Official Monopoly® Game
Rules
The following page is a copy of the rules as printed in the
Monopoly® Rule Book.
OBJECT
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The object of the game is
to become the wealthiest player through buying, renting and
selling of property.
EQUIPMENT
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The equipment consists of a
board, 2 dice, tokens, 32 houses and 12 Hotels. There are 16
Chance and 16 Community Chest cards, 28 Title Deed card (one for
each property), and play money.
PREPARATION
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Place the board on a table
and put the Chance and Community Chest cards face down on their
allotted spaces on the board. Each player chooses one token to
represent them while travelling around the board. Each player is
given $1500 divided as follows:
2 $500's, 2 $100's, 2 $50's, 6 $20's, 5 $10's, 5 $5's, and 5
$1's.
All remaining money and other equipment go to the
Bank.
BANKER
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Select as Banker a player
who will also make a good Auctioneer. A Banker who plays in the game
must keep their personal funds separate from those of the
Bank.
When more than five persons play, the Banker may elect to
act only as Banker and Auctioneer.
THE BANK
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Besides the Bank's money,
the Bank holds the Title Deeds, and the houses and hotels prior to
purchase by the players. The Bank pays salaries and bonuses. It
sells and auctions properties and hands out the proper Title Deed
cards when purchased by a player, it also sells houses and hotels to
the players and loans money when required on mortgages.
The Bank
collects all taxes, fines, loans and interest, and the price of all
properties which it sells and auctions. The Bank "never goes broke."
If the Bank runs out of money, the Banker may issue as much as
needed by writing on any ordinary paper.
THE PLAY
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Starting with the Banker,
each player in turn throws the dice. The player with the highest
total starts the play. Place your token on the corner marked
"GO", then throw the dice and move your token
(in the
direction of the arrow) the number of spaces indicated by the
dice.
After you have completed your play, the turn passes to the
left. The tokens remain on the spaces occupied and proceed from that
point on the player's next turn. Two or more tokens may rest on the
same space at the same time.
Depending on the space your token
reaches, you may be entitled to buy real estate or other properties,
or be obliged to pay rent, pay taxes, draw a Chance or Community
Chest card, Go To Jail, or etc...
If you throw doubles, you
move your token as usual, the sum of the two dice, and are subject
to any privileges or penalties pertaining to the space on which you
land. Retaining the dice, throw again and move your token as before.
If you throw doubles three times in succession, move your token
immediately to the space marked "In Jail".
GO
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Each time a player's token
lands on or passes over GO, whether by throwing the dice or
drawing a card, the Banker pays that player a $200 salary.
The $200 is paid only once each time around the board.
However, if a player passing GO on the throw of the dice
lands 2 spaces beyond it on Community Chest, or 7 spaces beyond it
on Chance, and draws the "Advance to GO" card, they collect
$200 for passing GO the first time, and another $200 for Advancing
to it the second time by the instructions on the
card.
BUYING PROPERTY
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Whenever you land on an
unowned property you may buy that property from the Bank at its
printed price. You receive the Title Deed card showing ownership.
Place the title deed card face up in front of you. If you do not
wish to buy the property, the Bank sells it at through an auction to
the highest bidder. The high bidder pays the Bank the amount of the
bid in cash and receives the Title Deed card for that property.
Any player, including the one who declined the option to
buy it at the printed price, may bid. Bidding may start at any
price.
PAYING RENT
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When you land on a property
that is owned by another player, the owner collects rent from you in
accordance with the list printed on its Title Deed card.
If the property is mortgaged, no rent can be collected.
When a property is mortgaged, its Title Deed card is placed face
down in front of the owner.
It is an advantage to hold
all the Title Deed cards in a color-group (i.e., Boardwalk and Park
Place, or Connecticut, Vermont and Oriental Avenues) because the
owner may then charge double rent for unimproved properties in that
colour-group. This rule applies to unmortgaged properties even if
another property in that colour-group is mortgaged.
It is even
more advantageous to have houses or hotels on properties because
rents are much higher than for unimproved properties. The owner may
not collect the rent if they fail to ask for it before the second
player following throws the dice.
CHANCE AND
COMMUNITY CHEST
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When you land on either of
these spaces, take the top card from the deck indicated, follow the
instructions and return the card face down to the bottom of the
deck. The "Get Out of Jail Free" card is held until used and
then returned to the bottom of the deck. If the player who draws it
does not wish to use it, then they may sell it, at any time, to
another player at a price agreeable to both.
INCOME TAX
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If you land here you have
two options: You may estimate your tax at $200 and pay the Bank, or
you may pay 10% of your total worth to the Bank. Your total worth is
all your cash on hand, printed prices of mortgaged and unmortgaged
properties and cost price of all buildings you own.
You must decide which option you will take before you add
up your total worth.
JAIL
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You land in Jail
when...
(1) Your token lands on the space marked "Go to
Jail",
(2) You draw a card marked "Go to
Jail" or
(3) You throw doubles three times in
succession.
When you are sent to Jail you cannot collect
your $200 salary in that move since, regardless of where your token
is on the board, you must move directly into Jail. Your turn ends
when you are sent to Jail.
If you are not "sent to jail" but in
the ordinary course of play lands on that space, you are
"Just
Visiting", you incur no penalty, and you move ahead in the usual
manner on your next turn.
You still are able to collect rent on
your properties because you are "Just Visiting".
A
player gets out of Jail by...
(1) Throwing doubles on any of your next three turns,
if
you succeed in doing this you immediately move forward the number
of spaces shown by your doubles throw. Even though you had thrown
doubles, you do not take another turn.
(2) Using the
"Get Out of Jail Free Card"
(3) Purchasing the
"Get Out of Jail Free Card" from another player and
playing it.
(4) Paying a fine of $50 before you roll the
dice on either of your next two turns. If you do not throw doubles
by your third turn, you must pay the $50 fine. You then get out of
Jail and immediately move forward the number of spaces shown by
your throw.
Even though you are in Jail, you may buy and sell
property, buy and sell houses and hotels and collect
rents.
FREE PARKING
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A player landing on this
place does not receive any money, property or reward of any
kind.
This is just a "free" resting-place.
HOUSES
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When a player owns all the
properties in a colour-group they may buy houses from the Bank
and
erect them on those properties.
If you buy one house, you may put
it on any one of those properties. The next house you buy must be
erected on one of the unimproved properties of this or any other
complete colour-group you may own. The price you must pay the Bank
for each house is shown on your Title Deed card for the property on
which you erect the house. The owner still collects double rent from
an opponent who lands on the unimproved properties of there complete
colour-group.
Following the above rules, you may buy and erect at
any time as many houses as your judgement and financial standing will
allow. But you must build evenly, i.e., you cannot erect more than
one house on any one property of any colour-group until you have
built one house on every property of that group. You may then begin
on the second row of houses, and so on, up to a limit of four houses
to a property. For example, you cannot build three Houses on one
property if you have only one house on another property of that
group.
As you build evenly, you must also break down evenly if
you sell houses back to the Bank (see SELLING PROPERTY).
HOTELS
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When a player has four
houses on each property of a complete colour-group, they may buy a
hotel from the Bank and erect it on any property of the colour-group.
They return the four houses from that property to the Bank and pay
the price for the hotel as shown on the Title Deed card. Only one
hotel may be erected on any one property.
BUILDING SHORTAGES
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When the Bank has no houses
to sell, players wishing to build must wait for some player to
return or sell their houses to the Bank before building. If there
are a limited number of houses and hotels available and two or more
players wish to buy more than the Bank has, the houses or hotels
must be sold at auction to the highest bidder.
SELLING PROPERTY
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Unimproved properties,
railroads and utilities (but not buildings) may be sold to any
player as a private transaction for any amount the owner can get.
However, no property can be sold to another player if buildings are
standing on any properties of that colour-group. Any buildings so
located must be sold back to the Bank before the owner can sell any
property of that colour-group.
Houses and Hotels may be sold
back to the Bank at any time for one-half the price paid for them.
All houses on one colour-group may be sold at once, or they may be
sold one house at a time (one hotel equals five houses), evenly, in
reverse of the manner in which they were erected.
MORTGAGES
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Unimproved properties can
be mortgaged through the Bank at any time. Before an improved
property can be mortgaged, all the buildings on all the properties
of its colour-group must be sold back to the Bank at half price. The
mortgage value is printed on each Title Deed card.
No rent
can be collected on mortgaged properties or utilities, but rent can
be collected on unmortgaged properties in the same group.
In
order to lift the mortgage, the owner must pay the Bank the amount
of mortgage plus 10% interest. When all the properties of a
colour-group are no longer mortgaged, the owner may begin to buy back
houses at full price.
The player who mortgages property
retains possession of it and no other player may secure it by
lifting the mortgage from the Bank. However, the owner may sell this
mortgaged property to another player at any agreed price. If you are
the new owner, you may lift the mortgage at once if you wish by
paying off the mortgage plus 10% interest to the Bank. If the
mortgage is not lifted at once, you must pay the Bank 10% interest
when you buy the property and if you lift the mortgage later you
must pay the Bank an additional 10% interest as well as the amount
of the mortgage.
BANKRUPTCY
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You are declared bankrupt
if you owe more than you can pay either to another player or to the
Bank. If your debt is to another player, you must turn over to that
player all that you have of value and retire from the game.
In
making this settlement, if you own houses or hotels, you must return
these to the Bank in exchange for money to the extent of one-half
the amount paid for them.
This cash is given to the creditor. If
you have mortgaged property you also turn this property over to your
creditor but the new owner must at once pay the Bank the amount of
interest on the loan, which is 10% of the value of the
property.
The new owner who does this may then, at their option,
pay the principal or hold the property until some later turn, then
lift the mortgage. If they hold property in this way until a later
turn, they must pay the interest again upon lifting the
mortgage.
Should you owe the Bank, instead of another player,
more than you can pay (because of taxes or penalties) even by
selling off buildings and mortgaging property, you must turn over
all assets to the Bank. In this case, the Bank immediately sells by
auction all property so taken, except buildings. A bankrupt player
must immediately retire from the game. The last player left in the
game wins.
MISCELLANEOUS
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Money can be loaned to a
player only by the Bank and then only by mortgaging property. No
player may borrow from or lend money to another player.
RULES for a SHORT GAME (60 to 90 minutes)
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There are three changed
rules for this Short Game.
1. During PREPARATION for play,
the Banker shuffles the pack of Title Deed cards, then the player to
the left cuts them, then the Banker deals out two, one at a time, to
each player. The players must immediately pay the Bank the printed
price of each. Play then begins as in the regular game.
2. In
this short game, it is necessary to have only three houses
(instead of four) on each lot of a complete colour-group before
the player may buy a hotel.
Rent for a hotel remains the same as
in the regular game.
The turn-in value of a hotel is still
one-half the purchase price, which in this game is one house fewer
than in the regular game.
3. END OF GAME. The first
player to go bankrupt retires from play, as in the regular game.
However, when the second bankruptcy occurs, the game ends. Play
immediately ceases, with the bankrupt player's turning over to there
creditor all that they have of value, including buildings and any
other properties.
This happens whether the creditor is a rival
player or the Bank.
Each remaining player then values his/her
property.
(1) Cash on hand
(2) Lots, Utilities and Railroads
owned, at the price printed on the board.
(3) Any mortgaged
property owned, at one-half the price printed on the board.
(4) Houses, valued at purchase price.
(5) Hotels, valued at
purchase price including the value of the
three houses turned
in.
THE RICHEST PLAYER
WINS!
ANOTHER GOOD SHORT GAME
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TIME LIMIT
GAME...Before starting, agree upon a definite hour of
termination, when the richest player will be declared The winner.
Before starting, the Banker shuffles and cuts the Title Deed cards
and deals two to each player. Players immediately pay the Bank the
price of the properties dealt to them.
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distinctive elements of the board and the playing pieces
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