Your opponent: Sarge
Skill Level: Time to play hardball
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Supply Room |
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Rune Room |
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Rocket Launcher Room |
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A nice level that is simple with and has one
bottleneck which is located at the rocket launcher. The
first thing you want to do is deny Sarge the Yellow Armor.
If you can keep denying him the armor you will be in good
shape. Your next stop will either be further into the room
to pick up the shotgun, or over to the rocket launcher if
Sarge is in the Supply Room. Either way,
stay on your toes and as far from Sarge as possible. Frags
come easiest when your playing ring around the rosy with
the Supply Room and Rune Room.
If you can get the rune, it might help you live one hit
longer...
The main goal however is to make sure Sarge
is denied the armor. Keeping him soft is the way to rocket
gib em. You will want the rocket launcher if you are to
get multiple frags. And this is where it gets tricky. If
you can get in and out without being cornered in the Rocket
Launcher Room then your in good shape and you should
be able to score 2-3 frags circling the other two rooms.
Don't count on camping in the Rocket Launcher Room,
Sarge is quick and will jump your rockets while pumping
a hole in your head with his new shotgun. If you are trapped,
fire warning shots jumping around the bend and back into
the Rocket Launcher Room. If this kills
him good, resupply and repeat. However once he charges the
room, you want to be the first one running the heck out
of there. I have died countless times trying to out strafe
him using the pillar as a defense... nada, ain't going to
be very effective.
This is basically it. A simple game of denial
and shooting as you flee.

I would like to point out another fact. In
the Supply Room there are two health orbs,
the one on the left is worth 50 and the one on the right,
only 25. This adds up to 75 (or full health). You want to
make sure to grab the weaker orb first if you have less
then 75 health, that way you can get both orbs and Sarge
will be left with nothing. If you have more then 75 health
grab the stronger orb. You may think this is not so important,
but believe me, a half dead Sarge can be a fully restored
mercenary if you screw up. And of course, he will remind
you of this after your gibs settle down...
Sarge has to be my favorite bot to fight,
simply because he isn't cocky and actually gives you the
impression he is training you. Kinda nice seeing as all
the other bots have some frigging god complex.
