Basic
Jobs
[Jobs] [Squire] [Chemist] [Knight] [Archer] [Priest] [Wizard] [Monk] [Thief] [Time Mage] [Oracle] [Geomancer] [Lancer] [Summoner] [Mediator] [Dancer] [Bard] [Ninja] [Samurai] [Calculator] [Mime]
Special jobs
[Hero] [Holy Knight] [Heaven Knight] [Hell Knight] [Steel Giant] [Temple Knight] [Holy Swordsman] [Dragoner] [Divine Knight] [Soldier]
| Engineer Job | |||||
|---|---|---|---|---|---|
| Description | [Soldier]"Why
are these parts not back in?" [Engineer]"It works better that way..." The engineer class belongs to Mustadio. Able to use guns, the class is a great early way to supplement some of the ranged attack characters you have. |
||||
| Uses | Long range attacks is basically what this class does. Even though Mustadio posesses the Leg aim/arm aim skills, they're not really that great since they only work about half the time. His gun deals decent damage though, so that's pretty useful. I found that the guy isn't all that useful in battle, as Mediators usually prove to be much more versatile... You do need to keep him around for some story segments, or so I've heard. | ||||
| Tactics | Keep Mustadio to the rear and use his gun. | ||||
| HP Bonus % | ?? | MP Bonus % | ?? | Speed Bonus % | ?? |
| HP Gain % | ?? | MP Gain % | ?? | Speed Gain % | ?? |
| Ability List | |||
|---|---|---|---|
| Name | JP | Description | Notes |
| Action Ability | |||
| Leg Aim | ?? | Adds Don't Move condition | - |
| Arm Aim | ?? | Adds Don't Act condition | - |
| Seal Evil | ?? | Adds Petrify to undead | - |
| Reaction Ability | |||
| Counter Tackle | 180 | Tackles enemy when hit with adjacent physical attack | - |
| Support Abilities | |||
| Equip Axe | 120 | Allows character to equip axe | - |
| Monster Skill | 200 | Gives monsters additional abilities(within 3 squares) | - |
| Defend | 50 | Raises physical defense | - |
| Gained JP Up | 200 | Increases the amount of gained JP | Very useful |
| Movement Abilities | |||
| Move+1 | 200 | Gives your character the ability to move an extra horizontal space | Very useful |