| Links to, and reviews of, computer euchre, from the publishers of The Columbus Book of Euchre
Informational pages
SharewareHardware
Stone idiots
New
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![]() Horse on rider (get him off!) ![]() No horse, no rider, no sitting be- tween the markers, no elbows, with a euchredoodledandy! |
But then the “Commodore 64” Yahoo! went
“Kay-Pro.” A
Yahoo! wonk came along in the summer of 2006 and fixed something that wasn’t
broken. There still is no “bling” about
Yahoo!, but (1) the explanatory fonts shrank (“Where’s the magnifying glass,
Mabel?”), (2) the table expanded, (3) you could no longer chat with the
other players, and (4) you could no longer see the score while you played.
Most of that’s been fixed, and now you can find your way around these problems; but there is one thing
you cannot find your way around: The idiots.
You cannot depend on the ratings of partners or opponents, either one, on any game site on
line. Your partner, even with a rating in
the sky, is liable to be a stone idiot.
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too often amounts to blaming the victim in these yet Dark Ages of the internet.
Pogo has a better site, with better graph-ics; and it has a more intelligent way to deal with the quitter: If you quit
or get booted (bylightning, by your ISP, whatever), a computer or other player will finish in your place; and your rating changes as if you had finished the game yourself (Yahoo!
has only recently al-lowed robots to finish games, but it still penali- zes the fried if the game is forfeited; and hosts with only moderate intelligence know how to keep robots and volunteers out of your chair if you leave).
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| more. Other Pogo options include “TRAM” – an acronym for “The rest are mine,” which eliminates play of the remaining tricks in a hand in which the outcome has been determined), “Stick the dealer,” and “Defend alone” when the maker is not going alone. TRAM sucks (real card players want to see the cards, and "Defend alone" (when the maker is not going alone) is simply stupid – it pre-empts the “Columbus coup” (known also as “donation,” or the “safety,” or simply “defense”; it's an extrapola- tion of the ancient ploy of “ordering at the bridge”). Pogo is a memory hog: It takes
forever to loadand forever to start a game; and it will subject you to commercial “intermissions” during the game. And do not – do not – attempt to leave a table during a com- mercial. If you do, you will be “Pogoed,” which is even worser than being “Yahooed.” Your whole computer will freeze up. You will not even be able to unlock it with "Task Manager"; you will have to |
reboot. Your computer will frequently lock up on Pogo. Ifyou are on dial-up and trying to play on Pogo, you are likely to find yourself booted by other, impatient players before you even get to look at your first hand. And the game will affect your rating because you have to have been “seated” (even though you can’t see the table). Sometimes you will hear the flish flish flish of the cards being dealt in a game on Pogo and nothing will be happening on your monitor. That means you have been “Pogoed.” The most annoying thing about Pogo is that youcan be booted during a game – by majority vote of other players – for calling your partner stupid, for call- ing an opponent ugly, for taking more than five seconds to zip up your pants, for sneezing. But that is also the best thing about Pogo: It is the most civil site around. Your partner will not call you an idiot for calling “next” |
and getting euchred when it’s the thing to do. There's another thing: Pogo sorts your cards.Yahoo! leaves the left bower in left field. Hardwood operates on required software,and you have to pay for it. It’s not
worth it,in our opinion; but you can get a free trial and decide for yourself.
Hardwood may be theultimate 21st century site, with the dumbest avatars yet to appear on line (that’s not good), “music” louder and worser than Muzak (that’s not good), options for 15-point games (that’s not good), British rules (that’s not good), and “TRAM” (that’s not good).
What’s worse(or worst, if you will) is its “foom” feature – an animated graphics function by which you can send kisses, four-leaf clovers, snow balls, lightning, etc. to any other player – and by which, with an easy code with your partner, you can cheat, in ways undreamed of in the olden days of mere IM and chat lines. Hard- |
wood may be the most
“realistic” euchre ex-perience on line, with cheaters and idiots.
While Hardwood does not have a “last
hand”option – a feature by which you can examine all tricks played to the last hand, card by card (and annoy the hell out of the other players who are in such a hurry), just as you can at a real card table (Yahoo!
has that),
it does
have a feature theothers would do well to adopt:
It keeps logs ofgames played, and you can review them – you can watch an actual replay of any game you se- lect (but you cannot do it during the game). |
| did on “WON,” which, like Playsite, is history in its entirety (“WON” stood for “World Opponents Network”).
We did hack and claw our way intothe Zone once – with a crowbar and a grubbing hoe. The only thing right about the Zone was thatit kept the score with markers – but even so, once you’d scored six points you’d find your horse on your rider. |
A 32-card deck, and “Must
wait until trump is broken before leading trump.”
The latter is badenough in 13-trick games like spades and hearts. In euchre it’s intolerable.
There were a Westwood Games People Play(GPP) and an I-Play, a gateway to Westwood, both of which appear to be history, like Playsite. |
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Informational sites: |
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Dr. Doug’s Gigarrific Cosmic EuchrePage is a clear and colorful presentation of rules and basic instruction (he doesn’t believe in stealing the deal, but – well – he’s a pro- fessor, in Iowa! ). And see also
Dr. Doug’sGigarrific Cosmic Euchre
game, below.
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Card Society) and is now on line.
Parlett’sbook The Oxford Guide to Card Games, published in 1990, also contains interesting observations on the history of euchre. |
| of one against the other. It’s one of a number of stupid euchre “groups” on Yahoo! |
Gerry Blue’s Euchre Laboratory lets youset up and play any euchre hand you wish to imagine, on line (you don’t have to download anything). Good for experimentation;
good forpractice. (Note:
The Euchre Lab does notwork well on later versions of Netscape; use Internet Explorer. It worked fine on
Netscape4.78. Off the wonks at Netscape.
They keepfixing things that aren’t broken.) |
Scott's Double Deck Bid Euchre
(differ-ent Scott): The unique
thing about this pro-gram is that it offers a version of euchre not found in most books, let alone other software. |

Rob Briggs’ Cool Hand Yuke also
keepsscore with markers, but it uses two fives in- stead of six (horse) and four (rider) – and it mixes colors in each set of markers (oh, well, Rob’s from Michigan!).
What’s really neatabout Cool Hand Yuke is that you can pro- gram your partner to play your
own con-ventions – e.g., to call “next,” always to lead trump to you when you call it, always to pick up a bower when he turns one, never to order a bower into your hand, etc. And it featuresnot only a vast array of rules options, but also a cast of characters from Humphrey Bogart to Bugs Bunny for players, with their own voices and remarks (which you can turn off, if they annoy).
Or you can create your own playersand deck and implant them in the game. |
Fred Benjamin, author of the book EuchreStrategies, has put up a downloadable simula- tor (with equally annoying sounds, that can be turned off) called Euchre
Challenge andTeacher that serves as a computer game, a practice field, or a robot table that will play thousands of hands or games in a jiffy to show you the results of certain plays.
And he haspopulated it with pretty good bots, unlike the tinheads you meet on Pogo and Yahoo!
Butthey’re still robots; and they play with what Fred Benjamin thinks is good euchre sense, not neces- sarily what you or I might think.
So you have totake the simulation results with that grain of salt. Benjamin, known on line as Sword_4_hire, has posted also a probability chart of who will win at any given score, which he says he developed |
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from 10,000 simulations each of hands played at all 100 possible scores – i.e., from 0 to 0 to 9 to 9 (with this chart, of course, as with the simulator itself, you must take into account that all players are clones of Fred Benjamin).
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display is a little tacky; and it requires a 1,024-by- 768-pixel setup in 16 colors, for no good apparent reason.
It is much more sophisticated than proto-type computer euchre games, but some early re- viewers have commented that it asks a rather ex- haustive list of questions about how you play, and want others to play, to get started.
And one re-viewer mentioned that it “constantly leads trump against loners despite my explicit instructions to the contrary” (maybe that’s been fixed by now; check it out). |
| Hardware:
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A really well crafted piece of hardware isTodd Martin’s “euchredoodledandy,” a sim- ple pegboard for scoring that does it right (see illustration at top of this page).
There is also a euchredoodlebiddy, for scoring three-handed bid euchre.
Presently they are available onlyfrom Borf Books. |
MykScot’s Card Box offers
an Excel spreadsheet for progressive euchretournaments with rotation charts for 4 to 16 players and scorecards that auto- matically fill in as you select the number of players. Ryan's Ruminations on Euchre Robotics: |
Excerpts
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Reviews of other books on euchre
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