnos concentrate on Talents and have Contacts
as their most common Background. They tend to follow the clan's Road of
Paradox.
Animalism, Chimerstry, Fortitude
Each Ravnos has a flair for one particular
flavor of deception, such as lying, theft, gambling or cheating. This specialty
must be chosen at the time of character creation, and the character must
indulge in it whenever possible. A Willpower roll (difficulty 6) is required
to resist the temptation to indulge at every opportunity.
The structure of Clan Ravnos is best
summed up by an ancient Arab proverb: "Me against my brother, my brother
and I against my uncle, my uncle and I against the stranger".
Call me a vagabond,
and I'll smile. Call me a thief, and I'll laugh. Call me a liar, and I'll
feed you your liver.
rujah:
Another example of the
perils of living in the past. Do they even taste the present, or are they
ghosts with flesh?
appadocians:
Dusty and dry the scholars
are, and easy to fool. But the best part is the way they rage when they
realize they've been tricked...
ollowers
of Set: They can keep
their hoary mysteries of Egypt, thank you very much, and all their other
tainted gifts. You can fool a Snake, but you risk getting bitten.
angrel:
Some of them are our cousins,
and it is sad to see what they have come to. Aid them if you can, but let
none know; we stand as a sign of what they've lost, and they hate us for
it.
asombra:
So noble they make my teeth
grind, so stuffy they squeak when they walk. Their arm is long, but their
grasp is weak, and they own much that is worth liberating.
alkavians:
Hey, a better show than
we put on! Watch the madmen and marvel, then count your limbs after the
show to make sure they're all still there.
osferatu:
They all seem to be so
depressed that they're up and about that you want to put a stake in them
just to put them out of their misery. But when you try, do they thank you?
Nooooo...
oreador:
Useful guides to what is
worth stealing, and useful places to sell what has been stolen, and that
is what the Toreador are good for.
remere:
Evil wizards casting dastardly
spells, hey? Few have yet learned how to keep a hand on their purses while
waggling their fingers about.
zimisce:
Great will be the fame
of any Ravnos who get the better of a Tzimisce and survives. Many have
the first part down; few have learned the secret of the second.
entrue:
Even more boring than the
Lasombra, if that is possible. It's so easy, it's almost no fun involving
them in our little japes. Babies are less gullible - but not as tasty.
aali:
A little Chimerstry correctly
applied and you can keep a Baali following you around for years, convinced
you've brought his favorite demon lord to earth. The poor idiots...