In
all decisions, we rely on our sense of honor to guide us. We
do not cheat. We do not act in a matter that we feel is wrong.
Much of honor is, and always will be, left up to ones own determination
and adhearance. The following guidelines of Conduct will aid
us in our quest for Honor and respect, and will bring pride
upon the name Finality. Remember that every member of Finality
is responsible for the image of every other member of the guild.
Act with honor at all times.
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Code
of Conduct
General
Conduct
These our guilelines for how to act in the world of Norrath. Follow
thy honor, and it will lead you to what is honorable.
1)
We are in Norrath. Kewl Dood speak is not looked upon with favor
within the guild. OOC conversations and guild chat is of course,
what it is.
2)
Begging is not becoming of a member of Finality. This does not
simply include items or money, but enhancement spells as well.
Tis fine to ask (see #1) and even offer tribute.
3)
Always keep a level of civility. This can be a stressful world
and emotions run high. But cooler heads can and do prevail. With
this, we treat all that we meet with our honor, and we give them
respect as an adventurer.
4)
Though it may not bother any particular person, inspecting a person
without consent is considered rude. If done on accident, a personal
tell of apology might be in order. If any person does this to
us, handle it as you feel your honor demands.
5)
Kill stealing and Ninja Looting is not acceptable behavior.
6)
Following The Hierarchy of Allegiance, you should come to the
aid of those nearby. We will be remembered well for these acts
of glory.
PVP
Conduct
These are our guidelines for our members to
enforce as well as how to act in these situations. There can be
honor even in defeat.
1)
We shall not corpse camp, bind rush, use trade window distraction,
or use a known exploit in PvP.
2) Any guildmate killed in PvP shall be allowed to counter-attack
as quickly as they feel need. This is not considered bind rushing.
This must be in accordance with #3.
3)
If we and/or our group has been killed/defeated, where the victor
is clear to be our foe, and has killed us in a manner true to
our rules of battle conduct, we shall immediately exit the zone
after retrieving our corpses. The only exception to this law is
when Retribution is called, whereas the defeated guildmate/group
may re-enter the zone with a larger party to claim guild justice."
4)
All enemies shall be allowed a total of 30 seconds to deal with
their corpse and move out of the area. Enemies will be asked to
"drag" their corpses away. If an enemy chooses to loot their corpse
at the area, the enemy will have a total of 30 seconds to do so
beginning with the time the enemy approached the area. Enemies
will be warned as soon as they are in sight, again at 5 seconds,
and a last warning right before removal by force. Any act of aggression
will be handled without further warning. If the foe is known to
be unhonorable in the retrieval of his corpse, we shall injure
him and maintain him to less than half health, until his corpse
collection is complete. If this fails, we follow guideline #6.
5) Meditation at the scene of a battle by a fallen enemy
is considered a hostile act and will not be tolerated. Exceptions
to this rule will be made only when the enemy would be put in
extreme danger from NPC's if forced to leave. Any enemy bound
near the location of his death is automatically considered in
"safe" territory and will not be one of the exceptions.
6)
Any enemy already slain for not vacating the area of their corpse
will be forced to drag the corpse away in all circumstances. The
act of looting the corpse in the area will be treated as a hostile
act. The enemy will be notified of this before any attack commences.
We
have an opportunity to be more than what we are.
We have the opportunity to make Finality into something great.
We do not have to do anything.
But we can choose to do everything.
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Fellowship
is the glue that binds us. We are friends. We put the needs of
the guild over our own needs. In doing so, we receive more than
we can possible give. We are aware of the generosity of our guild,
and we do not make much demand of our guildmates, nor take advantage
of them. Fellowship gives us an identity, and we celebrate each
other's character. We make effort to be together, adventure together,
and drink together. We treat each other with respect.
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Guild
Roster
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High
Council
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Guildmaster
Bearkin IceBear, Shaman
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Ambassador
Coraan Honorbound, Ranger
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Officer
Karrista Wolphyre, Druid
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Officer
Mordan Wolfhammer, Shaman
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Officer
Taldaori Bloodyblades, Warrior
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Officer
Nalesk Purifyre, Wizard
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Officer
Manoe Hammerfist, Warrior
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Officer
Kesun
Wu, Monk
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1st
Rank (levels 50+)
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Ricky
Ticky, Druid
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Ruppy
Soultaker, Shaman
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Shaade
Shadows, Druid
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Tonyaa,
Monk
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Kanser
Bloodroses, Necromancer
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Sultriee
D'Mure, Mage
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Sian
Snakeater, Druid
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Etzel,
Warrior
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Arminius
Vengenceseeker, Druid
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Unicron,
Druid
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Bryanis,
Warrior
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Dinaldi Wu`ShengFu, Monk
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Greger
Storm, Druid
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Shimazuul
Diamondfist, Monk
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Swarmdawg
Hempyhre
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Odull
Boneshaker, Warrior
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Yurtle
Healingherb, Cleric
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Azguard
Draugza, ShadowKnight
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Shadroe,
Shaman
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Zinge,
Enchanter
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Anxunamun,
Paladin
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2nd
Rank (levels 40-50)
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Zun,
Shaman
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Corston
Oakhand, Druid
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Anteri,
Wizard
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Gameen.
Shaman
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Dinadaan
De'Denaan, Rogue
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Ashkevron,
Druid
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Charlemagne, Warrior
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Taranto,
Ranger
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Calius,
Mage
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Jalorf,
Shaman
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Grimvant
Nocolus, Necromancer
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Soielcler,
Cleric
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DammanTZ
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Kortez
Thunderswords, Warrior
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Tsuming,
Monk
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Iqarius
Damodred
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Attreau,
Enchanter
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Aatnusno,
Necromancer
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3rd
Rank (levels 30-40)
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Casbras
Mactyre, Shaman
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Shakarr,
Mage
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Shea,
Warrior
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Devinity
Wolphyre, Druid
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Raevin
Dabuff, Shaman
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Naeo
Hat'Tryk, Enchanter
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Rakeshi
Hat'Tryk, Shadow Knight
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Medoc,
Druid
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Miliambery
The Black Sorcerer, Mage
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Spruden
Hemispheres, Cleric
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Damodor
Godsend, Cleric
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Soiel,
Warrior
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Volred Akratos, Cleric
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Aumlaeneth,
Enchanter
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Galadril
Phantomhunter, Mage
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4th
Rank (levels 30 and below)
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Wroth
Sorrowriven, Wizard
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Aerane
Storm, Warrior
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Hyme,
Ranger
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Bodi
Sativa, Druid
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Ailium,
Wizard
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Kwell,
Shaman
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Bellsor
Barflye, Bard
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Seti,
Enchanter
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Siegal
Re'gal, Bard
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To
sample our fellowship, be sure to join us on our discussion forums,
found within the
Lion's Roar.
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Retribution
is our reaction to what is done to us. This be for acts of good,
such as aid, and also acts of evil, such as one of us being killed.
All actions done onto a guildmate is done onto the entire guild.
Our reaction is always greater than the action that was done onto
us. This is our justice. If a guildmate calls for Retribution,
other guildmates give of their time, and if need be, their lives,
in the quest of Retribution. Aiding in Retribution is not a requirement.
It is seen as an honor. Retribution tells our friends and foes
the responsibility we take in the actions done to us. We are not
to be taken lightly.
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Our
Diplomacy is determined by both our need of Retribution, and our
Hierarchy of Alleigance.
Hierarchy of Allegiance
1) Your Conscience
2) Finality
3) Most Favored Allies
4) Allies & Team Human
5) The Light Team
6) The Weak
7) The Lesser Evil
8) The Enemy
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Veiw
the Hiearchy of Alleigance with detailed speciifics here.
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Veiw
our KOS list, as well as our list of friends, on the Diplomacy
page.
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