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  Introduction
  Q3DM0
  Q3DM1
  Q3DM2
  Q3DM3
  Q3TOURNY1
  Q3DM4
  Q3DM5
  Q3DM6
  Q3TOURNY2
  Q3DM7
  Q3DM8
  Q3DM9
  Q3TOURNY3
  Q3DM10
  Q3DM11
  Q3DM12
  Q3TOURNY4
  Q3DM13
  Q3DM14
  Q3DM15
  Q3TOURNY5
  Q3DM16
  Q3DM17
  Q3DM18
  Q3DM19
  Q3TOURNY6
 
  Quake 3 Death Match - The Palace of Many Deaths - Q3DM4 (Hardcore Difficulty)

 

Your opponents: Orbb, Bitterman, Grunt
Skill Level: Be on your toes, or have your legs blown off!

       
  Armor Area   Rocket Launcher Area   Teleporter Room  

The level is larger then what you have been exposed to before, so there is more room to hide. Also it is a symmetrical map so getting around should be a breeze. The first area we look at is the Armor Area, you will often spawn here (well down at the armor that is) and immediately run up the stairs so that you are not trapped at the bottom. Here is a secret, to the left and right of the stairwell you can hide momentarily from opponents above. Be warned though once they spawn at the bottom or come after the armor as it spawns you are going to have to run for it if you want to live. Yes even with the armor... When you spawn there make sure to back up as your initial movement and then run up the stairs. Getting that armor will save your hide. Now we see above there is a rocket launcher, pictured in the Rocket Launcher Area. This will be your sit and wait area. If there ever were a place to camp this would make a nice one. Careful though, once you are found, they will make short work of you. The Teleporter Room is in the back and less traveled area of this map. You will want to flee here since it not only offers you a Plasma Gun but an escape along with health to boot. Note that you will spawn in the middle of the area pictured in the Armor Area. With this in mind, you might want to make a run on the quad damage. Plasma Quad makes a very good combination!

       
             

Looking at the next shots I show possible ways to go about using the quad. The first picture is a simple acquisition after teleporting. Once you have it run through the halls and pummel through all enemies. Keep moving for the most part in straight line motion with the plasma in front. Stopping will cause you bad problems. Using this tactic nothing will last more then two seconds. If you stop to hunt a single bot it might lure you into a area better suited to dodge your plasma gun. If you can, turn around and attack the bot again running at it... Beware though your advantage can quickly turn into their win. The other method is to use the quad damage as bait. Hey even bots can't resist the total power that comes with this item. Know when the bot enters the room and blanket the floor around the quad with rockets, after some practice you will gib em every time. But be warned, if they get the quad that the machine gun will be your worst enemy...

Keep alert and away from Grunt and Orbb. Grunt is just good, and Orbb is a sharp shooter.

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