Written by Ken Megura. Edited/Corrections by Sigma.
THE CAVE
In the next area, ignore the white, spiked object for a moment. Instead, walk behind it (look for a path to your left). This will allow you toreach a chest containing a Viper Halberd (a weapon for Cid). Onceyou've gotten it, climb up the spiky object. It's a little tricky tonavigate due to it's spiraling shape, but you'll eventually reach a cave entrance after making your way to the top.
Inside, walk to the left
and press against the second cleft in the wall. You'll
climb to the top and be given two options (Right or Left). Pickthe bottom
option (Left). Walk over to the next cleft and climb up it,
then choose the bottom option
when you reach the top to land on a little ledge
with a chest above it. You can open the chest from where you are;there's
a Bolt Armlet inside. Face the cleft and choose the bottomchoice, then
the top one to jump to the other side. Now, go to the rightand when two
options appear, pick the bottom one. This lets you climbdown to where the
first chest is; there's a HypnoCrown inside of it.Climb back up to the
top of the cleft, pick the bottom option, then pressagainst it to try and
get back on. When two options appear, choose thetop one. Then, make your
way up to the ledge with the chest, and pick the
top option. You can now take the Mega Elixir from inside the chest. Get
back into the cleft and choose the bottom option to jump to the westside
of the path. Work your way to the left, climb up the cleft, andhead
left a second time to reach a long ladder. Selecting the bottomoption
will left you climb down to the bottom of the ladder.
If you search using the O button, you'll find a purple materia (Magic Plus) near the lower-left corner of the screen. When you approach the ladder,you'll automatically climb up to the ledge you were at. Now pick the topoption after nearing the ladder and climb all the way to the top. Onceyou're off the ladder, run to the right and go through the opening on thenorth wall. In the next room, take the contents of the treasure chest(Power Source) before exiting through the far opening to the northwest.
Once outside, keep to the east. After heading along the coastline for a while, you'll come across a sharp curve that turns to the west.Just beyond it is a village and a deep valley, which you can't enterwithout exploring the village (Icicle Lodge) first.
ICICLE LODGE
After that's done with, go
to town entrance and check out the house that's
just to your right. In the back room, there's a boy, a cat,and a snowboard.
Talk to the boy and the cat will leave the room, enabling
you to take the snowboard by examining it. You'll need it forthe upcoming
event. Now, go to the inn, head to the upper floor, and examine
the window in the lower left-hand corner to get an X Potion.
Leave and enter the house
on the far right (near the snowman). Take the
items in the back room (an Hero Drink and a Vaccine), thenexamine the map
on the wall in the main room. You can examine it by
choosing the top option,
but before you leave, you'll want to choose the
bottom option to take it.
Finally, go into the house on the left side of town, just to the right of the weapons shop. If Elena KO'd you, this is where you'll wakeup. If you go down the stairs and look by the windowsill, you can get another item (Turbo Ether). You can also take a look at themachinery on the ground floor to see a series of pre-recorded videos dating back many years ago; they show Aeris's mother and her father, a 'renegade' Shinra scientist named Gast. There are several videos, but watching them has no effect on the game itself, aside from clueing you in to Aeris's past. There's a device to the left that will allow more light into the room, but it doesn't seem to have any purpose.
Before you leave the town, you may want to buy weapons, Hi-Potions and Tents at the shop. When you're ready to go, simply walk past theman in the back of town (the one near the trees), and the snowboardsequence will start up:
Your controls while using
the snowboard are:
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The characters will come in a white forest. From this point onward, you can press S to look at the map you took (but not in somescreens), which shows where you need to go but not where you are. Note that there'salmost nothing of interest in this area. So, we' ve simply described eachlocation and where it is on the map; getting there isn't much of aproblem. Your ultimate goal is to make it to the red check mark shown on the map.
The locations are:
ENTRANCE (looks like
a square at the bottom-center of the screen) Heading
south from this area takes you back out to the World Map. Ifyou return
to Icicle Lodge to heal yourself, you'll have to snowboard
in here again.
MOUNTAIN CAVE (small
opening just to the right of the ENTRANCE) You
can hop across the ledges to the top of the screen, but in the nextroom,
there's nothing to do but choose to fall/not fall down an icy
chute that has no effect
aside from ejecting you back into the world map.
The entrance to this cave is hard to see; it's in the lower-rightarea of
the T-junction screen. You can also get here by going right
from the LAKE CAVE area.
FOREST (forest divided by Y-shaped paths) In the main forest screen, there's an item (Mind Source) at the foot of atree near the upper left part of the screen. If this is where youlanded after the snowboarding event, then it's just up and to the rightof where you crashed.
BURIED AIRPLANE (tail of plane sticking out to left of forest) Nothing here.
LAKE CAVE (cave in the middle of the central lake) On the surface of the frozen lake, near the shore, there is a greenitem (a Potion). Be sure to get it. Then head to the left to reacha screen full of ice floes. Here, you'll have to jump on the floatingice chunks to get across, but the chunks surrounding the one you're currently standing on will submerge or raise depending on how theylooked when you arrived there. If you mess up and they are all submerged, you'll have to start all over. The key is to make sure thatyou're not jumping onto a floe when the ones surrounding it are all raised, or else they'll all submerge and you'll fall into the water.To get on the ice floats, choose the top option, then use the O buttonand the controller to jump around. Enter the cave in the next area,grab the item bag (it contains a Safety Bit accessory), and leave.
LONE TREE (pine tree up and right from the LAKE CAVE) Nothing here, either.
ICE BOULDERS (northwest corner, left and below the STONE FACE) Go into the small cave entrance and grab the item in the northwestcorner of the cavern (an Elixir), then go out the other entrance.
RIVER LOG (above central lake, at mouth of river) There's nothing here.
STONE FACE (left of the red check mark) Nothing here.
STEAMING LAKES (south
and east of the check mark)
You can touch the water
on the lefthand bank if you want. In fact, you
should, since you can't get the Alexander Materia any other way.(Keep reading
for details.) Just maneuver yourself as close to the
shore of the left lake as
you can, and when an option appears, pick the
top one.
MOUNTAIN CROSSROADS (top of mountain east of the STEAMING LAKES) Once you reach the crossroads head to the upper right corner of the screen to go off the map. In the next area, work your way up and to the left. When this screen repeats a second time, look for a Blue Materia (Added Cut) near the beginning of the screen, in the upper-right part of the path. This road takesyou to the Steaming Lakes area, but if you try to back the way youcame, you'll see that the screen has changed. Put another way, youcouldn't have gotten the Materia unless you took this path since the 'switching' road isn't marked on the map.
If you're fast, you can reach the 'lost in the snowfield' section (the red checkmark) before anything bad happens. But if you waste your timein this area, you'll pass out.
LOST IN THE SNOW
If you don't want to explore the snowfield any more, skip this part. After all, you can return here at any future point in the game,providing you have the Highwind.
Outside, you'll be in a large
snowfield. Use the O button to set down spikes
that you can use to track your location (since your directionchanges when
the wind picks up). If you want to explore the rest of
that first area that you
left/passed out in, head south. When you leave the
first area from the Steaming Lakes exit, you'll see a rock formationwith
a cave entrance if you keep walking north. Inside, a Blue Materia(All)
is lying near the tent. What's odd is that you seem to always
run into this on your way back from the first area instead of onthe way
to it (i.e. from the old man's shack).
If you head east, you'll go through some snowy areas, then arrive at a cave entrance. Talk to the purple fellow inside to enter a battle, but only if you touched the water back at the Steaming Lakes.
If you are victorious, she'll disappear and a Summon Materia (Alexander) will drop to the floor, so don't miss it. While you can use the map here,you can't reach this place normally from the first area. If you go right,then down the snowy path, you'll end up at the 'switching' crossroads inthe first area, though (sort of like a one-way path).
Going west from the snowfield takes you to an alternate entrance to the first area. There's not that much to do there, anyway, unless you wanta shortcut to the ICE BOULDERS area where an item is lying in a cave.
WHIRLWIND MAZE
Now, get ready for some finger-smashing fun! the meter that appears on screen when you're outside is your body temperature : it goes down because ofthe cold climate. To keep your temperature up, you need to rapidly hitthe S button. The highest temperature you can get to is 38, while thelowest is 27. Any less than that (26), and you pass out and findyourself back in the old man's house. It sounds like keeping your heatup is easy, but you can only increase it when you're on one of the ledges, not while you're climbing up the rock face. So for those longclimbs, you have to max out your heat and climb as quickly as you can.Luckily, your heat doesn't go down during a battle. Remember, it's nothow hard you press the S button, but how fast you press it, so try to get in as many presses as you can to max out your temperature.
In this area, there's nowhere
else to go but up, so climb along the rock
face until you arrive at the cave entrance, pausing at each ledgeto restore
your body heat. Always keep an eye out for the red flags;
they indicate which part
of the wall you can climb. Inside, go through the
two archways into the next cavern. Here, climb up the stairs andgo through
the south exit. In the adjoining area, walk all the way to
the right to find a hidden
chamber with a chest; inside it is a Ribbon. Then return to the main path
and head north, then west, through the entrance.
Cross the icy bridge in the third cavern and press the
SELECT button to bring up
the cursor; it'll help you navigate through the
twisting passage before you. Once you reach the top, examine theboulder
and choose the top option when it presents itself. This will
make you push the boulder
and free up the blocked passage beneath you. You
can still move while the boulder is rolling--notice that you canstand right
where it falls and you will receive no damage.
Go back to the other room
(where you got the Ribbon), and open the purple
chest to the northeast; there's a Javelin lying inside it. Now,return to
the room that you exited from the south (the one with the
formerly blocked passage),
and go north along the passage until you reach
another exit. This leads to the upper path above the chest withthe Javelin--keep
following it and you'll find yourself outside.
Build up your temperature,
then climb up the wall. After going a short distance,
you're given a choice (up, down, or right). Pick the topoption (up), and
head up until you reach a ledge. Keep climbing upward,
and you'll be prompted with
another choice (right or down). Pick the top
option and head right to arrive at another ledge. Then climb upuntil you
reach the next ledge; it has a path going left and an unmarked
path that goes to the right (i.e. there's no flag by it). Theright path
is a dead end, so take the left path and keep climbing upalong the wall
(you'll find another ledge on the way) until you reach asecond cave entrance.
This large cavern is pocked with holes. There's an exit and a treasure chest, but they are too high to reach, at the moment. Don't miss theSave Point between the chest and the exit. Nab the other chest in thelower right corner of the room (there's an Elixir inside of it), then gonorth from the chest to find a passage that leads outside. Once you're out in the open again, head north, then go around the bend and headsouth and east.
In the next room, examine the area immediately to the right to find a chest with an Fire Armlet inside. There are four huge icicleshere that you need to knock into the holes in the lower cavern. This isdone by 'fighting' them. Each icicle is guarded by several yellow bats.
The icicle can counter with
'Icicle Drop'. It
will do this to any person who attacks it, tries to steal from it, orthe
like. You don't have to kill the bats in order to win the battle(all you
have to do is 'kill' the icicle), but since they can Silenceyour characters
and recover HP when they attack you, you may want to get
them out of the way before
attacking the icicle. Killing the icicle is worth
500 exp, 0 AP, and 0 gil, so if you want some AP and gil, you maywant to
kill the bats.
Each time you win a battle, you'll be given an option. If you pick the bottom choice, you'll drop down to the room below, while picking the topchoice lets you stay where you are (so you can continue to 'fight' theother icicles. After knocking down the last icicle, choose to staywhere you are so that you can get the chest on the far left (it has a Mega Elixir inside). Then, go back along the path. Just before youreach the door, an option appears; pick the bottom choice to jump downto the room below.
When the icicles drop down
here, the floor of the cavern is 'raised'. After
knocking down 3 of them, you can reach the exit, knock down all4 and you
can get the chest on the ledge in the upper left corner of
the room (which contains
a Speed Source). When you're ready, go through the
now-available exit by hopping across the stones. This leads to theleft
side of the outer path. Be sure to examine the chest that's hereto get
an Enhance Sword, then follow the path as it curves back onitself and leads
to the lower passage in the icicle room.
Keep following the path, and you'll find yourself on the side of the mountain yet again. Grab the rock face and climb to the right. After a while, three options will appear (up, left, or right). Pickthe bottom choice and keep holding right to make Cloud ascend the side of the mountain. When you reach the next ledge, raise yourtemperature and take the path that leads to the left. As you're climbing, another set of options will appear (up, down, or right).Choose the top option and keep climbing up. Once you've made it beyond the second ledge, you'll find a final cave entrance.
This area has a hard-to-miss
Save Point in it, and if you examine the nearby
pool of light, your HP and MP will be completely restored, andall dead
characters will be revived. Now is a perfect time to stock
up on goodies--you can use
the pool to stay healthy while fighting the enemies
for exp, AP, and gil, and you can learn Smelly Breath from theMolbols just
outside (be sure to wear a Ribbon) Plus, you can win
Dragon Armlets from the
Blue Dragons in this cave, which will halve damage
taken from Fire, Cold, or Lightning attacks, and win MolbolTentacles from
defeated Molbols. There's a boss encounter coming your way,
so make sure you're ready to do battle, then exit the chamber bygoing to
the far right.
In the adjoining hallway, you'll see one of those shrouded creatures (similar to the ones in Nibelheim be thrown to the floor. Before youhave a chance to examine it, you'll be attacked by a two-headed boss.
In the next area, climb down to the lower path and look for a red materia (Neo Bahamut) near the bottom edge of the screen. You can't doanything about the shrouded guy leaping off-screen, so ignore him.
After getting the materia, you can hop up to a small island of rock where thereis a Save Point. When you're done there, jump again to return to thetop path, and walk to the left. You'll see a short intermission withthe three heads of Shinra and several scientists heading towards the Crater in the Highwind, the airship you saw back in Junon Town.
Once the intermission is over, walk left and you'll reach the first of three 'shield' screens. Talk to the two shrouded men, and they'lleach leave behind an item when they die (an Ether and a Hi-Potion). To get past the flickering shield that's in front of you, stand as closeto it as you can, then wait until the green aura is almost gone. Now,quickly run through it or you'll be knocked back when the shield's auragrows stronger. If you mess up, you'll be repelled by the shield and will be attacked by a monster:
For starters, you can steal a Hi-Potion from the Wind Wing, and you can transform it into a Phoenix Down. Even better, you can control it usinga Manipulate materia and make it attack itself! In other words, this isan easy battle.
If you happen to touch the shield from the other side, you'll get knocked back to the beginning, so be careful.
In the next screen, more
of those shrouded creatures are running around and
dying. Ignore them, but don't miss the chest near the first leftturn of
the path; there's a Kaiser Knuckle inside it. Follow the path
until you reach the next
screen. The second shield is here, but unlike the
first one, there's a surge of energy traveling along the shieldthat will
knock you back even if the shield's aura is almost gone. So,
wait until the energy surge
has passed and the aura is nearly invisible,
then dash across. If either defense knocks you back, you'llhave to fight
a second Wind Wing.
Beyond the shield, Sephiroth awaits. He'll cut down two more of those black creatures before turning invisible and toying around with Cloud.After he attacks the party, he'll summon a second version of Jenova tokill Cloud and his friends.
BOSS : JENOVA DEATH LV: 55 HP: 25000 MP:800
Jenova will try to Silence
your members from time to time, and uses a Red
Light attack often (usually after being attacked with magic). Itcauses
little damage, but too many of these will really mess up your
party. Jenova's last form
of attack is a spurt of fire bubbles (even weaker
than the Red Light attack). As you can see, this battle is nothard at all;
just hack away with physical attacks, or if you think youhave enough HPs,
use Comet and cast Bahamut, Neo Bahamut, andAlexander. It's advisable that
you wear the Fire Armlet or Dragon
Armlet, since Jenova's attacks all cause Fire-based damage.Give the Fire
Armlet to your best spellcaster, and you can knock
out Jenova and gain life back at the same time. You'll wina Reflect Ring
when the battle's over.
After the boss is killed, you'll get the Black Materia back. Once you're back in control of Cloud,he confesses that since Sephiroth was able to manipulate him last time,he might try it again. Therefore, someone else should hold the BlackMateria and stay here while Cloud and the others follow after Sephiroth.Sometimes, only Red 13 will take the Black Materia. And sometimes, only Barret will. No matter what character you get, simply choose the top option when it is available (you won't get an option ifthat character refuses to take it). Finally, talk to Tifa.
When you're in control of
Cloud again, head north. There's a materia here
(MP Turbo), as well
as a Save Point and a chest containing a Poison Ring. If you gonorth from
here, you'll run into the third and final shield. In addition
of having all the defenses of the previous shield (the glowingaura and
the moving energy surge), bolts of lightning will strike theground repeatedly.
Since the lightning strikes in short bursts withlong pauses in between,
wait for the shield's aura to fade, the energy surge
to pass, and wait for a pause in the lightning strikes beforeattempting
to pass through the shield. If you're hit by any one of those
defenses, you'll have to fight a Wind Wing again. Once you're past the
shield, head along the
path. It leads to an exact
replicate of Nibelheim.
This next scene is sort of
like a 'semi-interactive' flashback. You get to
see Sephiroth run around in Nibelheim, but this time, there's anotherguy
following him (Zach, the guy you heard about in Gongaga Village).Talk to
your other party member, then to Tifa. In the next scene,Zach will look
around Nibelheim (which has been reduced to smoldering rubble),
and chat with Zangan, who was Tifa's mentor.
Then, your partyappears
in a flaming building, and Sephiroth appears. Instead ofattacking, he talks
to the party. When you can move, talk to Sephirothand he'll teleport around
the room. When you're in control of Cloud once more,
talk to Tifa twice. Sephiroth warps around some more, then showsCloud a
picture of him, Tifa, and Zach. After that, Cloud has anotherfit, and the
screen fades out.
In the next scene, Rufus, Scarlet, and Hojo (the scientist) arrive at the crater. Before them is a monster encased in ice. It'sone of the three 'Weapons', which awakens and watches them, then startsmoving. Following that, Sephiroth appears in the guise of Tifa andknocks out the other characters, then tricks whoever is guarding the Black Materia to go to the center of the crater. Your party willappear in the area where the Shinra members are at, and the person withthe Black Materia gives it to Cloud, who then flies to the structurewhere Sephiroth is at (while you can move around up here, the game takes over your controls in a few seconds anyway). Once Cloud's given theBlack Materia to Sephiroth, the whole crater starts to break apart andyour party (sans Cloud) escape on the Highwind along with the rest ofthe Shinra crew.
JUNON TOWN ATTACKED
Physical attacks will do the trick here, although you can control them if you want. If this battle gives you trouble, you need to gain somelevels at some point in the game.
Examine the door in the lowerright
corner of the screen and use the controller or the O button to make
Barret try to pull it open.
An FMV sequence follows in which the Sister Ray
is readied and Junon Town prepares to engage the approaching Weapon.When
it collides with the city, gas starts pumping into the chamber Tifais trapped
in. When you're in control of Barret, go and talk to CaitSith. Then go
out the door and when it closes, head right, then out thedoor. Outside,
head down the road. If you got Yuffie, she'll be heremasquerading as a
newscaster; talk to her and continue to your left. Once the Weapon has
rose out of the water, continue to the left until you
arrive at the Airport. Then, run to the center platform and examinethe
yellow box to be lifted to the upper level. From there, continuetowards
the airship by heading right. When
you're in control of Tifa again, you have to pick up the key onthe ground
so you can free yourself from the gas chamber. Your controls
are:
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Pressing them has the following effect:
When you press X, Tifa will stretch out her legs. Pressing X a second time makes her drag the key towards her. Then press T to sit back inthe chair. Then press T and X at the same time (you don't need to holdthem, just press them), and she'll lift the key up with her feet andtake hold of it with her teeth at the same time. After that, T+O together will make her free her arm using the key. Finally, press Oso that she can grab the key and use it to release her other arm.
Feel free to take your time doing this since waiting around won't do anything to you.
Examine the back of the room
by the left side of the chair to shut off the
gas, then examine the door. After the monster provides you withan
exit, climb outside and work your way down the front of the tower
(don't worry about the guards).
When you reach the bottom, head toward the
upper left corner of the screen (the cursor will appear to help youkeep
track of your location, but you can disable it if you want). In
the next screen, make your way
down to the frontmost cylinder of thecannon, then press up to go along
the front of it and end up on the cannon
barrel itself (this can be a little tricky). Just as you reach
the edge of the cannon,
Scarlet. She'll start slapping you, so press
the O button to slap back. If you're fast enough, you'll
slap her to the floor after 5-6 good hits. If she gets in moreslaps, you
get knocked over. Despite the outcome of the 'fight', Tifawill still be
rescued by Barret in the Highwind.
Once in the airship, head
to the cockpit where you'll talk with Cid. When
he finishes, talk to Red 13 and Cid again, then chat with the manpiloting
the airship. After that, go to the room marked 'Operations'
and talk to the man there.
He will let you assemble a new group with Tifa
as the leader. From this point onward, you can return to this roomand talk
with the man to activate PHS, restore your HP and MP, or saveyour game.
Now that you have a party, return to the cockpit and talk tothe man again.
Choose the top option, and you can control the Highwind!To pilot it, use
these controls:
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There's also a barriersurrounding the Crater, and of course, a huge meteor is hanging in thesky (the result of Sephiroth casting Meteo via the Black Materia). Alot of places now sell different items, among them Junon Town, Fort Condor, Costa Del Sol, and Rocket Town, for example. There's alsosome new treasure to be found in Rocket Town: there's a chest with aFourth Bracelet in the store that sells accessories, in the back of theadjoining room.
Finally, keep in mind that there are some things that Tifa can't do, like enter the Gold Saucer or play the piano in her house in Nibelheim.Ditto with Cid, who becomes the leader during the next section.
WHERE'S CLOUD / NORTH COREL
When you try to explore the
north end of the town, Tifa automatically goes
over to the cat in the middle of the screen. While playing withit she hears
that a strange man has been brought to the hospital. Inside
is none other than Cloud,
who survived the blast of energy back at the Crater.
However, he's nothing more than a vegetable now. Tifa insistson staying
by his side. Back at the Highwind, Cait Sith reveals thatthe Shinra are
hunting for the four Huge Materia, which they plan touse in order to destroy
the Meteo before it crashes into the Earth. Barret
gets distressed when he learns that the Shinra plan to destroyNorth Corel
in order to get the Huge Materia, then Cid declares himselfthe new party
leader! Despite his dorky running style, Cid makes agood front man.
Once you're able to control him, go to the Operations room
and make a new team.
Before you go anywhere else,
land and return to Mideel. You can now check
out the house in the middle of the town, where an old man sits petting
his cat. There's a large green item on the man's bed (an
Elixir). If you try to leave,
the cat turns out to be a ferocious dog!
When an option appears, pick the top one to admit that you tookthe Elixir.
However, the man will let you keep it. On the other hand,if you pick the
bottom option, Cid will feign innocence, until the oldman tells him that
he took his Elixir. Either way, you still get the item.
There's nothing else to do here (at least for now, anyway), soleave the
town behind and board the Highwind (notice how Cid mentionsthe Fort Condor).
At this point in the game,
two of the four Huge Materia sub-quests are available
to you: you can either get the Huge Materia in North Corel,or get the one
at Fort Condor. The choice is yours. If you want the
one in North Corel first,
keep reading. If you'd rather pick up the one
at Fort Condor first, click here. Remember,
you DON'T have
to succeed at Huge Materia Quests; in fact, you can lose allfour and still
proceed with the game.
Ready to go? The next thing you have to do is stop a train from smashing into the town of North Corel. You can pilot the Highwind to two places;North Corel, and then work your way back through the old train tracks tothe Mako furnace, or you can land at the nearby cave-like entrance thatleads to the furnace and take the train from there. Either way, you'llstill have to do a bit of walking, so it's up to you. Anyway, onceyou reach the furnace, head to the center and you'll be attacked by someShinra guards (easy to defeat). After you do them in, a train willleave the furnace. What you have to do is catch up with it before it rams into North Corel. The next scene finds you and your companions ona train trying to catch up to the Shinra train.
You have to press Up and the T button in a steady, yet extremely fast motion to make Cid pull the leversof the train so that you can catch up to the Shinra train. Even worse,there's a time limit, you have to reach the train, board it, kill theenemies on board, and stop it all within 10 minutes. If you practice, you should be able to catch up to the train in about 23-30 seconds, butremember that you'll need about 4 minutes, at best, to beat the enemieson board, so work quickly. You fight monsters each time you leap toa new train car, (five battles in all) and while they're relatively easy to win, they do take up your time. If you'relow on time, don't use Summon Materia because the counter still decreases during the casting (which usually takes some time).
Assuming you get to the locomotive
with time remaining, wait for the conversation
between Cid and your other characters to stop. You can now
do the following; press up + T to slow the train, or down + X to
Speed Plus it up. Once Cid
grabs the controls, press:
Up + Triangle, Down + X, Down + X
or: Down + X, Down + X, Down + X
You can't enter either command
while your buddies are talking to you, so
skip through the conversations when they occur. The train willspeed up,
but will slow just as it reaches the town, if you've done it
correctly.
If you stop the train in time, you get a Key Item (the Huge Materia), and a little boy gives you a green materia (Ultima). The next morning,go to the house below the inn and a lady in a hat will give you Barret'sLevel 4 Limit Break Manual. If you messed up, then the train runsstraight through North Corel. You don't get the Huge Materia, and if youwant the Ultima materia, you'll have to buy it from the same kid for50,000 gil. However, you can still get the manual from the lady in thehat and spend some free time at the inn. So, it's really in yourbest interest to save the town.
FORT CONDOR
Pop into the Highwind and fly back to the blue tower with the big gold bird on it. Enter it, and climb to the top of the tower. Talk to the man in the room withthe locked door. Choose the middle option, and you'll get to play amini-game.
When you win, you can open the sealed door. On the rooftop is a red materia (Summon Phoenix), and if you talk to the man in white wearing the large hat in the lower room, you get a Huge Materia.
THE LIFESTREAM
Head back to the village on the Southern Continent where you left Tifa and Cloud behind. When you talk to Tifa, the screen will start toshake. Go outside, and you'll be attacked by a huge black dragon.
After Tifa and Cloud take a dive, you'll find yourself playing with Tifa, who's in a strange world filled with Cloud's memories. First,talk to the northmost Cloud. You'll head into his memories of the trip he took to that one town near the Jenova plant with Sephiroth.When Cloud shows up, speak to him again. When you reach the 'center'of Cloud's mind again, speak to the Cloud on the left. Once you're incontrol of Tifa, converse with the Cloud sitting on the steps to the right (near the 'kid' Cloud).
Then talk to the 'kid' Cloud and look in the window. When you can move Tifa, talk to the 'shadow' Cloud. Once you're back in Cloud'smind talk to the 'real' Cloud and go back to the town area again.Everything else unfolds by itself (you can go to the Main Menu during the burning of Nibelheim) At the end, speak with Cloudone last time, and you'll return to the 'real' world.
UNDER THE SEA
Furthermore, if you went
into each store in Mideel and talked to the hyperactive
kid in each one, he will now be selling all the items thatyou could normally
buy there! However, if you didn't go into any of
the shops, or only talked
to him in one shop or two shops, then he will only
be selling items from those stores or will be selling nothing atall.
Also, at this point in the game, the man who lost his keys will appear outside Midgar City, enabling you to get the Key to Midgar City, amongother things. You might want to take some time now to breed Chocobos, do some shopping, or maybe have some fun at the Gold Saucer (since youcan now get in with Cloud in your party).
Whenever you're ready to proceed with the game, head to Junon Town for the third Huge Materia quest (you can't do the fourth one until later).Head into the center of Junon, and go down the main road (you'll see ascene with Cloud inspecting the damage that the Weapon inflicted on thetown earlier). Keep walking until you arrive at the gray underpassage where a commander is drilling his men. He will order his men to runaway when he sees you. Continue down the passage until you see a door labeled '1' against the left wall. Enter it, and you'll find yourselfin an elevator. Two guards in here will attack you; dispatch them andlet the lady take you down to the bottom of the elevator shaft.
When you step out, you'll
be attacked by more Shinra soldiers. Ignore the
dog and go down the slope, then through the door. In the next room,head
down the set of stairs until you reach another door. Past it isyet another
set of stairs, and at the bottom is a Save Point. Go throughthe door here
to reach a second lift which takes you to the bottom of the
sea floor. Head north until you reach the underwater tunnel, andfollow
it until you arrive at the Mako plant. Inside, examine the redlight on
the far wall to pump water out of the chamber. Step outsideand you'll find
yourself in a huge undersea dock where several submarinesare sitting. Go
along the walkway--it leads to a hall with a Save Point.Walk north from
here to arrive at a room filled with guards. If
you talk to the guard who's walking around, he'll attack you. You'llthen
fight the two other guards by the opening in a second battle. Ifyou don't
talk to the walking guard, then all three will ambush you.However, if you
let yourself get ambushed, you won't have to fight the second
set of soldiers by the other opening. Decide what you want to doand fight
the guards accordingly. Then go through the opening
to your right to find a chamber full of machinery. Cloud will
automatically stop in front
of one of the machines as you walk past it. When
you can control him again, head to the right to see the Red HugeMateria
being loaded onto a Shinra submarine. Reno of the Turks ishere, and he'll
summon a mechanical freak to take you out while he makesa hasty retreat.
Anyway, there's a SavePoint
here, and when you're done using it, head through the northerndoor to reach
the bridge of the submarine. Here,
you'll meet two guards and their scared-as-hell commander. Youcan
either choose the bottom option and let them live, or you can pickthe top
option and kill them. You can steal the 'Shinra Armor TypeDefend
Tool Reform' (very strong armor) from the captain if you
choose to fight. Whatever
your choice, examine the captain's seat when you're
able to and you'll be given three options. Pick the second oneto climb
into the chair. From there, pick the top option to see adescription of
the sub controls, or the bottom option to start up thesub and enter the
submarine mini-game (explained below).
Your controls on the submarine
are:
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WARNING
When an enemy sub is approaching
ALERT
When an enemy sub is firing
MINE
You are about to run into a mine
CONFLICT
The sub cannot move because you are steering
it against/along a rock face
You lose the game if one
of two things happen; time runs out (you have 10
minutes to destroy the submarine), or if your life bar (which isrepresented
by the red/green bar at the bottom of the screen) is
depleted as a result of
being hit by missiles, crashing into the walls or
floor once too often, or ramming another sub. If you win, then thesubmarine
you're in is automatically piloted to shore. If you mess up,
your characters will jettison
themselves from the sub. Either way, you'll
learn that a Huge Materia is being transported from the JunonAirport. You
can go there (it's the same place where the Highwind was
docked) to see some FMV
of the plane taking off, or not (it's optional). At
this point in the game, you have two options available to you. Youcan either
sneak back into Junon and get yourself another submarine,or you can go
to Rocket Town and do the fourth and final Huge Materiaquest. If you already
have a submarine, then you can do some underwater exploring
or do the last Huge Materia quest . If you need to get a secondsubmarine,
then keep reading.
Go back into the main part of Junon Town and work your way back to the gray hallway, down the elevator with the woman, and to the room with theguards, a dog, and the sloping floor. Beat the guards and examine thedog. When he moves aside, follow him and examine him again. Choose thetop option, and you'll enter the red Shinra submarine. When the guardsshow up, choose the top option to let them go, or the bottom option tofight them. In the cockpit room, choose the top option to save the commander, or the bottom option to fight him and his men. Either way,you still get to pilot the sub. Note that if you got the gray sub, youcan't go through here and get the red sub.
UNDERWATER ADVENTURE
The submarine can cross deep
water, but not shallows. If you can't get
by an area while skimming the sea, try submerging and looking fora passage.
If you can't get over a rock wall while submerged, try
ascending and looking for
another way around. Also, the sub can only land
at docks such as the one near Junon Town. BTW, the mini-game atthe Gold
Saucer also becomes available once you have a submarine.
If you sunk the red submarine, then get in your submarine and look at the map. Head to the chain of small islands southeast from theweaponsmith's house (the guy who lived near the Gold Saucer). Submergeand you'll find the red submarine. Should you touch it, Cloud willretrieve the Red Huge Materia from the wrecked submarine. If you failed to sink it earlier, then it won't be here. Note that you canwait and pick up the Red Huge Materia in Disc 3 if you'd rather not getit right now.
Next, return to the Junon
Town dock and go west until you reach a jutting
peninsula (or go north from where the red submarine was,assuming you sunk
it). Go around the peninsula and head south until
you reach land (you'll be
in a little bay, near a dock, and you should be
able to see the Golden Saucer from where you are). Descend andyou'll find
a wrecked plane lying on the sea floor. Touch it to board
the sunken plane.
Inside the plane, go down the ladder. Run to the left to find a Save Point and a treasure chest (inside is the Heaven's Cloud sword).Enter the northern door (the one with the Shinra emblem on it) and head east along the walkway. There's a green chest here with anEscort Guard in it. Go down the incline to the lowest level of this room and head to the upper-left corner. Hidden by a pipe is anothergreen chest; inside it is Yuffie's Ultimate Weapon, the Conformer. Now to all the way to theupper-right corner and search the wall for a hard to see yellow materia(Double Cut). Finally, return to the entrance and go north and then east across the beams. This leads to the final chest which has aMega Elixir inside of it.
Return to the main room and go through the door on the left wall. In the adjoining chamber are Reno and Rude of the Turks, who will talkto you briefly before attacking your party. (If you enter the sunken plane after you returned to Midgar then Reno and Rude won't be here)
With the Turks out of the way, go through the northern door. A chest sitting near the entrance contains a Mega Elixir, and if you continuealong the walkway and go all the way to the right, you'll find another chest with a Spirit Lance inside. Go down the stairs to the lower area;near the bottom of the screen are two chests; one to the left and one to the right. The left one has an Outlaw gun in it, and the rightone contains Cid's Level 4 Limit Break Manual (Highwind). Before leaving, look by the wrecked helicopter for a shimmering red sphere(it's lying between the body of the helicopter and one of the broken, detached parts next to it). It's the 'Summon Hades' materia, so pick it up and then head back to your submarine. You don't need to returnto the wrecked plane again, although you can fight the monsters hereand transform them into various '-Up' items (you can also do this toseveral of the monsters in the Mideel Area). Considering this game's difficulty, you shouldn't have to do this, though.
Once you're in the submarine,
look at your map. Just south and east of the
southeastern tip of the Northern Continent are three islands in asort of
a curving pattern. If you can't quite tell where you are, justgo along
the coast of the Northern Continent until you reach an areasurrounded by
shallows where there are three islands (you should be near
snowy ground with patches of grass, in addition to a large
mountain). Submerge the
submarine and look for an underwater tunnel around
here (guide the submarine into the dead-end and turn around; youshould
see it as you're moving). The short tunnel leads to a twisted,spikey object
which you will take. Bugenhaagen asks you to find it later on when you
return to theAncient City.
Finally, get back in your
airship and fly to Wutai on the Westernmost Continent.
Go up into the Dachao Statue area, and head along the pathuntil you reach
the path that heads north. Follow it past the statue's head
until you reach another crossroads with a cave entrance nearby.Enter the
cave. Explore
the cave until you find
a fire-pit. Press against it and use the fire extinguisher. Now you'll
be able to cross it and get a weapon for Yuffie and the Steal as well materia.
CID'S ROCKET
Go inside the rocket ship,
you'll have to fight another battle, but it's easily
won. Press O to open the northern door, then go into the mainroom, where
Cid will talk to the workers. After the rocket lifts off,
go to the right into the
next room and climb up the ladder. Examine the Huge
Materia in the next room and choose the top option. Cid will chatwith Cloud
and several numbered boxes will appear. When they do, punchin the following
code, one press per message box:
First Message (1):
O
Second Message (2):
S
Third Message (3):
X
Fourth Message (4):
X
If you did it correctly, the glass tube will open and you can take the Huge Materia. If you mess up, you'll have 3 minutes to get the coderight, and Cid will try to clue you in to the correct code. Should thetimer reach zero, the Huge Materia is lowered into the ground.
Whether you got the Huge
Materia or not, return to the entry room and climb
down the ladder; when you get near the sparking tanks, they willexplode.
With a little help from Sheila, you'll free Cid from under a
piece of metal. Follow Sheila
into the next room (which turns out to be
an escape capsule). After a lengthy FMV sequence, you'll findyourself back
in Highwind, and the Meteor hanging in the sky will now
be much closer than it was
before. Alternately, you can do this part (see
the tanks explode) and then go back and get/not get the HugeMateria, or
you can even do this part and then take the escape pod
without even attempting
to free the Huge Materia (which means you obviously
won't get it).
RETURN TO THE ANCIENT CITY
Once the waterfall has been
activated, walk towards the crystal a second
time. Pictures of Aeris will be shown in the falling waterwhile Bugenhaagen
talks to your party. Now, leave the Ancient City. As you
do, Cait Sith calls on Cloud's phone and tells him that the SisterRay in
Junon Town has been re-installed in Midgar City, and that it'sgoing to
be used to destroy the barrier around the crater (where
Sephiroth's at). After seeing
some more FMV, return to the Highwind. Just
as you're about to board it, another Weapon monster shows up andstarts
advancing towards Midgar City. Since you can't attack it whilein the Highwind,
and you can't reach it using the submarine, wait untilit reaches dry land,
then try and touch it in order to see another FMV sequence
in which the Sister Ray is used to kill the Weapon and breakthe shield
at the same time.
At this point in the game, if you return to the lake near Junon Town, the Ultima Weapon will be hovering over the lake. You can battle theUltima Weapon by ramming into it while aboard the Highwind. However,it will fly away after fighting with you for awhile. From this pointon, it will fly around the sky and make it's way to various random locations. It might seem as if you could just wait around for the Ultima Weapon to show up here and there, but the beast will fly incircles unless you find it and ram into it repeatedly. After 4 or 5tries, it will then head towards a new location and sit there until youattack again. After escaping a few more times, it will make a final stop at Cosmo Canyon. You can fight it to the death here , and when it dies, you get Cloud's Ultimate Weapon (the Ultima Weapon). Furthermore,it will create a crater when it crashes into the ground, wiping outseveral of the rock formations around Cosmo Canyon. However, you cannow walk across the crater and go into the Ancient Forest! Normally, youcan't reach this place unless you're using a colored Chocobo. If youdon't want to fight the Ultima Weapon now, you still fight it duringDisc 3.
Anyway, pilot the Highwind
back to the crater when you're ready. Before you
can explore it further, Reeve (the guy who controls Cait Sith) reveals
that Hojo (one of the members of the Jenova Project) is
planning to use the Sister
Ray again, even though the results could be catastrophic
considering how much energy it used up last time. So youhave to get back
into Midgar City and stop Hojo beforehand.
When you're ready to raid Midgar City, fly the Highwind straight towards it, as if you were going to ram into it. Cloud and his allies willgather together on the airship's deck. You can now choose the top option to assemble a new party, or the bottom option to leap off theship and parachute into the city. When you can move, follow your friend to an alleyway where your pals are waiting. There's also a SavePoint here. Talk to whoever is by the wooden panel and they'll open itto reveal a ladder leading down into the depths of Midgar City. At thebottom of the ladder, go along the metal passage and down the slope. Go up the the next slope and when you reach the wall, head right tofind a chest containing an Elixir, and then run to the left to find achest with a Mega Elixir inside of it.
Make your way back to the
area with the ladder and take the stairs down to
an area with a ladder. If you climb down the ladder, you'll reach along
walkway; head east and then go north to arrive at another ladder.Climb
up it and you'll have access to the green chest you saw earlier;it contains
an Aegis Bracelet. Climb back down to the long walkway andrun to the right.
The floor will give way and you'll be deposited on alower walkway. Head
left, jump on top of the pipe, and then ascend theladder. When you arrive
at another ladder, climb up it, too. Eventually
you'll arrive at a path just below the one you were walkingaround on earlier.
Walk along it until you reach a chute; walk into it and
you'll be deposited in a new area. Check out the green chest to theleft
(there's a Starlight Horn inside it). Then go to the right and openthe
chest that's near the ladder (it contains an Elixir). Climb down theladder
and press against the right lip of the platform in order to jumpdown to
the chute labeled '42'. Enter the chute, and when you arrive atthe other
end, head left and then go up the ladder. At the top, you'llfind a chest
to the left; there's a Max Ray inside it. Retrace yoursteps until you're
back at the other area, press left to jump off the chute
and back onto the platform, and then climb up the ladder and goup the stairs
to your left (it's right next to the chute labeled '12').At the top of
the stairs is a Save Point. To the right of it is a crawlway.
Make you way along it and you'll arrive in an undergroundtunnel system.
Climb down to the floor and head south. While many ofthe passages here
split off in two directions, one direction will always end
in a blocked door, so keep going south. As you keep going, you'llrun into
your friends (remember, who you meet up with depends on who isand isn't
in your group). After heading south for a couple of screens,
you'll find a treasure chest
lying against the left wall of one of those 'split-passage'
areas mentioned earlier. Inside it is a Power Source. At
the next split-passage area that you come across, there is a treasurechest
in the area between the doorways. There's a Guard Source inside it.Keep
going south, and when you reach the next split-passage area, therewill
be two chests lying in the area between the doorways. The one tothe left
has a Magic Source inside it, and the one to the right containsa Mind Source.
If you go south from here, you'll arrive at a dead end.In the left corner
of this area is a Save Point, and in the right cornerthere is a yellow
materia (W-Item). If you press against the wall, you'll
discover that you can't go any further.
So, go all the way back to the first area (where the ladder was). Try to head to the north and guess who shows up! It's the remaining Turks,and they're here for a final showdown with Cloud and his friends.
After the battle, go north.
When you reach the split passage area, go north
again. If Cid isn't in your party, he'll show up here. Take theright path
and at the next split passage, take the left path. You'll
arrive at a blocked passage,
but there's a ladder against the left wall that
leads to the Shinra Building. If Cait Sith is in your party,he'll talk
to you. Otherwise, you'll see him hop out of the building.Go up the stairs
near the front and look for a door marked 'Accessories'
near the other end of this floor. In the adjoining room,you can open two
chests that a Shinra employee wouldn't let you examine
earlier. The one to the right contains a Master Fist and theleft one has
a Pile Driver inside of it. Before leaving, go up to the64th floor and
look for the lockers (go north from the elevators). Ifyou examine the left
end of the row of lockers against the wall, you'll find
the HP Shout (Cait Sith's Ultimate Weapon that you couldn't
take earlier).
Return to the underground
passages again. Go south past one split-passage room, and when you reach
the second room, take the left path. You'll
go outside. Walk towards the lefthand red beam to climb up it
and jump onto the main street.
Head north and a huge mechanical monster will
appear from behind you; it's being controlled by Heidegger andScarlet.
After laughing in your face, they'll attack you.
Once the machine explodes,
it starts to rain. Head north. There are two
chests near the entrance. The one closest to you has an Elixir init, while
the one that's further away contains a Mystile. Use the Save
Point that's nearby if you want to, then climb up the ladders.If he's not
in your party, Vincent will be on the lower landing. Thesecond landing
is normally empty, but if Barret is in your party, youwill see a green
chest there. Open it to get Barret's Ultimate Weapon, the
Missing Score. If Barret's not in you party, you won't find anythingon
the landing, even if you search it thoroughly. Once you've climbed
all the way to the top,
run to the right. Sitting at the Mako Cannon's (Sister
Ray's) controls is Hojo, who will attack your party when youtalk to him.