Links to, and reviews of, computer euchre, from

the publishers of The Columbus Book of Euchre


Euchre on line Informational pages Shareware

Hardware Stone idiots New


Euchre as we knew it once was popular on line, on various world
wide web sites such as Playsite, Pogo (formerly Excite), Yahoo!,
Hardwood and Mystic Island. There’s also a lot of software out
there for solitary euchre masturbation, including some shareware list-
ed below.


The annual tournament called the World Series of Euchre will
be held Friday and Saturday, July 31 and August 1, in Lansing, Mi-
chigan. The format for partners play is now standard euchre, to 10
points, not the old “8 by 8” progressive format; and there will be at
least $3,000 in cash prizes. To find out more, click the link. To
register, you must e-mail or telephone Joseph D. Andrews for an
“invitation,” heartsmoon@aol.com 781-454-6666 (and tell him we
sent you, please, if you register).


On line in real time:

Once upon a time you could play euchre on the internet just as if you were playing
at a real card table. The best venue for this experience was
Yahoo!

It’s still on line. It never was fancy. One of the critics of my critiques “dissed” Yahoo’s! “Commodore 64” graphics. But then the “Commodore 64” Yahoo! went “Kay-Pro. A Yahoo! wonk came along in the summer of 2006 and fixed something that wasn’t broken. There still is no “bling” about Yahoo!, but (1) the explanatory fonts shrank (“Where’s the magnifying glass, Mabel?”), (2) the table expanded, (3) you could no longer chat with the other players, and (4) you could no longer see the score while you played. You can find your way around these problems, but there is one thing you cannot find your way around: The idiots. You cannot depend on the ratings of partners or opponents, either one, on any game site on line. Your partner, even with a rating in the sky, is liable to be a stone idiot.

All players on line – whether on Yahoo, Pogo, Hardwood or anywhere else – consider themselves “experts” once they have won one game. Pay no attention to the man (or woman, or child) behind the screen: The computer monitor will not screen out idiocy; and the “rating” attributed to the person behind the screen is a measure of his or her play not with you, or with other real euchre players, but with other idiots.

If you are a serious player, you can forget about Pogo, Playsite, Hardwood and Mystic Island also. They don’t give you card games; they give you video games.



Horse on rider (get him off!)




No horse, no rider, no sitting be-
tween the markers, no elbows,
with a euchredoodledandy!
Playsite and Pogo feature English rules for what is essentially an American
game. Mystic Island, we think, is for this generation’s equivalent of pinball
wizards. Hardwood is, perhaps, the most “21st century” of the bunch but leaves
pure card playing a little short.

Pogo may be the worst: It has better graphics and more options than Yahoo!,
and good options for setting levels in games you start, but it is rife with 11-point
games and “TRAM”; it allows “booting” in the middle of a game just for making
a smart remark, and you can be suspended or even terminated on the basis of
another player’s complaint without an opportunity to defend yourself, or to point
out that the player who reported you was the real jerk (there is no due process).

Finally, it’s worth checking out some auxiliary sites that let you in to these sites
through the back doors.”

Yahoo!’s site was the most popular, and –
just like drinking Postum – there was a reason:
It’s quick to load, and it always plays to 10
points with a 24-card deck. The only options
are “Stick the dealer” or not and “rated game”
or not. Thus euchre on Yahoo! was the most
like tabletop American euchre – until the wonks
came along and fried it. Yahoo! players were,
by and large, better than other players on line –
but you will find stone idiots rated “advanced”
there and even players with losing records rated
high.

Yahoo!’s, Pogo’s and Playsite’s rating
systems are similar, but Yahoo! imposes a
game-lost penalty on a player leaving a game –
even on one disconnected by no fault of his
own (and sometimes disconnected even by
Yahoo!’s own retarded electronics). The
purpose is to discourage quitting while behind,

but the result too often amounts to blaming the
victim in these yet Dark Ages of the internet.

Pogo used to have a fun site, with good gra-
phics; and it still has an intelligent way to deal
with the quitter: If you quit or get booted (by
lightning, by your ISP, whatever), a computer
or other player will finish in your place; and
your rating changes as if you had finished the
game yourself (Yahoo! has only recently al-
lowed robots to finish games, but it still penali-
zes the fried). But Pogo’s default option is
for an 11-point game – what they play in En-
gland
(and Pennsylvania), not even in Canada.
Other options include “TRAM” (an acronym
for “The rest are mine,” which eliminates play
of the remaining tricks in a hand when the
outcome has been determined), “Stick the
dealer,” and (highly annoying) “Defend a-
lone” when the maker is not going alone.


That option pre-empts the “Columbus coup”
(known also as “donation” or simply “defense,”
an extrapolation of the ancient ploy of “order-
ing at the bridge”). The worst thing about
Po-
go
, however, is that it is a memory hog: It
takes forever to load and forever to start a
game; and if you are on dial-up, you are likely
to find yourself booted by other, impatient
players before you even get to look at your
first hand. And the game will affect your
rating, because you have to have been “seat-
ed” (even though you can’t see the table)
before you can be “booted. Your computer
will frequently “lock up” on Pogo, too.

Playsite has dropped “TRAM” but has
another high automation option that plays
your card for you when you have only one
possible play on a trick. The nice thing is, it’s

an option that can be selected individually; it is
not imposed on other players who don’t want it.
But in another way, the Playsite action is
truly fucked: When you are the dealer and are
ordered up (or pick up), you cannot discard
any card except the card picked upuntil you
click on it first (with the “discard” button high-
lighted, scaring the bejesus out of you) to de-
select
it (and only then can you select another
discard). Playsite’s English options include
a “Benny” (a joker for “best” bower), in addi-
tion to an 11-point game. The thing most play-
ers find most annoying about Playsite – which
does have a rather pretty and friendly graphic
layout – is that you have to leave the table after
every game. If you want to play again with the
same people, one of them has to create a new
table; and the rest have to find it and find their
seats again.

Hardwood operates on required software,
and you have to pay for it. It’s not worth it,
in our opinion; but you can get a free trial and
decide for yourself. Hardwood may be the
ultimate 21st century site, with the dumbest
avatars yet to appear on line (that’s not good),
“music” louder and worser than Muzak (that’s
not good), options for 15-point games (that’s
not good), British rules (that’s not good), and
“TRAM” (that’s not good). What’s worse
(or worst, if you will) is its “foom” feature –
an animated graphics function by which you
can send kisses, four-leaf clovers, snow balls,
lightning, etc. to any other player – and by
which, with an easy code with your partner,
you can cheat, in ways undreamed of in the
olden days of mere IM and chat lines. Hard-
wood
may be the most “realistic” euchre ex-
perience on line – complete with idiots.
While Hardwood does not have a “last hand”
option – a feature by which you can examine all
tricks played to the last hand, card by card (and
annoy the hell out of the other players who are in
such a hurry), just as you can at a real card table
(Yahoo! has that), it does have a feature the
others would do well to adopt: It keeps logs of
games played, and you can review them – you
can watch an actual replay of any game you se-
lect (but you cannot do it during the game).

The Microsoft Network (MSN) Zone dropped
euchre (and bridge, and other “classic” games) in
June of 2006. MSN said the reason was “aging
hardware and software,” but the fact is that the
euchre site was poorly populated – and not nec-
essarily for lack of interest. One problem was that
you needed a degree in computer engineering to
find your way into a game on the Zone – as you


did on “WON,” which is history in its entirety
(“WON” stood for “World Opponents Net-
work”). We did hack and claw our way into
the Zone once – with a crowbar and a grub-
bing hoe. The only thing right about the Zone
was that it kept the score with markers – but
even so, once you’d scored six points you’d
find your horse on your rider.

The new kids on the block are WGC
(for World Gaming Center), and Lycos’
Gamesville.” WGC also requires a software download. We have not met anyone who has
found a live euchre game there yet, though.

Gamesville is a lot like Pogo, and has two
annoying options that even Pogo does not have
(in addition to STD, TRAM and “defend alone”):
A 32-card deck, and “Must wait until trump is
broken before leading trump.” The latter is bad

enough in 13-trick games like spades and
hearts; in euchre it would be intolerable.

Mystic Island is full of glitter (no gold
found yet), and it requires a download (at
least it’s free). The first time we visited, late
afternoon on a weekday, we encountered a
whopping total of 57 other players – like, it’s
really popular. Other players we know have
described the layout as “confusing” and “clut-
tered. If you can figure out who’s dealing
on “Mystic Island,” let us know.

Playlink, once an independent site (with
nothing but glitter), is now just another gate-
way to Playsite, as was the former Lycos
site. Other mere gateways (alternative ways
to get into the sites listed above, now and then,
include and included the alleged Netscape and
Sony Classic sites – gateways to Pogo – and

I-Play, a gateway to Westwood’s Games People Play (GPP), which appears to be history (and was all but impossible to gain access to to begin with. Like “Hardwood”, Westwood was a “pay to play” site: Is “Hardwood” a mere resurrection?). And, yes, Pogo used to be Excite.

TRAM: Players on line have a maniacal desire for speed, which makes Pogo’s and Hardwood’s “TRAM” and Playsite’s automatic action popular. The serious player’s objection to both is that he usually cannot see all the cards played in a hand and thus cannot determine who (including himself) played well and who screwed up. That’s why Yahoo! was a better site for the serious player (before it was fried).

“TRAM” even tips hands: If it does not “swoosh” the cards at a certain point, you know that a trick-taking card is still out. For example, we ordered up a diamond holding both bowers and ace, and the king and nine of clubs outside. We had the lead and took the first three tricks with trump, of course, leading all other players out of trump. And there was no “swoosh. That told us that the ace of clubs was still out, and that it would be futile to try to sweep the remaining two tricks with the king and nine of clubs. So we led the nine in hope our partner had the ace and could lead a lower club back to our king, or take the last trick with another high card. He did and he did, and we scored two points. Thanks for the tip, “TRAM”!

And the “speed” of “TRAM” and Playsite’s action is illusory anyway. The major delays in play on line are not in waiting for tricks to play out in a hand in which the outcome has been determined, but in internet congestion and in players’ leaving the table to go for a beer, go to the bathroom and go to the door to let in the police or let out the cat. And, have all these “speed” demons forgotten that playing cards is a pastime?

There are other annoyances on Yahoo!: In the lobby, tables with “open” chairs are not grouped in numerical sequence, but float at the top, according to how many openings there are. This not only makes it hard to find people you know, but it changes so fast you have to be really quick to grab a seat. More than half the time, you find yourself at a table other than the one you aimed for, or looking at some player’s profile (because you wound up clicking on a “taken” chair). And finding a table with players rated about the same as yourself is difficult and annoying: The host must make the table “private” and invite, invite, invite (one player at a time) until the seats are occupied, or make it “public” and boot, boot, boot (one player at a time) as players of inappropriate ratings sit and leave (or don’t leave). It’s easier on Pogo: The host merely sets the admissible ratings level in the game’s options.

One big annoyance on Yahoo! is a player’s ability to sit at more than one table at a time, and even to play more than one game at a time. We encountered one idiot playing four games at once and going for a fifth. That slows the game for others involved (much, much more than the lack of “TRAM” on Pogo), and it is even ruder in the way it detracts from your partner’s concentration if he or she is the one doing it.

You will find yourself disconnected from all the sites on occasion. It’s not for nothing that being “Yahooed! ” has found its way into internet lingo. At least Yahoo! has a device that will give you an automated trip back to your seat if you have been “fried. If you’re fried on Pogo, you may be sautéed.

Another fault of all the sites is that you cannot renege on line. Novices, dummies and drunks are thus unduly protected and wind up with higher ratings than they deserve; and reneging on purpose – a tactic that might work in dire straits – is pre-empted.

The ratings

Speaking of the ratings, they are somewhat less than accurate. We have played on line with players with astronomical ratings who don’t know enough to lead trump when their partner has called it; and we have played with players rated “intermediate” and even “beginner” who know a lot more about what they are doing. We know how to massage and manipulate the ratings without “cheating”; and if you don’t, we’re not going to tell you – it’s bad enough as it is! We saw a team on Yahoo! on which one player was rated 35,000-plus (that’s thirty-five thousand, not hundred) and his partner was rated -12,000 something (that’s minus twelve thousand and change)! It was a hoot. You can find a fuller description of such a scam in the archives of Natty Bumppo’s euchre columns on line, including a report on a player with a 49.2 per cent winning percentage and a 20-game winning streak but a -192405 rating (that's minus one hundred ninety-two thousand four hundred five)!

The ratings on all internet play sites are weighted according to the competition: That is, the average of one partnership’s rating is weighed against that of the other’s; and more or fewer rating points are awarded or deducted for each game depending on the rating differential. For example, the players on a team with an average rating of 1800 will gain more rating points beating a team with an average rating of 2000 than they will beating a team with an average rating of 1600, and they will lose more rating points by losing to a lower-rated team.

That seems fair, doesn’t it? That you gain more rating points for beating a better team than for beating a lower team; that you lose more for losing to “losers” than for losing to “winners”?

But, let’s think about it: Regardless of what happened in the past, the New York Yankees and the St. Louis Browns started even every April. And even in September, when the Yankees were in first place and the Browns in last place, if the Browns beat the Yanks they would not gain more than a game on them in the standings, and the Yanks would not lose more than a game. So, what’s with Yahoo! and Pogo? They know better than the American League? Give us a break! Why should you lose more rating points to a good player who has recently changed his name and come back with a low rating? Or to a good player who has a low rating only because he is new to the web site? Or why should you gain more for beating some idiot who has trumped up his rating by the good fortune of owning two computers on line at the same time? Or manipulated his rating in some other fashion? Or merely been lucky? Let’s redemocratize.

Stone idiots

One mistake you see again and again on line – by high rated players and low rated players both – is the opening lead of trump (and, all too often, the right bower) on defense. Usually it just helps the maker get the trump out, and often it strips the leader’s partner of a trump he could have used on another trick (not infrequently an unguarded left bower). It’s a particularly bad lead against a loner, but you see it. We call it the “internet lead” – because we almost never see it in real life!

Margo, rated 2130 on Yahoo!, and I had ’em down 9 to 8; but Pattycakes, on Margo’s right, had the deal and turned the jack of hearts. I held the ace of hearts, three diamonds to the ace, and a spade. Pattycakes picked up that right bower, and Margo led — ? The left bower. Which she held unguarded. School was out. Had Margoon led a black card, we’d have been still in the game, with the deal.

See other stone idiots encountered on line.

Playing euchre on line is a good way to learn regional differences in the game, but those differences can generate frustrating questions and arguments. Euchre on line is not nearly as satisfying as sitting around a table with people who know – or should know – the rules you play by, yelling, slapping, swinging elbows, and spilling beer on your opponents’ markers. And, how do you stab or shoot a partner who trumps your ace on line? All you can do is “flame” him, and that’s not “netiquette.

Speaking of “netiquette,” we were marching on the first hand of a game when our partner mysteriously disappeared. Partner came back less than half a minute later, and the hostess switched the table from “private” to “public” to let him back in. “You shouldn’t have done that,” said the hostess’ partner. “We could have taken the forfeit. Real polite. Real bright. (Hostess’ partner’s screen name was “Sisteract_99” – 1715 rating on Yahoo!.)


Informational sites:

Tim “Metalhead” Heffner’s Euchre
Page:
Many links (categorized); a “Strate-
gies” page, with a point system for evaluating
your hand; college wisdom, philosophy and
a sense of humor (“If the cards in your hand
are horrible, don’t worry; it will get worse”).

There Is No Other Card Game: A
colorful site with rules, links (with helpful
commentary) and righteous “rules of thumb”
(these people could play in Columbus). But
there are other card games: Bridge, 7-up,
casino, 500 rummy — we even like to play
hearts (Bill Clinton’s favorite card game).

At least three sites provide “back door”
links to Pogo and Yahoo!: The Euchre
Club
, Shove-it.com and Harvey Lapp’s Euchrelinks.com. “Back doors” enable
you to enter “full” lounges and to re-enter
games from which you have been booted


even if the lounge is “full. Shove-it.com has
trouble with Pogo, and Euchrelinks.com has
only Yahoo! ; but Euchrelinks.com lets you
keep your navigation and menu lines on the
games sites, which the games sites themslves
(and Shove-It and the Euchre Club) do not.

Harvey Lapp’s Euchrelinks.com is packed
with links, strategy, and other information. It
features the Ten Commandments of Euchre
(“V: Thou shalt leadeth trump to thy part-
ner’s order”
) and a sort of “Ann Landers”
euchre column (Ask Harv! ).

If you are curious about the mathematics
of euchre, check out Bram Kivenko’s page
on probabilities.

Davey Guild’s Euchre Page, now lost in
cyberspace, was a lot of fun: It included in-
structions on how to use 2’s and 3’s for mar-
kers
for a 10-point game!


Dr. Doug’s Gigarrific Cosmic Euchre
Page
is a clear and colorful presentation of
rules and basic instruction (he doesn’t believe
in stealing the deal, but – well – he’s a pro-
fessor
, in Iowa! ). And see also Dr. Doug’s
Gigarrific Cosmic Euchre
game
, below.

If you are concerned about cheating, visit
Harvey Lapp’s Dark Side – an awesome,
graphic
and comprehensive discussion of the
techniques out there for ripping you off (at the
card table. Cheaters on line still use mainly
the telephone and instant messaging; but there
are subtler techniques for pumping up one’s
rating on line, discussed elsewhere herein).

A fascinating history of the origin of euchre
by David Parlett, tracing its roots from the
Alsatian game of Jucker and earlier European

games, was published in 2007 in the Playing
Card (the Journal of the International Playing
Card Society) and is now on line. Parlett’s
book The Oxford Guide to Card Games,
published in 1990, also contains interesting
observations on the history of euchre.

Card Games is a truly comprehensive web
site, on almost all card games, not just euchre.
But beware of the euchre rules here – they’re
English.

The House of Cards is another general
card game site with links to many games inclu-
ding euchre, shareware, and euchre on line.

Euchre Science is an ongoing forum on
line, with contributions from some “deeper
thinking” euchrists (whom anyone is welcome

to join) and with occasional polls you are not likely to find anywhere else.
You can sign up for regular e-mail from these weirdos. It is only one of a
number of interesting euchre “groups”on Yahoo!

Luziana Fats serves up euchre party recipes (for snacks like atomic
Buffalo wings and cocktails like the skylab fallout – he may tell you how
to drink that, too), tells you how to handle “jamokes,” and will teach you,
from time to time, how to handle a Mississippi mudpile and how to play
bourré (a 52-card deck euchre game for two to seven players).

For more links, visit the Euchre Ring and the “euchre search engine” EuchreSites.com.


Software/shareware:
Gerry Blue’s Euchre Laboratory lets you
set up and play any euchre hand you wish to
imagine, on line (you don’t have to download
anything). Good for experimentation; good for
practice. (Note: The Euchre Lab does not
work well on later versions of Netscape; use
Internet Explorer. It worked fine on Netscape
4.78. Off the wonks at Netscape. They keep
fixing things that aren’t broken.)

Scot Cunningham’s Euchre Dog is a com-
puter euchre game you can download free. It
is lightning fast and intelligently arrayed; you
can rename the players and adjust their “risk”
levels (i.e., how willing they are to take chan-
ces), and it has an “Advice” tickler on wheth-
er to order up or call trump. Scot says it’s a
“program I wrote in my spare time. He must
have a lot of spare time!

Scott's Double Deck Bid Euchre (differ-
ent Scott): The unique thing about this pro-
gram is that it offers a version of euchre not
found in most books, let alone other software.

There are other computer programs out
there, with free shareware downloads usable
for a limited time and buyware downloads
with updates promised – and they’re cheap
enough, at $10 to $15 a pop:

Richard Gardner’s Euchre for Windows
has music, and other sound effects. It’s a bit
more razzly-dazzly than the Euchre Dog, and
for that reason we don’t like it as much. But
it also has risk adjustment and advice tickling,
and it keeps the score with markers: Are
you listening, Pogo? Are you listening, Ya-
hoo!
? And the horse is not on the rider.



Rob Briggs’ Cool Hand Yuke also keeps
score with markers, but it uses two fives in-
stead of six (horse) and four (rider) – and it
mixes colors in each set of markers (oh, well,
Rob’s from Michigan!). What’s really neat
about Cool Hand Yuke is that you can pro-
gram your partner to play your own con-
ventions
– e.g., to call “next,” always to lead
trump to you when you call it, always to pick
up a bower when he turns one, never to order
a bower into your hand, etc. And it features
not only a vast array of rules options, but also
a cast of characters from Humphrey Bogart to
Bugs Bunny for players, with their own voices
and remarks (which you can turn off, if they
annoy). Or you can create your own players
and deck and implant them in the game.

Fred Benjamin, author of the book Euchre
Strategies
, has put up a downloadable simula-

tor (with equally annoying sounds, that can be
turned off) called
Euchre Challenge and
Teacher
that serves as a computer game, a
practice field, or a robot table that will play
thousands of hands or games in a jiffy to show
you the results of certain plays. And he has
populated it with pretty good bots, unlike the
tinheads you meet on Pogo and Yahoo! But
they’re still robots; and they play with what Fred
Benjamin thinks is good euchre sense, not neces-
sarily what you or I might think. So you have to
take the simulation results with that grain of salt.
Benjamin, known on line as Sword_4_hire, has
posted also a probability chart of who will win
at any given score, which he says he developed
from 10,000 simulations each of hands played at
all 100 possible scores – i.e., from 0 to 0 to 9 to
9 (with this chart, of course, as with the simulator
itself, you must take into account that all players
are clones of Fred Benjamin).


Hardware:

Dr. Doug’s Gigarrific Cosmic Euchre is
for 16th and 21st century geeks who have not
quite outgrown Dungeons & Dragons (this is
“hardware” and not free, but there’s a demo).

The Euchre Board is another set of hard-
ware you might find amusing (it’s not free, ei-
ther; but the description is). The board comes
with a deck of cards, a set of rules, scoring
“chips,” and a “trump cube”; and it has specif-
ic spaces for the deck, tricks, and drinks! The
inventor, John Hughes, says, “I didn't invent eu-
chre, I just made it easier to play!” We’re not
so sure he didn’t make it harder! But you de-
cide.

A really well crafted piece of hardware is
Todd Martin’s “
euchredoodledandy,” a sim-
ple pegboard for scoring that does it right (see
illustration at top of this page). There is also a
euchredoodlebiddy
, for scoring three-handed
bid euchre. Presently they are available only
from Borf Books.

There’s a euchre Tournament page ex-
plaining pairings, with printable scorecards.
And, for a price, you can get Lee’s Tour-
nament Euchre Chart
– a colorful “dry
erasable” placard you can hang on a wall
or mount on a post. Both these devices
provide for a maximum of four tables (16
players), but they’re quite handy for family
and small club tourneys.

MykScot’s Card Box offers an Excel spreadsheet for progressive euchre tournaments with rotation charts for 4 to 16 players and scorecards that automatically fill in as you select the number of players.

There are at least two Yahoo! groups that display tournament pairing charts in their “files” sections: The Euchre Club has a Microsoft Excel file for 16-player pairings, and the Columbus Ohio Euchre group has a Microsoft Word document file with pairings for up to 24 players. In each case you have to be a “member” of the group to gain access to the file; but joining a Yahoo! group is easy, and it’s free.




A credible commentator, Ryan Romanik, of Michigan, says about Gardner’s Euchre for Windows – and, for our money, this applies to just about all computer euchre: “The sound effects are pretty amusing the first time or two but get old fast. The main problem I have is that the characters are stupid. Sure, you can program them to play ‘aggressive’ and whatnot, but there’s no substitute for common sense. My favorite was when I set my partner to be ‘aggressive’ and also to ‘play more trump,’ and I was warned that doing this may cause me to lose! How about that! Personally, I avoid euchre software, as it just isn’t realistic enough. If I’m aching for a game and no one else is around, I’ll stick to Yahoo!, although I kind of hate that now, too!”

We tend to agree with Ryan: No one has de-
veloped a really good computer game, or really good robots for filling vacancies in games on line; and it is a question whether anyone will. Most programmed players have no imagination. They almost never make trump without a bower, and they do not recognize the value of “next.

Briggs’ Cool Hand Yuke addresses these problems: We’d rather play with a partner we created on Cool Hand Yuke than with most of the partners we find on line. But you have to program your Yuke partner always to call “next,” or never to order a bower into your hand, etc. You cannot really invest your ’puter partner with good discretion – when to follow the rule, when to make an exception.

If all four players were programmed (leaving out the guy with the mouse and the keyboard), a third to a half of all hands might be “pass hands” if not for the “Stick the dealer” option that comes with most programs.

None of which is to say that the “’puters” that fill in when someone leaves a game on line are totally incompetent. We’d rather have a ’puter for a partner on line than about half the idiots we’ve encountered!

The values of “next” and good hands short of bowers may be programmable, but the programming of the intuition required for good euchre play probably awaits further development of “artificial intelligence. Computer programs require formulae; and as one will find trying to play by a certain author’s Gorenesque point system, one cannot play euchre by formulae alone.

Bridge and chess can be programmed. The basics of bridge and chess are harder to learn than the basics of euchre, and bridge and chess are more complicated and technical. By the same token, bridge and chess are more formulaic; and euchre is more intuitional. That’s why bridge and chess lend themselves facilely to computer programs while euchre does not.

But computer euchre may be better than solitaire.


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