Basic
Jobs
[Jobs] [Squire] [Chemist] [Knight] [Archer] [Priest] [Wizard] [Thief] [Time Mage] [Oracle] [Geomancer] [Lancer] [Summoner] [Mediator] [Dancer] [Bard] [Ninja] [Samurai] [Calculator] [Mime]
Special jobs
[Hero] [Holy Knight] [Engineer] [Heaven Knight] [Hell Knight] [Steel Giant] [Temple Knight] [Holy Swordsman] [Dragoner] [Divine Knight] [Soldier]
| Monk Job | |||||
|---|---|---|---|---|---|
| Description | Trained in the physical anatomy of opponents, possessing both inner strength, and strength of body, a trained monk is one of the more formidable opponents you will face on the battle field. While the untrained monk is relatively weak, the more action abilities you acquire, the more powerful the monk becomes. Given the nature of the monk, the monk of course wears no armor(though you can give a monk the Equip Armor support ability to raise its Hit-Points and lower its movement rate). However, this isn't always a bad thing, as no armor means higher movement rate, giving the monk greater range. | ||||
| Uses | Forthcoming. | ||||
| Tactics | Forthcoming. | ||||
| HP Bonus % | ?? | MP Bonus % | ?? | Speed Bonus % | ?? |
| HP Gain % | ?? | MP Gain % | ?? | Speed Gain % | ?? |
| Ability List | |||
|---|---|---|---|
| Name | JP | Description | Notes |
| Action Ability | |||
| Spin Fist | 150 | Attack all 4 directions | - |
| Repeating Fist | 300 | More damage | - |
| Wave Fist | 300 | Ranged attack | - |
| Earth Slash | 600 | Long range | - |
| Secret Fist | 300 | Death Sentence | - |
| Stigma Magic | 200 | ?? | - |
| Revive | 500 | ?? | Raise |
| Reaction Ability | |||
| HP Restore | 500 | Restore HP when critical | - |
| Counter | 300 | Counter attack | - |
| Hamedo | 1200 | Counter attack before they attack | - |
| Support Abilities | |||
| Martial Arts | 200 | Bare-hand power that of a monk's | - |
| Movement Abilities | |||
| Move-HP Up | 300 | Gain approx. 10% HP when moving | - |